My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Bowler Goblin Giant Princess Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Goblin Giant Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone
Giant Snowball
Skeleton Army Clone Princess
Zap
Skeleton Army Clone Goblin Giant Princess
Barbarian Barrel
Skeleton Army Clone Princess Royal Ghost
The Log
Skeleton Army Clone Princess
Earthquake
Skeleton Army Clone
Arrows
Skeleton Army Clone Princess
Royal Delivery
Skeleton Army Clone Bowler Princess Royal Ghost
Fireball
Skeleton Army Clone Bowler Princess
Poison
Skeleton Army Clone Princess
Lightning
Ice Golem Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Bowler Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Skeleton Army Clone Bowler Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Skeleton Army Clone Princess Royal Ghost Fireball Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Skeleton Army Clone Princess

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Fireball
Goblin Giant Princess
Skeleton Army
Clone
Clone
Skeleton Army Bowler Goblin Giant
Bowler
Clone Princess
Goblin Giant
Fireball Clone
Princess
Fireball Bowler Royal Ghost
Royal Ghost
Princess

Defense Synergies 1 8

Ice Golem
Fireball Bowler Princess Royal Ghost
Fireball
Goblin Giant Ice Golem Princess
Skeleton Army
Princess
Clone
Bowler
Ice Golem
Goblin Giant
Fireball Princess
Princess
Ice Golem Fireball Skeleton Army Goblin Giant Royal Ghost
Royal Ghost
Ice Golem Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Ice Golem Fireball Goblin Giant
Skeleton Army
Skeleton Army Bowler
Skeleton Army Bowler
Fireball Skeleton Army Bowler Princess
Fireball Skeleton Army Bowler Royal Ghost
Fireball Princess
Bowler Ice Golem Fireball Goblin Giant
Skeleton Army Princess
Skeleton Army Ice Golem Bowler Royal Ghost
Skeleton Army Ice Golem Fireball Bowler Goblin Giant Princess Royal Ghost
Fireball Princess
Skeleton Army Bowler Fireball
Fireball Skeleton Army Bowler Princess Royal Ghost
Skeleton Army
Skeleton Army Fireball Bowler
Fireball Skeleton Army Bowler
Fireball Skeleton Army Bowler Royal Ghost
Ice Golem Fireball Bowler Princess Royal Ghost
Skeleton Army Bowler Royal Ghost Fireball Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Ice Golem Fireball Bowler Royal Ghost
Fireball Ice Golem Bowler Royal Ghost
Skeleton Army Ice Golem Bowler Goblin Giant
Skeleton Army Bowler Ice Golem Fireball Goblin Giant
Skeleton Army Bowler Goblin Giant
Fireball Ice Golem Goblin Giant Princess
Skeleton Army Ice Golem Fireball Bowler Goblin Giant
Skeleton Army Goblin Giant
Ice Golem Fireball Skeleton Army
Skeleton Army Goblin Giant
Bowler
Skeleton Army Fireball Bowler Goblin Giant
Skeleton Army Bowler Ice Golem Fireball Goblin Giant
Fireball Skeleton Army Bowler Princess
Skeleton Army Ice Golem Fireball Bowler Goblin Giant
Bowler Ice Golem Fireball Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Ice Golem Royal Ghost
Fireball Bowler Princess Royal Ghost
Fireball Goblin Giant
Ice Golem Fireball
Fireball Bowler
Fireball Ice Golem Goblin Giant Princess
Bowler Princess
Fireball Ice Golem Bowler Princess
Fireball
Fireball Bowler
Fireball Bowler Princess
Fireball Princess
Ice Golem Fireball Bowler Princess
Fireball Princess
Princess Ice Golem Fireball
Fireball Bowler Princess
Fireball Bowler Princess
Fireball
Fireball Bowler Princess
Fireball Bowler Princess
Fireball Bowler
Fireball Princess
Bowler
Fireball
Ice Golem Fireball Bowler Princess
Fireball Bowler Princess Royal Ghost
Fireball Bowler Princess
Fireball
Ice Golem Fireball Princess
Fireball
Fireball Bowler
Fireball
Fireball Princess
Fireball Bowler Princess
Fireball Skeleton Army Princess
Fireball Princess
Fireball
Fireball Bowler Princess
Ice Golem Fireball Bowler Princess
Fireball
Fireball Bowler Princess
Fireball Princess
Fireball Bowler Goblin Giant Princess Royal Ghost

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