My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army Lumberjack
Zap
Skeleton Army
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Electro Wizard Lumberjack
The Log
Elite Barbarians Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Wizard Skeleton Army P.E.K.K.A Electro Wizard Lumberjack
Fireball
Elite Barbarians Wizard Skeleton Army Electro Wizard Lumberjack
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Elite Barbarians Wizard Electro Wizard Lumberjack
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Electro Wizard Lumberjack Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Electro Wizard

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians P.E.K.K.A Electro Wizard The Log Lumberjack
Elite Barbarians
Zap Wizard The Log Lumberjack
Wizard
Elite Barbarians P.E.K.K.A Lumberjack
Skeleton Army
P.E.K.K.A
Zap Electro Wizard Wizard The Log Lumberjack
The Log
Zap Elite Barbarians P.E.K.K.A Lumberjack
Electro Wizard
Zap P.E.K.K.A Lumberjack
Lumberjack
Zap Elite Barbarians Wizard P.E.K.K.A The Log Electro Wizard

Defense Synergies 2 19

Zap
Electro Wizard Elite Barbarians Skeleton Army P.E.K.K.A The Log Lumberjack
Elite Barbarians
Zap Wizard The Log
Wizard
Elite Barbarians Skeleton Army P.E.K.K.A The Log Electro Wizard Lumberjack
Skeleton Army
Zap Wizard The Log Electro Wizard Lumberjack
P.E.K.K.A
The Log Zap Wizard Electro Wizard
The Log
P.E.K.K.A Zap Elite Barbarians Wizard Skeleton Army Electro Wizard Lumberjack
Electro Wizard
Zap Wizard Skeleton Army P.E.K.K.A The Log Lumberjack
Lumberjack
Zap Wizard Skeleton Army The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Electro Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Lumberjack Zap The Log Electro Wizard
Skeleton Army P.E.K.K.A Lumberjack Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Lumberjack Electro Wizard
Elite Barbarians Skeleton Army P.E.K.K.A The Log Lumberjack
Skeleton Army The Log Zap Electro Wizard Lumberjack
Electro Wizard Zap Wizard
Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Electro Wizard Lumberjack
Skeleton Army Electro Wizard Zap Wizard The Log Lumberjack
Zap Wizard Electro Wizard
Skeleton Army P.E.K.K.A Lumberjack Zap Elite Barbarians Wizard The Log Electro Wizard
Wizard Skeleton Army Zap P.E.K.K.A The Log Electro Wizard Lumberjack
Elite Barbarians Skeleton Army P.E.K.K.A Electro Wizard Lumberjack
Skeleton Army Zap Elite Barbarians P.E.K.K.A The Log Electro Wizard Lumberjack
Wizard Elite Barbarians Skeleton Army P.E.K.K.A Electro Wizard Lumberjack
Zap Elite Barbarians Wizard Skeleton Army The Log Electro Wizard Lumberjack
Zap Wizard The Log Electro Wizard Lumberjack
P.E.K.K.A Elite Barbarians Electro Wizard Lumberjack
Wizard Skeleton Army Elite Barbarians P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Zap Elite Barbarians Wizard The Log Lumberjack
Skeleton Army P.E.K.K.A Lumberjack Zap Elite Barbarians The Log Electro Wizard
Skeleton Army P.E.K.K.A Lumberjack Zap Elite Barbarians The Log Electro Wizard
P.E.K.K.A Elite Barbarians Skeleton Army Lumberjack
Wizard Zap Electro Wizard
Skeleton Army P.E.K.K.A Elite Barbarians Electro Wizard Lumberjack
P.E.K.K.A Elite Barbarians Skeleton Army Lumberjack
Zap P.E.K.K.A Electro Wizard Elite Barbarians Skeleton Army The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Elite Barbarians Lumberjack
Skeleton Army P.E.K.K.A Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Wizard Lumberjack
Wizard Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Zap P.E.K.K.A The Log Lumberjack
Zap Elite Barbarians Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
The Log
Wizard Zap The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Elite Barbarians Electro Wizard Lumberjack
Zap Wizard The Log Electro Wizard
Zap Wizard
Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap Wizard The Log
Wizard The Log
Zap Wizard The Log Electro Wizard
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard
The Log Zap Wizard Electro Wizard
Zap Wizard The Log
Zap The Log
Elite Barbarians Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Elite Barbarians
Zap Wizard The Log
Zap Electro Wizard
P.E.K.K.A
Wizard The Log
Zap Electro Wizard Skeleton Army
Zap Wizard Electro Wizard
The Log
Wizard Electro Wizard Lumberjack
The Log Zap Wizard
Zap
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard

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