My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Hog Rider Skeleton Army
Giant Snowball
Minions Minion Horde Hog Rider Skeleton Army
Zap
Minions Minion Horde Skeleton Army
Barbarian Barrel
Skeleton Army Executioner
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Minions Minion Horde Skeleton Army
Royal Delivery
Minions Minion Horde Hog Rider Skeleton Army Executioner P.E.K.K.A
Fireball
Minions Minion Horde Hog Rider Skeleton Army Executioner
Poison
Minions Minion Horde Skeleton Army Executioner
Lightning
Executioner
Rocket
Minion Horde Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Hog Rider Freeze Minion Horde Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Skeleton Army Hog Rider

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Minions Minion Horde Freeze Executioner
Minions
Hog Rider Zap P.E.K.K.A
Minion Horde
Zap Hog Rider Freeze
Hog Rider
Zap Minions Freeze Minion Horde Executioner
Skeleton Army
Freeze
Hog Rider Zap Minion Horde
Executioner
Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Minions Executioner

Defense Synergies 0 10

Zap
Minions Minion Horde Skeleton Army Executioner P.E.K.K.A
Minions
Zap Freeze P.E.K.K.A
Minion Horde
Zap Freeze
Hog Rider
Skeleton Army
Zap Freeze Executioner
Freeze
Minions Minion Horde Skeleton Army
Executioner
Zap Skeleton Army
P.E.K.K.A
Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde Executioner
Minion Horde Skeleton Army P.E.K.K.A Zap Minions Executioner
Minion Horde Skeleton Army P.E.K.K.A Minions Freeze Executioner
Minion Horde Skeleton Army P.E.K.K.A Minions
Skeleton Army P.E.K.K.A
Skeleton Army Freeze Zap Minions Executioner
Minions Minion Horde Zap Freeze Executioner
Zap P.E.K.K.A
Minion Horde P.E.K.K.A Minions Skeleton Army
Skeleton Army Minion Horde
Minions Minion Horde Skeleton Army Executioner Zap Freeze
Minions Minion Horde Executioner Zap
Minion Horde Skeleton Army P.E.K.K.A Zap Minions Freeze
Skeleton Army Executioner Zap Minions Minion Horde Freeze P.E.K.K.A
Skeleton Army P.E.K.K.A Minion Horde
Minion Horde Skeleton Army Zap Freeze P.E.K.K.A
Minion Horde Minions Skeleton Army Executioner P.E.K.K.A
Zap Minions Minion Horde Skeleton Army Executioner
Zap Freeze Executioner Minions
P.E.K.K.A
Skeleton Army Minions Minion Horde Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A
Zap Executioner
Skeleton Army P.E.K.K.A Zap Minions Minion Horde
Skeleton Army P.E.K.K.A Zap Minion Horde
P.E.K.K.A Minion Horde Skeleton Army Executioner
Executioner Zap Minions Minion Horde Freeze
Skeleton Army P.E.K.K.A Minions Minion Horde
P.E.K.K.A Minion Horde Skeleton Army
Zap Minion Horde Freeze P.E.K.K.A Minions Skeleton Army
P.E.K.K.A Minion Horde Skeleton Army
P.E.K.K.A Minions Minion Horde
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Minion Horde Executioner
Minion Horde Skeleton Army Executioner
Skeleton Army Zap Minions Minion Horde Freeze Executioner P.E.K.K.A
Minions Executioner Zap Minion Horde Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Zap Executioner
Minion Horde
Freeze
Executioner Zap Minion Horde
Executioner Zap Minions Minion Horde Freeze
Minion Horde Executioner
Zap Freeze Executioner
Zap
Minions Minion Horde
Zap Minion Horde
Zap Executioner
Executioner
Minions Minion Horde Freeze
Zap
Zap Minion Horde Executioner
Minion Horde Executioner
Freeze
Minions Minion Horde
Zap Executioner
Zap
Minions Minion Horde
Zap Minion Horde
Zap Freeze Executioner
Minion Horde
Zap Executioner
Zap
Zap
Zap Minion Horde Executioner
Zap Minions Minion Horde Freeze
Minion Horde
Zap Minion Horde
Zap Minion Horde Freeze
P.E.K.K.A Minion Horde
Zap Minion Horde Minions Skeleton Army Freeze
Zap Executioner
Freeze
Minion Horde Executioner
Zap Executioner
Zap
Minion Horde Executioner P.E.K.K.A
Zap Minions Minion Horde Freeze
Zap Executioner
Zap Freeze Executioner

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