My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Skeleton Army Bandit Inferno Dragon
Giant Snowball
Archers Guards Skeleton Army Inferno Dragon
Zap
Archers Guards Skeleton Army Bandit Inferno Dragon
Barbarian Barrel
Archers Knight Guards Skeleton Army Bandit
The Log
Archers Guards Skeleton Army Bandit
Earthquake
Archers Guards Skeleton Army
Arrows
Archers Guards Skeleton Army
Royal Delivery
Archers Knight Guards Skeleton Army Bandit Inferno Dragon
Fireball
Archers Skeleton Army Bandit Inferno Dragon
Poison
Archers Guards Skeleton Army
Lightning
Knight Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Skeleton Army Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Guards Skeleton Army Bandit Freeze Inferno Dragon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Guards Skeleton Army

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Bandit Inferno Dragon
Knight
Archers
Guards
Bandit
Skeleton Army
Freeze
Lightning
Bandit
Archers Guards
Inferno Dragon
Archers

Defense Synergies 1 8

Archers
Knight Guards Skeleton Army Bandit
Knight
Archers Skeleton Army
Guards
Archers Skeleton Army
Skeleton Army
Archers Knight Guards Freeze Bandit Inferno Dragon
Freeze
Skeleton Army
Lightning
Bandit
Archers Skeleton Army
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight
Skeleton Army Inferno Dragon Knight Bandit
Skeleton Army Archers Knight Freeze Lightning Bandit Inferno Dragon
Skeleton Army Inferno Dragon Knight Guards Bandit
Lightning Skeleton Army
Skeleton Army Freeze Archers Guards Bandit
Lightning Inferno Dragon Archers Freeze
Lightning Bandit
Inferno Dragon Skeleton Army
Knight Guards Skeleton Army Archers Bandit
Archers Guards Skeleton Army Knight Freeze Bandit
Inferno Dragon Archers
Skeleton Army Knight Guards Freeze Lightning Bandit
Skeleton Army Guards Freeze
Skeleton Army Inferno Dragon Knight Bandit
Skeleton Army Freeze Lightning Bandit Inferno Dragon
Knight Skeleton Army
Archers Knight Guards Skeleton Army Bandit
Freeze Archers Knight Guards Bandit Inferno Dragon
Inferno Dragon
Skeleton Army Archers Knight Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Skeleton Army Archers Bandit
Bandit Archers Knight Lightning Inferno Dragon
Guards Skeleton Army Bandit Knight Lightning
Guards Skeleton Army Lightning Knight Bandit
Knight Guards Skeleton Army Bandit Inferno Dragon
Archers Freeze
Guards Skeleton Army Archers Knight Lightning Bandit
Knight Skeleton Army Inferno Dragon
Freeze Lightning Knight Skeleton Army Bandit Inferno Dragon
Guards Skeleton Army Inferno Dragon
Inferno Dragon Knight Guards
Skeleton Army Lightning Guards
Skeleton Army Lightning Knight Guards Bandit
Archers Skeleton Army
Guards Skeleton Army Archers Knight Freeze Lightning Inferno Dragon
Archers Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Guards Freeze Bandit
Bandit
Lightning Bandit
Lightning Knight Guards Freeze
Freeze
Archers
Freeze Lightning
Lightning Bandit
Lightning Guards
Lightning Knight Bandit
Lightning Archers
Lightning Knight Bandit
Lightning Freeze Bandit
Lightning
Lightning Bandit
Lightning Bandit
Lightning Freeze
Lightning
Lightning Archers Bandit
Lightning
Lightning
Lightning
Lightning
Lightning
Freeze
Inferno Dragon
Lightning Bandit
Lightning Bandit
Lightning Bandit
Lightning Archers
Lightning Guards Freeze
Lightning
Lightning Bandit
Lightning Freeze
Lightning
Lightning Archers Guards Skeleton Army Freeze Bandit
Lightning Archers
Freeze
Lightning Knight
Lightning
Lightning
Guards Freeze Lightning
Lightning
Lightning Freeze Bandit

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