My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Hunter Royal Ghost Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards Lava Hound
Giant Snowball
Tombstone Royal Hogs Guards Lava Hound
Zap
Tombstone Royal Hogs Guards Lava Hound
Barbarian Barrel
Tombstone Royal Hogs Guards Hunter Royal Ghost
The Log
Tombstone Royal Hogs Guards Hunter
Earthquake
Tombstone Royal Hogs Guards
Arrows
Tombstone Royal Hogs Guards Lava Hound
Royal Delivery
Royal Hogs Guards Hunter Royal Ghost Lava Hound
Fireball
Tombstone Royal Hogs Hunter Lava Hound
Poison
Tombstone Royal Hogs Guards Hunter Lava Hound
Lightning
Tombstone Hunter
Rocket
Royal Hogs Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Guards Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Guards Royal Ghost Fireball Hunter Royal Hogs Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Tombstone Guards Royal Ghost

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Fireball
Lava Hound Royal Hogs The Log
Royal Hogs
Fireball Guards The Log
Guards
Royal Hogs The Log Lava Hound
Hunter
The Log
Fireball Royal Hogs Guards
Royal Ghost
Lava Hound
Fireball Guards

Defense Synergies 2 6

Tombstone
Fireball Guards Hunter
Fireball
The Log Tombstone
Royal Hogs
Guards
Hunter Tombstone The Log
Hunter
Guards Tombstone The Log
The Log
Fireball Guards Hunter Royal Ghost
Royal Ghost
The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball The Log
Hunter Tombstone The Log
Hunter Tombstone
Hunter Tombstone Guards
Tombstone Fireball The Log
Fireball The Log Guards Hunter Royal Ghost
Hunter Tombstone Fireball
Fireball The Log
Hunter Tombstone
Guards Hunter Royal Ghost
Guards Tombstone Fireball Hunter The Log Royal Ghost
Hunter Fireball
Tombstone Hunter Fireball Guards The Log
Fireball Tombstone Guards Hunter The Log Royal Ghost
Tombstone Hunter
Fireball Hunter The Log
Tombstone Fireball Hunter
Tombstone Fireball Guards Hunter The Log Royal Ghost
Hunter The Log Tombstone Fireball Guards Royal Ghost
Hunter
Royal Ghost Fireball Guards Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tombstone Fireball Royal Ghost
Fireball Hunter The Log Royal Ghost
Tombstone Guards Hunter The Log
Guards Hunter Fireball The Log
Tombstone Guards Hunter
Fireball Hunter
Guards Tombstone Fireball Hunter
Hunter
Tombstone Fireball The Log
Tombstone Guards
Tombstone Guards Hunter
Fireball Guards The Log
Tombstone Fireball Guards Hunter
Fireball
Tombstone Guards Fireball Hunter The Log
Fireball Hunter The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log Royal Ghost
Fireball The Log Royal Ghost
Fireball The Log
Fireball Guards The Log
Fireball The Log
Fireball Hunter
The Log
Fireball The Log Hunter
Fireball The Log
Fireball Guards
Fireball The Log
Fireball
Fireball Hunter The Log
Fireball
Fireball The Log
Fireball Hunter The Log
Fireball The Log
Fireball
Fireball Hunter The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Hunter
Fireball The Log Hunter Royal Ghost
Fireball The Log
Fireball The Log
Fireball Hunter
Fireball Guards
Fireball
Fireball Hunter The Log
Fireball
Fireball The Log
Tombstone Fireball Guards
Fireball Hunter
The Log Fireball
Fireball Hunter
The Log Fireball
Fireball
Fireball Guards The Log
Fireball
Fireball The Log Royal Ghost

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