My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Rascals Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Rascals Royal Recruits Goblin Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Rascals Royal Recruits Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Fisherman
Giant Snowball
Fire Spirit Archers Royal Recruits Fisherman
Zap
Fire Spirit Archers Goblin Giant Fisherman
Barbarian Barrel
Fire Spirit Ice Spirit Archers Rascals Royal Recruits
The Log
Fire Spirit Ice Spirit Archers Rascals Royal Recruits Fisherman
Earthquake
Archers
Arrows
Fire Spirit Ice Spirit Archers Rascals Royal Recruits
Royal Delivery
Fire Spirit Ice Spirit Archers Rascals Royal Recruits Fisherman
Fireball
Archers Rascals Fisherman
Poison
Archers Rascals Royal Recruits Fisherman
Lightning
Fisherman
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Royal Recruits Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Archers Fisherman Rascals Rocket Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Spirit Archers Fisherman

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Recruits Goblin Giant Fisherman
Ice Spirit
Archers Rascals Royal Recruits Goblin Giant Fisherman
Archers
Ice Spirit Royal Recruits Goblin Giant Fisherman
Rascals
Ice Spirit
Royal Recruits
Fire Spirit Ice Spirit Archers
Rocket
Goblin Giant
Fire Spirit Ice Spirit Archers Fisherman
Fisherman
Fire Spirit Ice Spirit Archers Goblin Giant

Defense Synergies 0 12

Fire Spirit
Ice Spirit Royal Recruits
Ice Spirit
Fire Spirit Archers Rascals Royal Recruits Rocket Goblin Giant Fisherman
Archers
Ice Spirit Rascals Royal Recruits Goblin Giant Fisherman
Rascals
Ice Spirit Archers
Royal Recruits
Fire Spirit Ice Spirit Archers
Rocket
Ice Spirit
Goblin Giant
Ice Spirit Archers
Fisherman
Ice Spirit Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits Goblin Giant
Ice Spirit Rascals Royal Recruits Fisherman
Rocket Fisherman Fire Spirit Archers Rascals Royal Recruits
Royal Recruits Rascals Fisherman
Royal Recruits Rocket
Fire Spirit Archers Rascals
Rocket Fire Spirit Ice Spirit Archers Rascals
Rocket Rascals Royal Recruits Goblin Giant
Rascals Royal Recruits Fisherman
Fire Spirit Ice Spirit Archers Rascals Royal Recruits Fisherman
Archers Rascals Royal Recruits Goblin Giant Fisherman
Archers Rascals
Royal Recruits Fire Spirit Ice Spirit Rascals Rocket
Fire Spirit Rocket Ice Spirit Rascals Royal Recruits
Royal Recruits Rascals
Rocket Ice Spirit Rascals Royal Recruits Fisherman
Rascals Royal Recruits Fisherman
Fire Spirit Ice Spirit Archers Rascals Royal Recruits Fisherman
Fire Spirit Ice Spirit Archers Rascals Royal Recruits Fisherman
Royal Recruits Fisherman
Rascals Royal Recruits Fire Spirit Archers Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Recruits Archers Fisherman
Archers Rocket Fisherman
Royal Recruits Ice Spirit Rascals Rocket Goblin Giant Fisherman
Royal Recruits Rocket Rascals Goblin Giant Fisherman
Royal Recruits Rascals Goblin Giant Fisherman
Fire Spirit Rocket Ice Spirit Archers Rascals Goblin Giant
Rascals Royal Recruits Rocket Archers Goblin Giant
Rascals Royal Recruits Goblin Giant Fisherman
Royal Recruits Rocket Ice Spirit
Royal Recruits Goblin Giant
Rascals Royal Recruits
Royal Recruits Rocket Goblin Giant
Rascals Royal Recruits Rocket Goblin Giant
Royal Recruits Archers Rascals
Rascals Royal Recruits Ice Spirit Archers Rocket Goblin Giant Fisherman
Archers Rascals Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Royal Recruits Rocket
Fisherman
Rocket Goblin Giant
Rascals Royal Recruits Rocket
Rocket Fire Spirit
Fire Spirit Ice Spirit Rocket Goblin Giant
Fire Spirit Archers
Fire Spirit Ice Spirit
Fisherman
Rocket Fire Spirit Fisherman
Rocket Royal Recruits Fisherman
Fire Spirit Archers Rocket
Rocket Fire Spirit Fisherman
Rocket Fisherman
Fisherman
Rocket
Royal Recruits Rocket
Rocket
Rocket Fisherman
Rocket Fire Spirit Archers Fisherman
Rocket Fire Spirit
Rocket
Rocket
Rocket Fisherman
Rocket Royal Recruits
Fire Spirit Ice Spirit
Fisherman
Fisherman
Fisherman
Rocket Fisherman
Fire Spirit Archers
Rocket Ice Spirit
Rocket
Rocket Ice Spirit
Rocket
Fire Spirit Ice Spirit Archers Royal Recruits Rocket
Rocket Fire Spirit Archers
Rascals Rocket
Rocket
Royal Recruits
Ice Spirit Rascals Royal Recruits Rocket
Rocket
Royal Recruits Rocket Goblin Giant

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