My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Giant Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elite Barbarians Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Giant Inferno Dragon
Giant Snowball
Minions Inferno Dragon
Zap
Minions Inferno Dragon
Barbarian Barrel
Rascals Elite Barbarians Royal Ghost
The Log
Rascals Elite Barbarians
Earthquake
Arrows
Minions Rascals
Royal Delivery
Minions Rascals Elite Barbarians Royal Ghost Inferno Dragon
Fireball
Minions Rascals Elite Barbarians Inferno Dragon
Poison
Minions Rascals
Lightning
Elite Barbarians Inferno Dragon
Rocket
Rascals Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Royal Ghost Inferno Dragon Rascals Giant Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Royal Ghost Inferno Dragon

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Giant Lightning
Minions
Giant Rascals Elite Barbarians Inferno Dragon
Rascals
Minions
Elite Barbarians
Arrows Minions Royal Ghost
Giant
Arrows Minions Lightning Royal Ghost
Lightning
Giant Arrows
Royal Ghost
Elite Barbarians Giant
Inferno Dragon
Minions

Defense Synergies 0 1

Arrows
Lightning
Minions
Rascals
Elite Barbarians
Giant
Lightning
Arrows
Royal Ghost
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions
Elite Barbarians Inferno Dragon Minions Rascals
Minions Rascals Elite Barbarians Lightning Inferno Dragon
Elite Barbarians Inferno Dragon Minions Rascals
Lightning Arrows Elite Barbarians
Arrows Minions Rascals Royal Ghost
Minions Lightning Inferno Dragon Arrows Rascals
Lightning Arrows Rascals
Inferno Dragon Minions Rascals Elite Barbarians
Elite Barbarians Rascals Royal Ghost
Minions Arrows Rascals Royal Ghost
Arrows Minions Inferno Dragon Rascals
Minions Rascals Elite Barbarians Lightning
Arrows Minions Rascals Royal Ghost
Elite Barbarians Inferno Dragon Rascals
Rascals Elite Barbarians Lightning Inferno Dragon
Arrows Minions Rascals Elite Barbarians
Arrows Minions Rascals Elite Barbarians Royal Ghost
Arrows Minions Rascals Royal Ghost Inferno Dragon
Elite Barbarians Inferno Dragon
Rascals Royal Ghost Arrows Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Elite Barbarians Royal Ghost
Arrows Elite Barbarians Lightning Royal Ghost Inferno Dragon
Minions Rascals Elite Barbarians Lightning
Lightning Rascals Elite Barbarians
Rascals Elite Barbarians Inferno Dragon
Arrows Minions Rascals
Rascals Minions Elite Barbarians Lightning
Rascals Elite Barbarians Inferno Dragon
Lightning Minions Elite Barbarians Inferno Dragon
Inferno Dragon
Inferno Dragon Minions Rascals Elite Barbarians
Lightning Arrows Elite Barbarians
Rascals Elite Barbarians Lightning
Rascals
Rascals Elite Barbarians Minions Lightning Inferno Dragon
Arrows Minions Rascals Elite Barbarians Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Rascals Royal Ghost
Arrows Royal Ghost
Lightning Arrows
Lightning Arrows Rascals
Arrows
Arrows Minions
Arrows
Arrows Lightning
Arrows Lightning
Lightning Minions Elite Barbarians
Lightning Arrows
Lightning Arrows
Lightning Elite Barbarians
Lightning Arrows Minions
Lightning Arrows Elite Barbarians
Lightning Arrows
Lightning Arrows
Lightning Arrows
Minions Lightning
Lightning Arrows
Lightning Arrows
Lightning Minions
Lightning Arrows
Lightning
Lightning Arrows
Arrows
Inferno Dragon
Arrows Lightning Royal Ghost
Lightning Arrows
Lightning Arrows
Elite Barbarians Lightning Arrows
Lightning Minions
Lightning Elite Barbarians
Lightning Arrows
Lightning Arrows
Arrows Lightning
Lightning Minions
Lightning Arrows
Arrows
Lightning Rascals
Arrows Lightning
Lightning Arrows
Elite Barbarians
Minions Rascals Elite Barbarians Lightning
Lightning
Lightning Royal Ghost

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