My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Hunter Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Royal Hogs Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army Inferno Dragon
Giant Snowball
Royal Hogs Skeleton Army Inferno Dragon
Zap
Royal Hogs Skeleton Army Inferno Dragon
Barbarian Barrel
Knight Rascals Royal Hogs Skeleton Army Hunter Royal Ghost
The Log
Rascals Royal Hogs Skeleton Army Hunter
Earthquake
Royal Hogs Skeleton Army
Arrows
Rascals Royal Hogs Skeleton Army
Royal Delivery
Knight Rascals Royal Hogs Skeleton Army Hunter Royal Ghost Inferno Dragon
Fireball
Rascals Royal Hogs Skeleton Army Hunter Inferno Dragon
Poison
Rascals Royal Hogs Skeleton Army Hunter
Lightning
Knight Hunter Inferno Dragon
Rocket
Rascals Royal Hogs Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Hunter Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Knight Skeleton Army Royal Ghost Hunter Inferno Dragon Rascals Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Knight Skeleton Army Royal Ghost

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Royal Hogs Knight Hunter Royal Ghost
Knight
Giant Snowball Royal Hogs Hunter
Rascals
Royal Hogs
Giant Snowball Knight
Skeleton Army
Hunter
Giant Snowball Knight
Royal Ghost
Giant Snowball
Inferno Dragon

Defense Synergies 1 7

Giant Snowball
Knight Rascals Hunter Royal Ghost Inferno Dragon
Knight
Hunter Giant Snowball Skeleton Army
Rascals
Giant Snowball
Royal Hogs
Skeleton Army
Knight Inferno Dragon
Hunter
Knight Giant Snowball
Royal Ghost
Giant Snowball
Inferno Dragon
Giant Snowball Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Skeleton Army Hunter Inferno Dragon Knight Rascals
Skeleton Army Hunter Giant Snowball Knight Rascals Inferno Dragon
Skeleton Army Hunter Inferno Dragon Knight Rascals
Skeleton Army
Skeleton Army Giant Snowball Rascals Hunter Royal Ghost
Giant Snowball Hunter Inferno Dragon Rascals
Rascals
Hunter Inferno Dragon Rascals Skeleton Army
Knight Skeleton Army Giant Snowball Rascals Hunter Royal Ghost
Skeleton Army Giant Snowball Knight Rascals Hunter Royal Ghost
Hunter Inferno Dragon Giant Snowball Rascals
Skeleton Army Hunter Giant Snowball Knight Rascals
Skeleton Army Giant Snowball Rascals Hunter Royal Ghost
Skeleton Army Inferno Dragon Knight Rascals Hunter
Skeleton Army Giant Snowball Rascals Hunter Inferno Dragon
Knight Rascals Skeleton Army Hunter
Giant Snowball Knight Rascals Skeleton Army Hunter Royal Ghost
Giant Snowball Hunter Knight Rascals Royal Ghost Inferno Dragon
Hunter Inferno Dragon
Rascals Skeleton Army Royal Ghost Giant Snowball Knight Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Skeleton Army Giant Snowball Royal Ghost
Giant Snowball Knight Hunter Royal Ghost Inferno Dragon
Skeleton Army Knight Rascals Hunter
Skeleton Army Hunter Knight Rascals
Knight Rascals Skeleton Army Hunter Inferno Dragon
Giant Snowball Rascals Hunter
Rascals Skeleton Army Knight Hunter
Knight Rascals Skeleton Army Hunter Inferno Dragon
Giant Snowball Knight Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Knight Rascals Hunter
Skeleton Army Giant Snowball
Rascals Skeleton Army Knight Hunter
Rascals Skeleton Army
Rascals Skeleton Army Knight Hunter Inferno Dragon
Giant Snowball Rascals Hunter Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rascals Royal Ghost
Giant Snowball Royal Ghost
Knight Rascals
Giant Snowball
Giant Snowball Hunter
Giant Snowball Hunter
Giant Snowball
Giant Snowball
Knight
Giant Snowball
Giant Snowball Knight Hunter
Giant Snowball
Giant Snowball Hunter
Giant Snowball
Giant Snowball Hunter
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Hunter
Inferno Dragon
Giant Snowball Hunter Royal Ghost
Giant Snowball
Giant Snowball Hunter
Giant Snowball
Giant Snowball
Giant Snowball Hunter
Giant Snowball
Giant Snowball
Skeleton Army
Giant Snowball Hunter
Knight Rascals Hunter
Giant Snowball
Giant Snowball
Giant Snowball Rascals
Giant Snowball
Giant Snowball Royal Ghost

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