My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Rascals Zappies Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Skeleton Barrel Rascals

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton Army
Giant Snowball
Fire Spirit Goblins Skeleton Barrel Zappies Skeleton Army
Zap
Fire Spirit Goblins Skeleton Barrel Zappies Skeleton Army
Barbarian Barrel
Fire Spirit Goblins Skeleton Barrel Rascals Zappies Skeleton Army Electro Wizard
The Log
Fire Spirit Goblins Skeleton Barrel Rascals Zappies Skeleton Army
Earthquake
Zappies Skeleton Army
Arrows
Fire Spirit Goblins Skeleton Barrel Rascals Zappies Skeleton Army
Royal Delivery
Fire Spirit Goblins Skeleton Barrel Rascals Zappies Skeleton Army Electro Wizard
Fireball
Skeleton Barrel Rascals Zappies Skeleton Army Electro Wizard
Poison
Skeleton Barrel Rascals Zappies Skeleton Army Electro Wizard
Lightning
Electro Wizard
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Barrel Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Skeleton Barrel Skeleton Army Fireball Zappies Electro Wizard Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Skeleton Barrel Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Skeleton Barrel
Goblins
Skeleton Barrel
Fireball Fire Spirit Rascals Zappies
Rascals
Skeleton Barrel Zappies Electro Wizard
Fireball
Skeleton Barrel Electro Wizard
Zappies
Skeleton Barrel Rascals
Skeleton Army
Electro Wizard
Rascals Fireball

Defense Synergies 0 9

Fire Spirit
Electro Wizard
Goblins
Zappies Electro Wizard
Skeleton Barrel
Fireball
Rascals
Fireball
Skeleton Barrel Zappies Electro Wizard
Zappies
Goblins Fireball Skeleton Army Electro Wizard
Skeleton Army
Zappies Electro Wizard
Electro Wizard
Fire Spirit Goblins Fireball Zappies Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Fireball Zappies Electro Wizard
Skeleton Army Goblins Rascals Zappies Electro Wizard
Skeleton Army Fire Spirit Goblins Rascals Zappies Electro Wizard
Skeleton Army Goblins Rascals Zappies Electro Wizard
Fireball Skeleton Army
Fireball Skeleton Army Fire Spirit Goblins Rascals Zappies Electro Wizard
Electro Wizard Fire Spirit Rascals Fireball Zappies
Skeleton Barrel Rascals Fireball Electro Wizard
Zappies Goblins Rascals Skeleton Army
Skeleton Army Fire Spirit Goblins Rascals Zappies Electro Wizard
Goblins Skeleton Army Electro Wizard Rascals Fireball Zappies
Rascals Fireball Zappies Electro Wizard
Skeleton Army Fire Spirit Rascals Fireball Zappies Electro Wizard
Fire Spirit Fireball Skeleton Army Goblins Rascals Zappies Electro Wizard
Skeleton Army Rascals Zappies Electro Wizard
Skeleton Army Rascals Fireball Zappies Electro Wizard
Goblins Rascals Fireball Zappies Skeleton Army Electro Wizard
Fire Spirit Fireball Goblins Rascals Zappies Skeleton Army Electro Wizard
Fire Spirit Rascals Fireball Zappies Electro Wizard
Zappies Electro Wizard
Rascals Skeleton Army Fire Spirit Goblins Fireball Zappies Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Goblins Fireball Zappies Electro Wizard
Fireball Electro Wizard Skeleton Barrel
Zappies Skeleton Army Goblins Rascals Electro Wizard
Skeleton Army Rascals Fireball Zappies Electro Wizard
Rascals Zappies Skeleton Army
Fire Spirit Fireball Skeleton Barrel Rascals Zappies Electro Wizard
Rascals Skeleton Army Goblins Fireball Zappies Electro Wizard
Rascals Zappies Skeleton Army
Electro Wizard Goblins Fireball Zappies Skeleton Army
Zappies Skeleton Army
Rascals Zappies
Skeleton Army Fireball Electro Wizard
Rascals Skeleton Army Fireball Zappies
Rascals Fireball Zappies Skeleton Army
Rascals Zappies Skeleton Army Electro Wizard Goblins Fireball
Rascals Fireball Zappies Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Rascals
Fireball Skeleton Barrel Electro Wizard
Skeleton Barrel Fireball
Skeleton Barrel Rascals Fireball
Fireball Fire Spirit
Fireball Fire Spirit Skeleton Barrel
Fire Spirit
Fireball Fire Spirit Skeleton Barrel
Fireball Skeleton Barrel
Fire Spirit Goblins Fireball Electro Wizard
Skeleton Barrel Fireball Electro Wizard
Fireball Fire Spirit
Fire Spirit Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Fireball
Fire Spirit Skeleton Barrel Fireball Electro Wizard
Fire Spirit Skeleton Barrel Fireball
Fireball
Fireball
Skeleton Barrel Fireball
Fire Spirit Fireball
Fireball Skeleton Barrel Electro Wizard
Fireball Skeleton Barrel
Fireball Skeleton Barrel
Fire Spirit Fireball Electro Wizard
Electro Wizard Skeleton Barrel Fireball Zappies
Fireball
Fireball
Fireball Zappies Electro Wizard
Fireball
Skeleton Barrel Electro Wizard Fire Spirit Fireball Zappies Skeleton Army
Fireball Fire Spirit Zappies Electro Wizard
Fireball
Fireball Rascals Electro Wizard
Skeleton Barrel Fireball
Fireball
Rascals Fireball Zappies Electro Wizard
Fireball Zappies Electro Wizard
Skeleton Barrel Fireball Electro Wizard

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