My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Three Musketeers Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Three Musketeers Goblin Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Battle Ram Goblin Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Three Musketeers Ram Rider
Giant Snowball
Fire Spirit Goblins Bats Battle Ram Three Musketeers Ram Rider
Zap
Fire Spirit Goblins Bats Battle Ram Three Musketeers Goblin Giant Ram Rider
Barbarian Barrel
Fire Spirit Goblins Battle Ram Three Musketeers
The Log
Fire Spirit Goblins Battle Ram Three Musketeers Ram Rider
Earthquake
Arrows
Fire Spirit Goblins Bats
Royal Delivery
Fire Spirit Goblins Bats Battle Ram Three Musketeers Ram Rider
Fireball
Battle Ram Three Musketeers Ram Rider
Poison
Bats Three Musketeers
Lightning
Battle Ram Three Musketeers Ram Rider
Rocket
Three Musketeers Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Bats Giant Snowball Battle Ram Ram Rider Goblin Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Bats Giant Snowball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Battle Ram Three Musketeers Goblin Giant Ram Rider
Goblins
Battle Ram
Bats
Battle Ram Goblin Giant Ram Rider
Giant Snowball
Battle Ram Ram Rider Fire Spirit Three Musketeers Goblin Giant
Battle Ram
Giant Snowball Fire Spirit Goblins Bats Three Musketeers
Three Musketeers
Fire Spirit Giant Snowball Battle Ram
Goblin Giant
Fire Spirit Bats Giant Snowball
Ram Rider
Giant Snowball Fire Spirit Bats

Defense Synergies 1 6

Fire Spirit
Giant Snowball
Goblins
Giant Snowball
Bats
Giant Snowball Goblin Giant
Giant Snowball
Ram Rider Fire Spirit Goblins Bats Three Musketeers Goblin Giant
Battle Ram
Three Musketeers
Giant Snowball
Goblin Giant
Bats Giant Snowball
Ram Rider
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant Ram Rider
Goblins Bats Three Musketeers Ram Rider
Three Musketeers Ram Rider Fire Spirit Goblins Bats Giant Snowball
Three Musketeers Goblins Bats Ram Rider
Fire Spirit Goblins Bats Giant Snowball
Bats Giant Snowball Three Musketeers Ram Rider Fire Spirit
Goblin Giant Ram Rider
Three Musketeers Goblins
Fire Spirit Goblins Giant Snowball
Goblins Bats Giant Snowball Goblin Giant Ram Rider
Three Musketeers Bats Giant Snowball Ram Rider
Fire Spirit Bats Giant Snowball Three Musketeers Ram Rider
Fire Spirit Three Musketeers Goblins Bats Giant Snowball
Three Musketeers Ram Rider
Giant Snowball Three Musketeers Ram Rider
Three Musketeers Goblins Bats
Fire Spirit Goblins Bats Giant Snowball Three Musketeers Ram Rider
Giant Snowball Fire Spirit Bats Ram Rider
Three Musketeers Ram Rider
Fire Spirit Goblins Bats Giant Snowball Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Giant Snowball
Giant Snowball
Goblins Bats Goblin Giant Ram Rider
Bats Goblin Giant Ram Rider
Three Musketeers Goblin Giant Ram Rider
Fire Spirit Bats Giant Snowball Three Musketeers Goblin Giant Ram Rider
Goblins Bats Goblin Giant Ram Rider
Goblin Giant
Goblins Bats Giant Snowball
Three Musketeers Goblin Giant
Bats
Giant Snowball Goblin Giant
Three Musketeers Goblin Giant Ram Rider
Three Musketeers
Goblins Bats Three Musketeers Goblin Giant
Bats Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball Ram Rider
Goblin Giant
Fire Spirit Giant Snowball
Fire Spirit Bats Giant Snowball Goblin Giant Ram Rider
Fire Spirit
Fire Spirit Giant Snowball Ram Rider
Giant Snowball Ram Rider
Fire Spirit Goblins Bats Giant Snowball Three Musketeers
Ram Rider
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Three Musketeers
Giant Snowball
Giant Snowball Three Musketeers
Three Musketeers
Giant Snowball Three Musketeers
Bats
Fire Spirit Giant Snowball Three Musketeers
Fire Spirit Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Fire Spirit
Giant Snowball Ram Rider
Giant Snowball Ram Rider
Fire Spirit Bats Giant Snowball
Bats Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Fire Spirit Bats
Fire Spirit Giant Snowball Three Musketeers Ram Rider
Three Musketeers
Giant Snowball
Giant Snowball
Three Musketeers
Bats Giant Snowball
Bats Giant Snowball
Giant Snowball Goblin Giant

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