My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Ram Rider
Giant Snowball
Bats Musketeer Goblin Barrel Skeleton Army Lumberjack Ram Rider
Zap
Bats Goblin Barrel Skeleton Army Ram Rider
Barbarian Barrel
Musketeer Goblin Barrel Skeleton Army Lumberjack
The Log
Musketeer Goblin Barrel Skeleton Army Lumberjack Ram Rider
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Musketeer Goblin Barrel Skeleton Army Lumberjack Ram Rider
Fireball
Musketeer Goblin Barrel Skeleton Army Lumberjack Ram Rider
Poison
Bats Musketeer Skeleton Army
Lightning
Musketeer Lumberjack Ram Rider
Rocket
Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Skeleton Army Fireball Musketeer Lumberjack Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Barrel Skeleton Army

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Barrel Lumberjack Ram Rider
Fireball
The Log Ram Rider
Musketeer
The Log Lumberjack Ram Rider
Goblin Barrel
Bats Skeleton Army Lumberjack Ram Rider
Skeleton Army
Goblin Barrel
The Log
Fireball Musketeer Lumberjack Ram Rider
Lumberjack
Bats Musketeer Goblin Barrel The Log Ram Rider
Ram Rider
Bats Fireball Musketeer Goblin Barrel The Log Lumberjack

Defense Synergies 3 13

Bats
Musketeer The Log Lumberjack
Fireball
The Log Musketeer Lumberjack Ram Rider
Musketeer
The Log Lumberjack Bats Fireball Skeleton Army Ram Rider
Goblin Barrel
Skeleton Army
Musketeer The Log Lumberjack
The Log
Fireball Musketeer Bats Skeleton Army Lumberjack Ram Rider
Lumberjack
Musketeer Bats Fireball Skeleton Army The Log Ram Rider
Ram Rider
Fireball Musketeer The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log Ram Rider
Skeleton Army Lumberjack Bats Musketeer The Log Ram Rider
Skeleton Army Lumberjack Ram Rider Bats Musketeer
Skeleton Army Lumberjack Bats Musketeer Ram Rider
Fireball Skeleton Army The Log Lumberjack
Fireball Skeleton Army The Log Bats Musketeer Lumberjack
Bats Musketeer Ram Rider Fireball
Fireball Musketeer The Log Ram Rider
Musketeer Skeleton Army Lumberjack
Skeleton Army Musketeer Lumberjack
Bats Skeleton Army Fireball Musketeer The Log Lumberjack Ram Rider
Musketeer Bats Fireball Ram Rider
Skeleton Army Lumberjack Bats Fireball Musketeer The Log Ram Rider
Fireball Skeleton Army Bats The Log Lumberjack
Skeleton Army Lumberjack Ram Rider
Skeleton Army Fireball The Log Lumberjack Ram Rider
Bats Fireball Musketeer Skeleton Army Lumberjack
Fireball Bats Musketeer Skeleton Army The Log Lumberjack Ram Rider
The Log Bats Fireball Musketeer Lumberjack Ram Rider
Musketeer Lumberjack Ram Rider
Skeleton Army Bats Fireball Musketeer The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Fireball
Fireball Musketeer The Log Lumberjack
Skeleton Army Lumberjack Bats Musketeer The Log Ram Rider
Skeleton Army Lumberjack Bats Fireball Musketeer The Log Ram Rider
Musketeer Skeleton Army Lumberjack Ram Rider
Fireball Bats Musketeer Ram Rider
Skeleton Army Bats Fireball Musketeer Lumberjack Ram Rider
Skeleton Army Lumberjack
Bats Fireball Skeleton Army The Log
Musketeer Skeleton Army
Bats Musketeer Lumberjack
Skeleton Army Fireball The Log
Skeleton Army Fireball Lumberjack Ram Rider
Fireball Musketeer Skeleton Army
Skeleton Army Bats Fireball Musketeer The Log Lumberjack
Bats Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log Ram Rider
Fireball The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Bats Musketeer Ram Rider
Musketeer The Log
Fireball The Log Ram Rider
Fireball The Log Ram Rider
Bats Fireball Musketeer Lumberjack
Fireball Musketeer The Log Ram Rider
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Bats
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball
Fireball The Log Musketeer Ram Rider
Fireball Musketeer The Log Ram Rider
Fireball Musketeer The Log
Bats Fireball Musketeer
Bats Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Bats Fireball Musketeer Skeleton Army
Fireball Musketeer Ram Rider
The Log Fireball
Fireball Musketeer Lumberjack
The Log Fireball Musketeer
Fireball
Musketeer
Bats Fireball Musketeer The Log
Bats Fireball Musketeer
Fireball Musketeer The Log

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