My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Battle Ram Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Royal Recruits Battle Ram Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits Battle Ram Bandit
Giant Snowball
Goblins Spear Goblins Royal Recruits Battle Ram Lumberjack
Zap
Goblins Spear Goblins Battle Ram Bandit
Barbarian Barrel
Goblins Spear Goblins Royal Recruits Battle Ram Bandit Lumberjack
The Log
Goblins Spear Goblins Royal Recruits Battle Ram Bandit Lumberjack
Earthquake
Spear Goblins
Arrows
Goblins Spear Goblins Royal Recruits
Royal Delivery
Goblins Spear Goblins Royal Recruits Battle Ram Bandit Lumberjack
Fireball
Battle Ram Bandit Lumberjack
Poison
Spear Goblins Royal Recruits
Lightning
Battle Ram Bandit Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Royal Recruits Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap Bandit Fireball Battle Ram Lumberjack Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Zap Bandit

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Battle Ram
Spear Goblins
Zap Royal Recruits Battle Ram Bandit Lumberjack
Zap
Fireball Battle Ram Goblins Spear Goblins Royal Recruits Bandit Lumberjack
Royal Recruits
Spear Goblins Zap Battle Ram Bandit Lumberjack
Fireball
Zap Battle Ram
Battle Ram
Zap Bandit Goblins Spear Goblins Royal Recruits Fireball Lumberjack
Bandit
Battle Ram Spear Goblins Zap Royal Recruits Lumberjack
Lumberjack
Spear Goblins Zap Royal Recruits Battle Ram Bandit

Defense Synergies 1 10

Goblins
Zap Bandit
Spear Goblins
Zap Bandit Lumberjack
Zap
Fireball Goblins Spear Goblins Bandit Lumberjack
Royal Recruits
Fireball
Zap Bandit Lumberjack
Battle Ram
Bandit
Goblins Spear Goblins Zap Fireball Lumberjack
Lumberjack
Spear Goblins Zap Fireball Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Royal Recruits Fireball
Lumberjack Goblins Zap Royal Recruits Bandit
Lumberjack Goblins Royal Recruits Bandit
Royal Recruits Lumberjack Goblins Bandit
Royal Recruits Fireball Lumberjack
Fireball Goblins Spear Goblins Zap Bandit Lumberjack
Spear Goblins Zap Fireball
Zap Royal Recruits Fireball Bandit
Goblins Royal Recruits Lumberjack
Goblins Spear Goblins Royal Recruits Bandit Lumberjack
Goblins Spear Goblins Zap Royal Recruits Fireball Bandit Lumberjack
Spear Goblins Zap Fireball
Royal Recruits Lumberjack Zap Fireball Bandit
Fireball Goblins Zap Royal Recruits Lumberjack
Royal Recruits Bandit Lumberjack
Zap Royal Recruits Fireball Bandit Lumberjack
Goblins Royal Recruits Fireball Lumberjack
Fireball Goblins Spear Goblins Zap Royal Recruits Bandit Lumberjack
Zap Spear Goblins Royal Recruits Fireball Bandit Lumberjack
Royal Recruits Lumberjack
Royal Recruits Goblins Spear Goblins Fireball Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Goblins Spear Goblins Zap Fireball Bandit
Fireball Bandit Zap Lumberjack
Royal Recruits Bandit Lumberjack Goblins Spear Goblins Zap
Royal Recruits Lumberjack Zap Fireball Bandit
Royal Recruits Bandit Lumberjack
Fireball Zap
Royal Recruits Goblins Spear Goblins Fireball Bandit Lumberjack
Royal Recruits Lumberjack
Zap Royal Recruits Goblins Spear Goblins Fireball Bandit
Royal Recruits
Royal Recruits Lumberjack
Royal Recruits Zap Fireball
Royal Recruits Fireball Bandit Lumberjack
Royal Recruits Fireball
Royal Recruits Goblins Spear Goblins Zap Fireball Lumberjack
Zap Royal Recruits Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Bandit
Fireball Zap Bandit
Fireball Bandit
Royal Recruits Fireball
Fireball Zap
Fireball Spear Goblins Zap
Fireball Zap
Fireball Zap Bandit
Goblins Fireball Lumberjack
Zap Royal Recruits Fireball Bandit
Fireball Zap
Fireball Bandit
Fireball Bandit
Zap Fireball
Spear Goblins Zap Fireball Bandit
Royal Recruits Fireball Bandit
Fireball
Zap Fireball Bandit
Zap Fireball
Fireball
Fireball
Zap Royal Recruits Fireball
Zap Fireball
Fireball Zap Bandit
Fireball Zap Bandit
Fireball Zap Bandit
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Bandit
Zap Fireball
Fireball
Zap Spear Goblins Royal Recruits Fireball Bandit
Fireball Zap
Fireball
Fireball Lumberjack
Zap Fireball
Zap Fireball
Royal Recruits
Zap Royal Recruits Fireball
Zap Fireball
Zap Royal Recruits Fireball Bandit

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