My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Ice Golem Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Ice Golem Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel
Giant Snowball
Skeletons Skeleton Barrel Baby Dragon
Zap
Skeletons Skeleton Barrel
Barbarian Barrel
Skeletons Skeleton Barrel Electro Wizard
The Log
Skeletons Skeleton Barrel
Earthquake
Skeletons
Arrows
Skeletons Skeleton Barrel
Royal Delivery
Skeletons Skeleton Barrel Baby Dragon Electro Wizard
Fireball
Skeleton Barrel Baby Dragon Electro Wizard
Poison
Skeleton Barrel Electro Wizard
Lightning
Ice Golem Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Ice Golem Rage Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Rage Skeleton Barrel Baby Dragon Electro Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem Rage Skeleton Barrel

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Skeleton Barrel
Ice Golem Lightning Mega Knight
Ice Golem
Skeleton Barrel Baby Dragon Electro Wizard
Rage
Electro Wizard
Baby Dragon
Ice Golem Lightning Electro Wizard Mega Knight
Lightning
Skeleton Barrel Baby Dragon
Electro Wizard
Ice Golem Rage Baby Dragon Mega Knight
Mega Knight
Skeleton Barrel Baby Dragon Electro Wizard

Defense Synergies 0 9

Skeletons
Ice Golem Baby Dragon Electro Wizard
Skeleton Barrel
Mega Knight
Ice Golem
Skeletons Baby Dragon Electro Wizard Mega Knight
Rage
Baby Dragon
Skeletons Ice Golem Mega Knight
Lightning
Electro Wizard
Skeletons Ice Golem Mega Knight
Mega Knight
Skeleton Barrel Ice Golem Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Skeleton Barrel Ice Golem Baby Dragon Electro Wizard
Skeletons Electro Wizard Mega Knight
Mega Knight Skeletons Lightning Electro Wizard
Skeletons Electro Wizard Mega Knight
Lightning Mega Knight
Skeletons Baby Dragon Electro Wizard Mega Knight
Lightning Electro Wizard Baby Dragon
Lightning Skeleton Barrel Ice Golem Baby Dragon Electro Wizard Mega Knight
Skeletons
Skeletons Ice Golem Electro Wizard Mega Knight
Electro Wizard Skeletons Ice Golem Baby Dragon Mega Knight
Baby Dragon Electro Wizard
Mega Knight Skeletons Lightning Electro Wizard
Mega Knight Baby Dragon Electro Wizard
Electro Wizard Mega Knight
Lightning Electro Wizard Mega Knight
Mega Knight Skeletons Electro Wizard
Mega Knight Baby Dragon Electro Wizard
Baby Dragon Ice Golem Electro Wizard Mega Knight
Electro Wizard
Mega Knight Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Ice Golem Electro Wizard
Electro Wizard Skeleton Barrel Ice Golem Baby Dragon Lightning Mega Knight
Mega Knight Skeletons Ice Golem Lightning Electro Wizard
Lightning Mega Knight Ice Golem Electro Wizard
Skeletons Mega Knight
Skeletons Skeleton Barrel Ice Golem Baby Dragon Electro Wizard
Skeletons Ice Golem Lightning Electro Wizard
Mega Knight
Lightning Electro Wizard Mega Knight Skeletons Ice Golem Baby Dragon
Skeletons
Mega Knight
Lightning Mega Knight Electro Wizard
Lightning Mega Knight Skeletons Ice Golem
Baby Dragon Mega Knight
Electro Wizard Skeletons Ice Golem Baby Dragon Lightning
Mega Knight Ice Golem Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Lightning Ice Golem Baby Dragon
Skeleton Barrel Baby Dragon Electro Wizard
Lightning Skeleton Barrel Baby Dragon
Lightning Skeleton Barrel Ice Golem
Baby Dragon Mega Knight
Skeleton Barrel Ice Golem Baby Dragon
Baby Dragon
Skeleton Barrel Ice Golem Baby Dragon Lightning
Skeleton Barrel Lightning
Lightning Electro Wizard
Lightning Skeleton Barrel Electro Wizard
Lightning Baby Dragon
Lightning Skeleton Barrel Ice Golem Baby Dragon
Lightning Skeleton Barrel Baby Dragon
Lightning Skeleton Barrel Ice Golem Baby Dragon
Lightning Skeleton Barrel Baby Dragon
Lightning Skeleton Barrel Baby Dragon Mega Knight
Lightning
Lightning
Lightning Skeleton Barrel Baby Dragon Electro Wizard Mega Knight
Lightning Skeleton Barrel Baby Dragon Mega Knight
Lightning Baby Dragon Mega Knight
Lightning
Lightning
Lightning Skeleton Barrel Baby Dragon
Ice Golem Baby Dragon Mega Knight
Skeleton Barrel Baby Dragon Lightning Electro Wizard
Lightning Skeleton Barrel Baby Dragon Mega Knight
Lightning Skeleton Barrel Baby Dragon
Lightning Ice Golem Baby Dragon Electro Wizard
Lightning Electro Wizard Skeleton Barrel
Lightning
Lightning Mega Knight
Lightning Electro Wizard
Mega Knight
Lightning
Skeleton Barrel Lightning Electro Wizard
Lightning Baby Dragon Electro Wizard
Lightning Baby Dragon Electro Wizard Mega Knight
Skeleton Barrel Ice Golem Baby Dragon Lightning
Lightning
Mega Knight
Baby Dragon Lightning Electro Wizard
Lightning Electro Wizard
Lightning Skeleton Barrel Baby Dragon Electro Wizard Mega Knight

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