My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Royal Giant Mega Minion Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Mega Minion Lumberjack
Zap
Bats Royal Giant
Barbarian Barrel
Ice Spirit Executioner Lumberjack
The Log
Ice Spirit Royal Giant Lumberjack
Earthquake
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Mega Minion Executioner Lumberjack
Fireball
Mega Minion Executioner Lumberjack
Poison
Bats Mega Minion Executioner
Lightning
Mega Minion Executioner Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mega Minion Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Mega Minion Tornado Lumberjack Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Mega Minion

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Royal Giant Bats Royal Giant Mega Minion Executioner Lumberjack
Bats
Royal Giant Ice Spirit Zap Mega Minion Lumberjack
Zap
Ice Spirit Mega Minion Tornado Bats Royal Giant Executioner Lumberjack
Royal Giant
Ice Spirit Bats Ice Spirit Zap Mega Minion Tornado Executioner Lumberjack
Mega Minion
Zap Ice Spirit Bats Royal Giant
Tornado
Zap Executioner Royal Giant
Executioner
Tornado Ice Spirit Zap Royal Giant
Lumberjack
Ice Spirit Bats Zap Royal Giant

Defense Synergies 3 13

Ice Spirit
Zap Bats Mega Minion Tornado Executioner Lumberjack
Bats
Ice Spirit Zap Lumberjack
Zap
Ice Spirit Mega Minion Bats Tornado Executioner Lumberjack
Royal Giant
Mega Minion
Zap Ice Spirit Tornado Lumberjack
Tornado
Executioner Ice Spirit Zap Mega Minion
Executioner
Tornado Ice Spirit Zap Lumberjack
Lumberjack
Ice Spirit Bats Zap Mega Minion Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Executioner
Lumberjack Ice Spirit Bats Zap Mega Minion Executioner
Tornado Lumberjack Bats Mega Minion Executioner
Lumberjack Bats Mega Minion
Tornado Lumberjack
Tornado Bats Zap Mega Minion Executioner Lumberjack
Bats Mega Minion Tornado Ice Spirit Zap Executioner
Zap
Tornado Lumberjack
Tornado Ice Spirit Lumberjack
Bats Executioner Zap Mega Minion Tornado Lumberjack
Mega Minion Executioner Bats Zap Tornado
Lumberjack Ice Spirit Bats Zap
Executioner Ice Spirit Bats Zap Mega Minion Tornado Lumberjack
Lumberjack
Tornado Ice Spirit Zap Lumberjack
Bats Tornado Executioner Lumberjack
Ice Spirit Bats Zap Mega Minion Tornado Executioner Lumberjack
Zap Tornado Executioner Ice Spirit Bats Mega Minion Lumberjack
Tornado Lumberjack
Bats Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap
Zap Mega Minion Executioner Lumberjack
Lumberjack Ice Spirit Bats Zap
Lumberjack Bats Zap Tornado
Executioner Lumberjack
Executioner Ice Spirit Bats Zap Tornado
Bats Mega Minion Lumberjack
Lumberjack
Zap Ice Spirit Bats Mega Minion Tornado
Mega Minion
Bats Mega Minion Lumberjack
Zap Tornado
Executioner Lumberjack
Executioner
Ice Spirit Bats Zap Mega Minion Tornado Executioner Lumberjack
Bats Executioner Zap Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner
Executioner Zap
Executioner Ice Spirit Bats Zap Mega Minion Tornado
Tornado Executioner
Ice Spirit Zap Tornado Executioner
Zap Tornado
Bats Tornado Lumberjack
Zap Tornado
Zap Tornado Executioner
Executioner
Zap
Zap Executioner
Executioner
Tornado
Bats
Zap Mega Minion Executioner
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Ice Spirit Executioner
Mega Minion
Zap Tornado Executioner
Zap Tornado
Zap Tornado
Bats Zap Tornado Executioner
Zap Ice Spirit Bats Mega Minion
Mega Minion
Zap
Zap Ice Spirit
Zap Ice Spirit Bats
Zap Mega Minion Tornado Executioner
Mega Minion Executioner Lumberjack
Zap Executioner
Zap Tornado
Mega Minion Executioner
Zap Ice Spirit Bats Tornado
Bats Zap Tornado Executioner
Zap Tornado Executioner

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