My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Furnace Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant
Giant Snowball
Archers Minions Furnace
Zap
Archers Minions Royal Giant Furnace Inferno Tower
Barbarian Barrel
Archers Knight Furnace Inferno Tower
The Log
Archers Royal Giant Furnace
Earthquake
Archers Furnace Inferno Tower
Arrows
Archers Minions Furnace
Royal Delivery
Archers Knight Minions
Fireball
Archers Minions Furnace Inferno Tower
Poison
Archers Minions Furnace Inferno Tower
Lightning
Knight Furnace Inferno Tower
Rocket
Furnace Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Minions Fireball Furnace Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Minions

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Giant
Knight
Archers Minions Fireball Furnace The Log
Minions
Knight Royal Giant
Royal Giant
Minions Fireball Furnace Archers The Log
Fireball
Royal Giant Knight The Log
Furnace
Royal Giant Knight
Inferno Tower
The Log
Knight Royal Giant Fireball

Defense Synergies 5 10

Archers
Knight Minions Furnace Inferno Tower The Log
Knight
Archers Minions Inferno Tower Fireball Furnace The Log
Minions
Knight Archers Inferno Tower The Log
Royal Giant
Fireball
The Log Knight Inferno Tower
Furnace
Archers Knight
Inferno Tower
Knight The Log Archers Minions Fireball
The Log
Fireball Inferno Tower Archers Knight Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Inferno Tower The Log
Inferno Tower Knight Minions Furnace The Log
Furnace Inferno Tower Archers Knight Minions
Inferno Tower Knight Minions Furnace
Fireball The Log
Fireball The Log Archers Minions Furnace
Minions Furnace Inferno Tower Archers Fireball
Fireball Inferno Tower The Log
Inferno Tower Minions Furnace
Knight Archers Inferno Tower
Archers Minions Knight Fireball Furnace The Log
Minions Inferno Tower Archers Fireball Furnace
Furnace Inferno Tower Knight Minions Fireball The Log
Fireball Minions Furnace The Log
Inferno Tower Knight Furnace
Inferno Tower Fireball Furnace The Log
Knight Minions Fireball Furnace Inferno Tower
Fireball Archers Knight Minions Furnace The Log
Furnace The Log Archers Knight Minions Fireball
Inferno Tower
Archers Knight Minions Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Furnace Inferno Tower
Fireball Archers Knight The Log
Knight Minions Furnace Inferno Tower The Log
Knight Fireball Inferno Tower The Log
Inferno Tower Knight
Fireball Furnace Archers Minions
Archers Knight Minions Fireball Furnace Inferno Tower
Inferno Tower Knight
Knight Minions Fireball Inferno Tower The Log
Inferno Tower
Knight Minions Inferno Tower
Fireball The Log
Knight Fireball Inferno Tower
Archers Fireball Furnace
Inferno Tower Archers Knight Minions Fireball Furnace The Log
Minions Archers Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball The Log
Fireball Furnace The Log
Fireball Minions Furnace
Archers Furnace The Log
Fireball The Log
Fireball The Log
Minions Fireball
Knight Fireball The Log
Fireball Archers
Knight Fireball The Log
Minions Fireball
Fireball Furnace The Log
Fireball Furnace The Log
Fireball Furnace The Log
Fireball
Minions
Archers Fireball The Log
Fireball The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Furnace
Fireball The Log
Fireball The Log
Fireball The Log
Archers Fireball Furnace
Minions Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Archers Minions Fireball
Fireball Archers
The Log Fireball
Fireball Knight
The Log Fireball
Fireball
Minions Fireball The Log
Fireball
Fireball The Log

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