My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Goblin Barrel Guards Princess
Zap
Inferno Tower Goblin Barrel Guards Princess
Barbarian Barrel
Ice Spirit Inferno Tower Goblin Barrel Guards Princess
The Log
Ice Spirit Mini P.E.K.K.A Goblin Barrel Guards Princess
Earthquake
Inferno Tower Goblin Barrel Guards
Arrows
Ice Spirit Goblin Barrel Guards Princess
Royal Delivery
Ice Spirit Mini P.E.K.K.A Goblin Barrel Guards Princess
Fireball
Inferno Tower Goblin Barrel Princess
Poison
Inferno Tower Guards Princess
Lightning
Mini P.E.K.K.A Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Inferno Tower Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Goblin Barrel Guards Princess Mini P.E.K.K.A Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Goblin Barrel

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Goblin Barrel Mini P.E.K.K.A Guards Princess
Zap
Ice Spirit Mini P.E.K.K.A Guards The Log Princess
Mini P.E.K.K.A
Ice Spirit Zap The Log Princess
Inferno Tower
Goblin Barrel
Ice Spirit Guards Princess
Guards
Ice Spirit Zap Goblin Barrel The Log
The Log
Zap Mini P.E.K.K.A Guards Princess
Princess
Ice Spirit Zap Mini P.E.K.K.A Goblin Barrel The Log

Defense Synergies 7 13

Ice Spirit
Zap Mini P.E.K.K.A Inferno Tower Guards The Log Princess
Zap
Ice Spirit Mini P.E.K.K.A Inferno Tower Guards The Log Princess
Mini P.E.K.K.A
Ice Spirit Zap The Log Guards Princess
Inferno Tower
Ice Spirit Guards The Log Zap Princess
Goblin Barrel
Guards
Inferno Tower Ice Spirit Zap Mini P.E.K.K.A The Log Princess
The Log
Mini P.E.K.K.A Inferno Tower Ice Spirit Zap Guards Princess
Princess
Ice Spirit Zap Mini P.E.K.K.A Inferno Tower Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Ice Spirit Zap The Log
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Inferno Tower Guards
Mini P.E.K.K.A The Log Princess
The Log Zap Guards
Inferno Tower Ice Spirit Zap Princess
Zap Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Princess
Guards Ice Spirit Mini P.E.K.K.A Inferno Tower
Guards Zap The Log Princess
Inferno Tower Zap Princess
Mini P.E.K.K.A Inferno Tower Ice Spirit Zap Guards The Log
Ice Spirit Zap Mini P.E.K.K.A Guards The Log Princess
Mini P.E.K.K.A Inferno Tower
Inferno Tower Ice Spirit Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Tower
Ice Spirit Zap Guards The Log
Zap The Log Ice Spirit Guards Princess
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Inferno Tower
Zap Mini P.E.K.K.A The Log
Guards Ice Spirit Zap Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A Guards Zap Inferno Tower The Log
Inferno Tower Mini P.E.K.K.A Guards
Ice Spirit Zap Princess
Mini P.E.K.K.A Guards Inferno Tower
Mini P.E.K.K.A Inferno Tower
Zap Ice Spirit Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower Guards
Mini P.E.K.K.A Inferno Tower Guards
Zap Guards The Log
Mini P.E.K.K.A Inferno Tower Guards
Princess
Inferno Tower Guards Ice Spirit Zap Mini P.E.K.K.A The Log
Zap Mini P.E.K.K.A Inferno Tower The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards The Log
Zap The Log Princess
The Log
Guards The Log
Zap The Log
Ice Spirit Zap Princess
The Log Princess
The Log Ice Spirit Zap Princess
The Log Zap
Mini P.E.K.K.A Guards
Zap The Log Princess
Zap Princess
The Log Princess
Princess
Princess Zap The Log
Zap The Log Princess
The Log Princess
Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log Princess
Zap The Log Princess
The Log
Princess
The Log
Zap The Log
Zap The Log Ice Spirit Princess
The Log Zap Princess
Zap The Log Princess
Zap The Log
Zap Princess
Zap Ice Spirit Guards
Mini P.E.K.K.A
Zap The Log
Zap Ice Spirit Princess
The Log Princess
Zap Ice Spirit Guards Princess
Zap Princess
The Log
Mini P.E.K.K.A Princess
The Log Zap Princess
Zap
Zap Ice Spirit Guards The Log Princess
Zap Princess
Zap The Log Princess

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