My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Goblin Barrel
Giant Snowball
Minions Goblin Barrel
Zap
Minions Goblin Barrel Goblin Giant
Barbarian Barrel
Elite Barbarians Goblin Barrel Electro Wizard Magic Archer
The Log
Elite Barbarians Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Minions Elite Barbarians Goblin Barrel Electro Wizard Magic Archer
Fireball
Minions Elite Barbarians Goblin Barrel Electro Wizard Magic Archer
Poison
Minions Electro Wizard Magic Archer
Lightning
Elite Barbarians Electro Wizard Magic Archer
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Barrel Poison Electro Wizard Magic Archer Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Goblin Barrel Poison

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Goblin Barrel Goblin Giant
Minions
Elite Barbarians Goblin Giant
Elite Barbarians
Arrows Minions Goblin Giant
Goblin Barrel
Arrows Goblin Giant
Poison
Goblin Giant
Goblin Giant
Arrows Minions Elite Barbarians Goblin Barrel Poison Electro Wizard Magic Archer
Electro Wizard
Goblin Giant Magic Archer
Magic Archer
Goblin Giant Electro Wizard

Defense Synergies 0 6

Arrows
Minions
Goblin Giant Electro Wizard
Elite Barbarians
Goblin Barrel
Poison
Electro Wizard
Goblin Giant
Minions Electro Wizard Magic Archer
Electro Wizard
Minions Poison Goblin Giant Magic Archer
Magic Archer
Goblin Giant Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Giant Electro Wizard Magic Archer
Elite Barbarians Minions Electro Wizard
Minions Elite Barbarians Electro Wizard
Elite Barbarians Minions Electro Wizard
Arrows Elite Barbarians Poison
Arrows Minions Electro Wizard Magic Archer
Minions Electro Wizard Arrows Poison Magic Archer
Arrows Poison Goblin Giant Electro Wizard Magic Archer
Minions Elite Barbarians
Elite Barbarians Electro Wizard
Minions Poison Electro Wizard Arrows Goblin Giant Magic Archer
Arrows Minions Poison Electro Wizard Magic Archer
Minions Elite Barbarians Electro Wizard
Arrows Minions Poison Electro Wizard Magic Archer
Elite Barbarians Electro Wizard
Elite Barbarians Electro Wizard
Arrows Minions Elite Barbarians Poison Electro Wizard
Arrows Minions Elite Barbarians Electro Wizard Magic Archer
Arrows Poison Minions Electro Wizard Magic Archer
Elite Barbarians Electro Wizard
Arrows Minions Elite Barbarians Poison Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Electro Wizard
Poison Electro Wizard Arrows Elite Barbarians Magic Archer
Minions Elite Barbarians Goblin Giant Electro Wizard
Elite Barbarians Goblin Giant Electro Wizard
Elite Barbarians Goblin Giant
Arrows Poison Minions Goblin Giant Electro Wizard Magic Archer
Minions Elite Barbarians Goblin Giant Electro Wizard
Elite Barbarians Goblin Giant
Electro Wizard Minions Elite Barbarians Poison Magic Archer
Goblin Giant
Minions Elite Barbarians
Arrows Elite Barbarians Poison Goblin Giant Electro Wizard
Elite Barbarians Goblin Giant
Magic Archer
Elite Barbarians Electro Wizard Minions Poison Goblin Giant Magic Archer
Arrows Minions Poison Elite Barbarians Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Arrows
Arrows Poison Electro Wizard Magic Archer
Arrows Poison Goblin Giant Magic Archer
Arrows Poison
Poison Arrows Magic Archer
Arrows Poison Minions Goblin Giant Magic Archer
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Arrows Poison
Minions Elite Barbarians Poison Electro Wizard
Poison Arrows Electro Wizard Magic Archer
Poison Arrows Magic Archer
Poison Elite Barbarians Magic Archer
Arrows Minions Poison Magic Archer
Arrows Elite Barbarians Poison Magic Archer
Arrows Poison Magic Archer
Magic Archer Arrows Poison
Arrows Poison
Minions
Arrows Poison Electro Wizard Magic Archer
Arrows Poison Magic Archer
Minions Poison Magic Archer
Arrows Poison
Arrows Poison
Arrows Poison Magic Archer
Arrows Poison Electro Wizard Magic Archer
Arrows Poison Magic Archer
Poison Arrows Magic Archer
Elite Barbarians Poison Arrows Electro Wizard Magic Archer
Electro Wizard Minions Poison
Elite Barbarians
Poison Arrows Magic Archer
Arrows Poison Electro Wizard Magic Archer
Arrows Poison Magic Archer
Electro Wizard Minions Magic Archer
Poison Arrows Electro Wizard Magic Archer
Arrows
Poison Electro Wizard Magic Archer
Arrows Poison Magic Archer
Arrows Poison
Elite Barbarians
Minions Elite Barbarians Poison Electro Wizard Magic Archer
Poison Electro Wizard Magic Archer
Poison Goblin Giant Electro Wizard Magic Archer

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