My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Rascals Zappies Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Rascals Zappies Goblin Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rascals Goblin Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Guards Ram Rider
Giant Snowball
Spear Goblins Archers Zappies Guards Ram Rider
Zap
Spear Goblins Archers Zappies Guards Goblin Giant Ram Rider
Barbarian Barrel
Spear Goblins Archers Rascals Zappies Guards
The Log
Spear Goblins Archers Rascals Zappies Guards Ram Rider
Earthquake
Spear Goblins Archers Zappies Guards
Arrows
Spear Goblins Archers Rascals Zappies Guards
Royal Delivery
Spear Goblins Archers Rascals Zappies Guards Ram Rider
Fireball
Archers Rascals Zappies Ram Rider
Poison
Spear Goblins Archers Rascals Zappies Guards
Lightning
Ram Rider
Rocket
Rascals Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Guards Zappies Poison Rascals Ram Rider Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Archers Guards Zappies

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Rascals Zappies Goblin Giant Ram Rider
Archers
Goblin Giant Ram Rider
Rascals
Spear Goblins Zappies Ram Rider
Zappies
Spear Goblins Rascals Goblin Giant Ram Rider
Guards
Ram Rider
Poison
Goblin Giant Ram Rider
Goblin Giant
Spear Goblins Archers Zappies Poison
Ram Rider
Spear Goblins Archers Rascals Zappies Guards Poison

Defense Synergies 0 11

Spear Goblins
Archers Rascals Zappies Guards Poison Goblin Giant
Archers
Spear Goblins Rascals Guards Goblin Giant
Rascals
Spear Goblins Archers
Zappies
Spear Goblins Guards
Guards
Spear Goblins Archers Zappies Poison
Poison
Spear Goblins Guards
Goblin Giant
Spear Goblins Archers
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zappies Goblin Giant Ram Rider
Rascals Zappies Ram Rider
Ram Rider Archers Rascals Zappies
Rascals Zappies Guards Ram Rider
Poison
Spear Goblins Archers Rascals Zappies Guards
Ram Rider Spear Goblins Archers Rascals Zappies Poison
Rascals Poison Goblin Giant Ram Rider
Zappies Rascals
Guards Spear Goblins Archers Rascals Zappies
Archers Guards Poison Spear Goblins Rascals Zappies Goblin Giant Ram Rider
Spear Goblins Archers Rascals Zappies Poison Ram Rider
Rascals Zappies Guards Ram Rider
Rascals Zappies Guards Poison
Rascals Zappies Ram Rider
Rascals Zappies Ram Rider
Rascals Zappies Poison
Spear Goblins Archers Rascals Zappies Guards Ram Rider
Poison Spear Goblins Archers Rascals Zappies Guards Ram Rider
Zappies Ram Rider
Rascals Spear Goblins Archers Zappies Guards Poison Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Spear Goblins Archers Zappies
Poison Archers
Zappies Guards Spear Goblins Rascals Goblin Giant Ram Rider
Guards Rascals Zappies Goblin Giant Ram Rider
Rascals Zappies Guards Goblin Giant Ram Rider
Poison Archers Rascals Zappies Goblin Giant Ram Rider
Rascals Guards Spear Goblins Archers Zappies Goblin Giant Ram Rider
Rascals Zappies Goblin Giant
Spear Goblins Zappies Poison
Zappies Guards Goblin Giant
Rascals Zappies Guards
Guards Poison Goblin Giant
Rascals Zappies Guards Goblin Giant Ram Rider
Archers Rascals Zappies
Rascals Zappies Guards Spear Goblins Archers Poison Goblin Giant
Poison Archers Rascals Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals Guards
Poison Ram Rider
Poison Goblin Giant
Rascals Guards Poison
Poison
Poison Spear Goblins Goblin Giant Ram Rider
Archers Poison
Poison Ram Rider
Poison Ram Rider
Guards Poison
Poison Ram Rider
Poison Archers
Poison
Poison
Poison
Spear Goblins Poison
Poison
Poison
Archers Poison
Poison
Poison
Poison
Poison
Poison
Poison Ram Rider
Poison Ram Rider
Poison
Poison Archers
Zappies Guards Poison
Poison
Zappies Poison
Poison
Spear Goblins Archers Zappies Guards
Poison Archers Zappies Ram Rider
Poison Rascals
Poison
Poison
Rascals Zappies Guards Poison
Zappies Poison
Poison Goblin Giant

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