My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Flying Machine Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Lava Hound
Giant Snowball
Bats Archers Flying Machine Lumberjack Lava Hound
Zap
Bats Archers Flying Machine Lava Hound
Barbarian Barrel
Archers Knight Lumberjack
The Log
Archers Lumberjack
Earthquake
Archers
Arrows
Bats Archers Flying Machine Lava Hound
Royal Delivery
Bats Archers Knight Flying Machine Lumberjack Lava Hound
Fireball
Archers Flying Machine Lumberjack Lava Hound
Poison
Bats Archers Flying Machine Lava Hound
Lightning
Knight Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Knight Flying Machine Poison Lumberjack Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Knight

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Lava Hound Flying Machine Lumberjack
Archers
Knight Lumberjack Lava Hound
Knight
Bats Archers Flying Machine Poison The Log Lumberjack
Flying Machine
Lava Hound Bats Knight Lumberjack
Poison
Lava Hound Knight The Log
The Log
Knight Poison Lumberjack
Lumberjack
Bats Archers Knight Flying Machine The Log Lava Hound
Lava Hound
Bats Flying Machine Poison Archers Lumberjack

Defense Synergies 2 12

Bats
Knight The Log Lumberjack
Archers
Knight The Log Lumberjack
Knight
Bats Archers Flying Machine Poison The Log Lumberjack
Flying Machine
Knight The Log Lumberjack
Poison
Knight The Log
The Log
Bats Archers Knight Flying Machine Poison Lumberjack
Lumberjack
Bats Archers Knight Flying Machine The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Flying Machine The Log
Lumberjack Bats Knight Flying Machine The Log
Lumberjack Bats Archers Knight
Lumberjack Bats Knight
Poison The Log Lumberjack
The Log Bats Archers Flying Machine Lumberjack
Bats Archers Flying Machine Poison
Flying Machine Poison The Log
Lumberjack
Knight Archers Lumberjack
Bats Archers Poison Knight Flying Machine The Log Lumberjack
Bats Archers Flying Machine Poison
Lumberjack Bats Knight Flying Machine The Log
Bats Poison The Log Lumberjack
Knight Lumberjack
The Log Lumberjack
Bats Knight Poison Lumberjack
Bats Archers Knight Flying Machine The Log Lumberjack
Poison The Log Bats Archers Knight Flying Machine Lumberjack
Lumberjack
Bats Archers Knight Flying Machine Poison The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Archers
Poison Archers Knight Flying Machine The Log Lumberjack
Lumberjack Bats Knight The Log
Lumberjack Bats Knight The Log
Knight Lumberjack
Poison Bats Archers Flying Machine
Bats Archers Knight Flying Machine Lumberjack
Knight Lumberjack
Bats Knight Flying Machine Poison The Log
Bats Knight Flying Machine Lumberjack
Poison The Log
Knight Lumberjack
Archers Flying Machine
Bats Archers Knight Flying Machine Poison The Log Lumberjack
Bats Poison Archers Flying Machine The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Flying Machine The Log
Poison Flying Machine The Log
Flying Machine Poison The Log
Knight Flying Machine Poison The Log
Poison The Log
Poison Bats Flying Machine
Archers Flying Machine Poison The Log
Poison The Log Flying Machine
Poison The Log Flying Machine
Bats Poison Lumberjack
Poison Knight Flying Machine The Log
Poison Archers Flying Machine
Flying Machine Poison Knight The Log
Flying Machine Poison
Flying Machine Poison The Log
Flying Machine Poison The Log
Flying Machine Poison The Log
Poison
Bats
Archers Flying Machine Poison The Log
Flying Machine Poison The Log
Poison The Log
Poison
The Log
Flying Machine Poison The Log
Poison The Log
Poison The Log Flying Machine
Flying Machine Poison The Log
Poison The Log
Poison Bats Archers Flying Machine
Bats Flying Machine Poison
Poison The Log
Poison
Poison The Log
Bats Archers Flying Machine
Poison Archers Flying Machine
The Log
Poison Knight Flying Machine Lumberjack
The Log Flying Machine Poison
Poison
Flying Machine
Bats Flying Machine Poison The Log
Bats Flying Machine Poison
Poison Flying Machine The Log

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