My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

X-Bow P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins X-Bow P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Graveyard
Giant Snowball
Goblins Minions Graveyard
Zap
Goblins Minions Inferno Tower X-Bow Graveyard
Barbarian Barrel
Goblins Inferno Tower X-Bow Ice Wizard Graveyard
The Log
Goblins X-Bow Graveyard
Earthquake
Inferno Tower X-Bow Graveyard
Arrows
Goblins Minions Graveyard
Royal Delivery
Goblins Minions P.E.K.K.A Ice Wizard Graveyard
Fireball
Minions Inferno Tower X-Bow Ice Wizard
Poison
Minions Inferno Tower X-Bow Ice Wizard Graveyard
Lightning
Inferno Tower X-Bow Ice Wizard
Rocket
Inferno Tower X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Ice Wizard Inferno Tower Graveyard X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Minions Ice Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap X-Bow
Zap
X-Bow P.E.K.K.A Graveyard Goblins Minions Ice Wizard
Minions
Zap P.E.K.K.A Graveyard
Inferno Tower
X-Bow
Zap Goblins Ice Wizard
P.E.K.K.A
Zap Minions Ice Wizard Graveyard
Ice Wizard
Zap X-Bow P.E.K.K.A Graveyard
Graveyard
Zap Minions P.E.K.K.A Ice Wizard

Defense Synergies 0 17

Goblins
Zap Inferno Tower X-Bow Ice Wizard
Zap
Goblins Minions Inferno Tower X-Bow P.E.K.K.A Ice Wizard
Minions
Zap Inferno Tower X-Bow P.E.K.K.A Ice Wizard
Inferno Tower
Goblins Zap Minions X-Bow Ice Wizard
X-Bow
Goblins Zap Minions Inferno Tower Ice Wizard
P.E.K.K.A
Zap Minions Ice Wizard
Ice Wizard
Goblins Zap Minions Inferno Tower X-Bow P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower X-Bow
Inferno Tower P.E.K.K.A Goblins Zap Minions X-Bow Ice Wizard
Inferno Tower P.E.K.K.A Goblins Minions Ice Wizard
Inferno Tower P.E.K.K.A Goblins Minions Ice Wizard
X-Bow P.E.K.K.A
Goblins Zap Minions X-Bow Ice Wizard
Minions Inferno Tower Zap X-Bow Ice Wizard
Zap Inferno Tower X-Bow P.E.K.K.A
Inferno Tower P.E.K.K.A Goblins Minions X-Bow Ice Wizard
Goblins Inferno Tower Ice Wizard
Goblins Minions Ice Wizard Zap X-Bow
Minions Inferno Tower Zap Ice Wizard
Inferno Tower P.E.K.K.A Zap Minions X-Bow Ice Wizard
Goblins Zap Minions X-Bow P.E.K.K.A
Inferno Tower P.E.K.K.A X-Bow
Inferno Tower Zap X-Bow P.E.K.K.A
Goblins Minions Inferno Tower X-Bow P.E.K.K.A
Goblins Zap Minions X-Bow Ice Wizard
Zap Minions Ice Wizard
P.E.K.K.A Inferno Tower
Goblins Minions P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Inferno Tower X-Bow P.E.K.K.A
Zap X-Bow
P.E.K.K.A Goblins Zap Minions Inferno Tower
P.E.K.K.A Zap Inferno Tower X-Bow
Inferno Tower P.E.K.K.A
Zap Minions Ice Wizard
P.E.K.K.A Goblins Minions Inferno Tower Ice Wizard
Inferno Tower P.E.K.K.A
Zap P.E.K.K.A Goblins Minions Inferno Tower X-Bow
Inferno Tower P.E.K.K.A
P.E.K.K.A Minions Inferno Tower
P.E.K.K.A Zap
P.E.K.K.A Inferno Tower
Inferno Tower Goblins Zap Minions X-Bow P.E.K.K.A
Minions Zap Inferno Tower P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow
Zap X-Bow Ice Wizard
X-Bow
Zap
Zap Minions Ice Wizard
X-Bow Zap Ice Wizard
Zap X-Bow
Goblins Minions X-Bow
Zap X-Bow
Zap
Minions X-Bow
Zap X-Bow
X-Bow Zap
X-Bow
Minions
Zap X-Bow
Zap X-Bow
Minions X-Bow
X-Bow
Zap X-Bow
Zap Ice Wizard
X-Bow Zap Ice Wizard
Zap X-Bow
Zap X-Bow
Zap X-Bow Ice Wizard
Zap Minions
Zap X-Bow
Zap
P.E.K.K.A
Zap Minions X-Bow
Zap Ice Wizard
Zap
Zap
P.E.K.K.A
Zap Minions
Zap
Zap X-Bow

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