My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram Miner
Giant Snowball
Bats Goblin Gang Battle Ram Miner
Zap
Bats Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Battle Ram
The Log
Goblin Gang Battle Ram
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Battle Ram P.E.K.K.A Miner
Fireball
Goblin Gang Battle Ram
Poison
Bats Goblin Gang
Lightning
Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Poison P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Goblin Gang Miner Fireball Battle Ram Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Goblin Gang Miner

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Battle Ram Barbarian Barrel P.E.K.K.A
Goblin Gang
Miner Battle Ram P.E.K.K.A
Fireball
Battle Ram Miner
Battle Ram
Poison Bats Goblin Gang Fireball Barbarian Barrel P.E.K.K.A
Barbarian Barrel
Bats Battle Ram P.E.K.K.A Miner
Poison
Battle Ram P.E.K.K.A Miner
P.E.K.K.A
Poison Bats Goblin Gang Battle Ram Barbarian Barrel
Miner
Bats Goblin Gang Poison Fireball Barbarian Barrel

Defense Synergies 1 9

Bats
Barbarian Barrel P.E.K.K.A
Goblin Gang
Barbarian Barrel P.E.K.K.A Miner
Fireball
Barbarian Barrel Miner
Battle Ram
Barbarian Barrel
Fireball Bats Goblin Gang Poison P.E.K.K.A Miner
Poison
Barbarian Barrel
P.E.K.K.A
Bats Goblin Gang Barbarian Barrel
Miner
Goblin Gang Fireball Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel
P.E.K.K.A Bats Goblin Gang
Goblin Gang P.E.K.K.A Bats
P.E.K.K.A Bats Goblin Gang
Fireball Barbarian Barrel Poison P.E.K.K.A
Goblin Gang Fireball Barbarian Barrel Bats
Bats Goblin Gang Fireball Poison
Fireball Barbarian Barrel Poison P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Barbarian Barrel Miner
Bats Goblin Gang Poison Fireball Barbarian Barrel
Bats Goblin Gang Fireball Poison
P.E.K.K.A Bats Goblin Gang Fireball
Fireball Bats Goblin Gang Barbarian Barrel Poison P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Fireball P.E.K.K.A
Bats Goblin Gang Fireball Poison P.E.K.K.A
Fireball Bats Goblin Gang Barbarian Barrel
Barbarian Barrel Poison Bats Fireball
P.E.K.K.A
Goblin Gang Bats Fireball Barbarian Barrel Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Barbarian Barrel P.E.K.K.A
Fireball Poison Goblin Gang Barbarian Barrel Miner
Goblin Gang P.E.K.K.A Bats
Goblin Gang P.E.K.K.A Bats Fireball Barbarian Barrel
P.E.K.K.A Goblin Gang
Fireball Poison Bats Goblin Gang
Goblin Gang P.E.K.K.A Bats Fireball
P.E.K.K.A
P.E.K.K.A Bats Fireball Barbarian Barrel Poison
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Fireball Poison
P.E.K.K.A Goblin Gang Fireball
Fireball
Goblin Gang Bats Fireball Barbarian Barrel Poison P.E.K.K.A
Bats Poison Fireball Barbarian Barrel P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Barbarian Barrel
Fireball Poison Barbarian Barrel Miner
Fireball Barbarian Barrel Poison Miner
Fireball Barbarian Barrel Poison
Fireball Poison Barbarian Barrel
Fireball Poison Bats
Poison
Fireball Poison Barbarian Barrel
Fireball Poison Miner
Bats Goblin Gang Fireball Poison
Poison Miner Fireball Barbarian Barrel
Fireball Poison
Poison Fireball Barbarian Barrel Miner
Fireball Barbarian Barrel Poison
Fireball Barbarian Barrel Poison
Fireball Barbarian Barrel Poison
Fireball Barbarian Barrel Poison
Fireball Barbarian Barrel Poison
Bats
Fireball Barbarian Barrel Poison
Fireball Barbarian Barrel Poison Miner
Fireball Poison
Fireball Poison
Fireball Barbarian Barrel Poison
Poison Fireball Barbarian Barrel
Fireball Poison Miner Barbarian Barrel
Fireball Poison Miner
Fireball Poison Miner Barbarian Barrel
Poison Bats Fireball
Bats Fireball Poison
Fireball
Poison Fireball Miner
Fireball Poison
P.E.K.K.A
Fireball Poison
Bats Goblin Gang Fireball Barbarian Barrel
Fireball Poison
Fireball Barbarian Barrel
Fireball Poison Miner Goblin Gang
Fireball Poison
Fireball Poison
P.E.K.K.A
Bats Goblin Gang Fireball Poison
Bats Fireball Poison
Poison Fireball Barbarian Barrel Miner

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