My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Minions Dart Goblin Battle Ram
Zap
Minions Dart Goblin Battle Ram
Barbarian Barrel
Dart Goblin Battle Ram Electro Wizard
The Log
Dart Goblin Battle Ram
Earthquake
Arrows
Minions Dart Goblin
Royal Delivery
Minions Dart Goblin Battle Ram P.E.K.K.A Electro Wizard
Fireball
Minions Dart Goblin Battle Ram Electro Wizard
Poison
Minions Dart Goblin Electro Wizard
Lightning
Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Dart Goblin Fireball Battle Ram Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Dart Goblin

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram P.E.K.K.A Electro Wizard Minions Dart Goblin The Log
Minions
Zap Battle Ram P.E.K.K.A
Dart Goblin
Zap Battle Ram P.E.K.K.A The Log
Fireball
Zap Battle Ram The Log Electro Wizard
Battle Ram
Zap The Log Minions Dart Goblin Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Electro Wizard Minions Dart Goblin Battle Ram The Log
The Log
Battle Ram Zap Dart Goblin Fireball P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Fireball Battle Ram

Defense Synergies 4 14

Zap
Fireball Electro Wizard Minions Dart Goblin P.E.K.K.A The Log
Minions
Zap Dart Goblin P.E.K.K.A The Log Electro Wizard
Dart Goblin
Zap Minions P.E.K.K.A The Log Electro Wizard
Fireball
Zap The Log Electro Wizard
Battle Ram
P.E.K.K.A
The Log Zap Minions Dart Goblin Electro Wizard
The Log
Fireball P.E.K.K.A Zap Minions Dart Goblin Electro Wizard
Electro Wizard
Zap Minions Dart Goblin Fireball P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Dart Goblin Fireball The Log Electro Wizard
P.E.K.K.A Zap Minions Dart Goblin The Log Electro Wizard
P.E.K.K.A Minions Dart Goblin Electro Wizard
P.E.K.K.A Minions Dart Goblin Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Zap Minions Dart Goblin Electro Wizard
Minions Dart Goblin Electro Wizard Zap Fireball
Zap Dart Goblin Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Minions
Dart Goblin Electro Wizard
Minions Dart Goblin Electro Wizard Zap Fireball The Log
Minions Zap Dart Goblin Fireball Electro Wizard
P.E.K.K.A Zap Minions Fireball The Log Electro Wizard
Fireball Zap Minions Dart Goblin P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Zap Fireball P.E.K.K.A The Log Electro Wizard
Minions Fireball P.E.K.K.A Electro Wizard
Fireball Zap Minions Dart Goblin The Log Electro Wizard
Zap The Log Minions Dart Goblin Fireball Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Minions Dart Goblin Fireball P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap The Log
P.E.K.K.A Zap Minions The Log Electro Wizard
P.E.K.K.A Zap Fireball The Log Electro Wizard
P.E.K.K.A
Fireball Zap Minions Dart Goblin Electro Wizard
P.E.K.K.A Minions Dart Goblin Fireball Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Minions Fireball The Log
P.E.K.K.A Dart Goblin
P.E.K.K.A Minions Dart Goblin
P.E.K.K.A Zap Fireball The Log Electro Wizard
P.E.K.K.A Fireball
Dart Goblin Fireball
Electro Wizard Zap Minions Dart Goblin Fireball P.E.K.K.A The Log
Minions Zap Dart Goblin Fireball P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin The Log
Fireball Zap Dart Goblin The Log Electro Wizard
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball Zap The Log
Fireball Zap Minions Dart Goblin
Dart Goblin The Log
Fireball The Log Zap Dart Goblin
Fireball The Log Zap Dart Goblin
Minions Fireball Electro Wizard
Zap Dart Goblin Fireball The Log Electro Wizard
Fireball Zap Dart Goblin
Dart Goblin Fireball The Log
Minions Dart Goblin Fireball
Zap Dart Goblin Fireball The Log
Zap Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball
Minions
Zap Dart Goblin Fireball The Log Electro Wizard
Zap Dart Goblin Fireball The Log
Minions Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball
Fireball The Log Zap Dart Goblin Electro Wizard
Fireball Zap The Log
Fireball Zap Dart Goblin The Log
Zap Dart Goblin Fireball Electro Wizard
Zap Electro Wizard Minions Dart Goblin Fireball
Fireball
Zap Dart Goblin Fireball The Log
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Zap Electro Wizard Minions Dart Goblin Fireball
Fireball Zap Dart Goblin Electro Wizard
The Log Fireball
Fireball Dart Goblin Electro Wizard
The Log Zap Dart Goblin Fireball
Zap Fireball
Dart Goblin P.E.K.K.A
Zap Minions Dart Goblin Fireball The Log Electro Wizard
Zap Dart Goblin Fireball Electro Wizard
Zap Dart Goblin Fireball The Log Electro Wizard

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