My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion P.E.K.K.A Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Miner
Giant Snowball
Mega Minion Hog Rider Guards Miner
Zap
Guards
Barbarian Barrel
Guards Ice Wizard Electro Wizard
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Mega Minion Hog Rider Guards P.E.K.K.A Miner Ice Wizard Electro Wizard
Fireball
Mega Minion Hog Rider Ice Wizard Electro Wizard
Poison
Mega Minion Guards Ice Wizard Electro Wizard
Lightning
Mega Minion Ice Wizard Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards P.E.K.K.A Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Guards Miner Ice Wizard Hog Rider Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mega Minion Guards Miner Ice Wizard

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Miner
Hog Rider
Lightning Guards Electro Wizard
Guards
Miner Hog Rider
Lightning
Hog Rider
P.E.K.K.A
Electro Wizard Ice Wizard
Miner
Guards Mega Minion Electro Wizard
Ice Wizard
P.E.K.K.A
Electro Wizard
P.E.K.K.A Hog Rider Miner

Defense Synergies 0 8

Mega Minion
Guards Miner Ice Wizard Electro Wizard
Hog Rider
Guards
Mega Minion Ice Wizard Electro Wizard
Lightning
P.E.K.K.A
Ice Wizard Electro Wizard
Miner
Mega Minion
Ice Wizard
Mega Minion Guards P.E.K.K.A
Electro Wizard
Mega Minion Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Electro Wizard
P.E.K.K.A Mega Minion Ice Wizard Electro Wizard
P.E.K.K.A Mega Minion Lightning Ice Wizard Electro Wizard
P.E.K.K.A Mega Minion Guards Ice Wizard Electro Wizard
Lightning P.E.K.K.A
Mega Minion Guards Ice Wizard Electro Wizard
Mega Minion Lightning Electro Wizard Ice Wizard
Lightning P.E.K.K.A Electro Wizard
P.E.K.K.A Ice Wizard
Guards Miner Ice Wizard Electro Wizard
Guards Ice Wizard Electro Wizard Mega Minion
Mega Minion Ice Wizard Electro Wizard
P.E.K.K.A Guards Lightning Ice Wizard Electro Wizard
Mega Minion Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Lightning P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Mega Minion Guards Ice Wizard Electro Wizard
Mega Minion Guards Ice Wizard Electro Wizard
P.E.K.K.A Electro Wizard
Guards P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Electro Wizard
Electro Wizard Mega Minion Lightning Miner
Guards P.E.K.K.A Lightning Electro Wizard
Guards Lightning P.E.K.K.A Electro Wizard
P.E.K.K.A Guards
Ice Wizard Electro Wizard
Guards P.E.K.K.A Mega Minion Lightning Ice Wizard Electro Wizard
P.E.K.K.A
Lightning P.E.K.K.A Electro Wizard Mega Minion
P.E.K.K.A Mega Minion Guards
P.E.K.K.A Mega Minion Guards
Lightning P.E.K.K.A Guards Electro Wizard
Lightning P.E.K.K.A Guards
Guards Electro Wizard Mega Minion Lightning P.E.K.K.A
Mega Minion P.E.K.K.A Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards
Miner Ice Wizard Electro Wizard
Lightning Miner
Lightning Guards
Mega Minion Ice Wizard
Lightning Ice Wizard
Miner Lightning
Lightning Guards Electro Wizard
Lightning Miner Electro Wizard
Lightning
Lightning Miner
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Mega Minion Electro Wizard
Lightning Miner
Lightning
Lightning
Lightning
Lightning
Ice Wizard
Mega Minion
Miner Lightning Ice Wizard Electro Wizard
Lightning Miner
Lightning Miner
Lightning Ice Wizard Electro Wizard
Lightning Electro Wizard Mega Minion Guards
Lightning Mega Minion
Lightning Miner
Lightning Electro Wizard
P.E.K.K.A
Lightning
Lightning Electro Wizard Guards
Lightning Mega Minion Ice Wizard Electro Wizard
Lightning Miner Mega Minion Electro Wizard
Lightning
Lightning
Mega Minion P.E.K.K.A
Guards Lightning Electro Wizard
Lightning Electro Wizard
Lightning Miner Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: