My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Hog Rider Miner
Zap
Barbarian Barrel
Executioner Ice Wizard Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Executioner P.E.K.K.A Miner Ice Wizard Electro Wizard
Fireball
Hog Rider Executioner Ice Wizard Electro Wizard
Poison
Executioner Ice Wizard Electro Wizard
Lightning
Executioner Ice Wizard Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner P.E.K.K.A Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Miner Ice Wizard Hog Rider Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Tornado Miner Ice Wizard

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado P.E.K.K.A Miner Electro Wizard Executioner Ice Wizard
Hog Rider
Zap Tornado Executioner Electro Wizard
Tornado
Zap Executioner P.E.K.K.A Hog Rider Ice Wizard
Executioner
Tornado Zap Hog Rider P.E.K.K.A Miner
P.E.K.K.A
Zap Tornado Electro Wizard Executioner Ice Wizard
Miner
Zap Executioner Electro Wizard
Ice Wizard
Zap Tornado P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Hog Rider Miner

Defense Synergies 4 8

Zap
Electro Wizard Tornado Executioner P.E.K.K.A Miner Ice Wizard
Hog Rider
Tornado
Executioner P.E.K.K.A Ice Wizard Zap Electro Wizard
Executioner
Tornado Zap
P.E.K.K.A
Tornado Zap Ice Wizard Electro Wizard
Miner
Zap
Ice Wizard
Tornado Zap P.E.K.K.A
Electro Wizard
Zap Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
P.E.K.K.A Zap Executioner Ice Wizard Electro Wizard
Tornado P.E.K.K.A Executioner Ice Wizard Electro Wizard
P.E.K.K.A Ice Wizard Electro Wizard
Tornado P.E.K.K.A
Tornado Zap Executioner Ice Wizard Electro Wizard
Tornado Electro Wizard Zap Executioner Ice Wizard
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado Ice Wizard
Tornado Miner Ice Wizard Electro Wizard
Executioner Ice Wizard Electro Wizard Zap Tornado
Executioner Zap Tornado Ice Wizard Electro Wizard
P.E.K.K.A Zap Ice Wizard Electro Wizard
Executioner Zap Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Zap P.E.K.K.A Electro Wizard
Tornado Executioner P.E.K.K.A Electro Wizard
Zap Tornado Executioner Ice Wizard Electro Wizard
Zap Tornado Executioner Ice Wizard Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Executioner Miner
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Executioner
Executioner Zap Tornado Ice Wizard Electro Wizard
P.E.K.K.A Ice Wizard Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Tornado
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Executioner
Executioner
Electro Wizard Zap Tornado Executioner P.E.K.K.A
Executioner Zap P.E.K.K.A Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner Miner Ice Wizard Electro Wizard
Miner
Executioner Zap
Executioner Zap Tornado Ice Wizard
Tornado Executioner
Zap Tornado Executioner Ice Wizard
Miner Zap Tornado
Tornado Electro Wizard
Miner Zap Tornado Electro Wizard
Zap Tornado Executioner
Executioner Miner
Zap
Zap Executioner
Executioner
Tornado
Zap Executioner Electro Wizard
Zap Tornado Miner
Tornado
Tornado
Zap
Zap Tornado Executioner Ice Wizard
Miner Zap Tornado Executioner Ice Wizard Electro Wizard
Zap Tornado Miner
Miner Zap Tornado
Zap Tornado Executioner Ice Wizard Electro Wizard
Zap Electro Wizard
Zap Miner
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard
Zap Tornado Executioner Ice Wizard Electro Wizard
Miner Executioner Electro Wizard
Zap Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Tornado Electro Wizard
Zap Tornado Executioner Electro Wizard
Zap Tornado Executioner Miner Electro Wizard

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