My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Barbarians Musketeer Hog Rider Furnace
Zap
Minions Furnace
Barbarian Barrel
Barbarians Musketeer Furnace Wizard
The Log
Barbarians Musketeer Hog Rider Furnace
Earthquake
Barbarians Hog Rider Furnace
Arrows
Minions Furnace
Royal Delivery
Minions Barbarians Musketeer Hog Rider Wizard P.E.K.K.A
Fireball
Minions Barbarians Musketeer Hog Rider Furnace Wizard
Poison
Minions Barbarians Musketeer Furnace Wizard
Lightning
Musketeer Furnace Wizard
Rocket
Barbarians Musketeer Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Musketeer Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Musketeer Hog Rider Furnace Poison Barbarians Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Musketeer Hog Rider Furnace

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider P.E.K.K.A
Barbarians
Hog Rider
Musketeer
Hog Rider P.E.K.K.A
Hog Rider
Minions Musketeer Barbarians Furnace Wizard Poison
Furnace
Hog Rider P.E.K.K.A
Wizard
Hog Rider P.E.K.K.A
Poison
P.E.K.K.A Hog Rider
P.E.K.K.A
Poison Minions Musketeer Furnace Wizard

Defense Synergies 0 6

Minions
Musketeer P.E.K.K.A
Barbarians
Furnace
Musketeer
Minions Furnace P.E.K.K.A
Hog Rider
Furnace
Barbarians Musketeer
Wizard
P.E.K.K.A
Poison
P.E.K.K.A
Minions Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Wizard
Barbarians P.E.K.K.A Minions Musketeer Furnace
Barbarians Furnace P.E.K.K.A Minions Musketeer
Barbarians P.E.K.K.A Minions Musketeer Furnace
Barbarians Poison P.E.K.K.A
Minions Musketeer Furnace
Minions Musketeer Furnace Wizard Poison
Barbarians Musketeer Poison P.E.K.K.A
Barbarians P.E.K.K.A Minions Musketeer Furnace
Barbarians Musketeer
Minions Barbarians Poison Musketeer Furnace Wizard
Minions Musketeer Furnace Wizard Poison
Barbarians Furnace P.E.K.K.A Minions Musketeer Wizard
Wizard Minions Barbarians Furnace Poison P.E.K.K.A
Barbarians P.E.K.K.A Furnace
Barbarians Furnace P.E.K.K.A
Barbarians Wizard Minions Musketeer Furnace Poison P.E.K.K.A
Minions Barbarians Musketeer Furnace Wizard
Furnace Wizard Poison Minions Barbarians Musketeer
Barbarians P.E.K.K.A Musketeer
Wizard Minions Barbarians Musketeer Furnace Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Furnace P.E.K.K.A
Poison Musketeer Wizard
Barbarians P.E.K.K.A Minions Musketeer Furnace
P.E.K.K.A Barbarians Musketeer
Barbarians P.E.K.K.A Musketeer
Furnace Wizard Poison Minions Musketeer
P.E.K.K.A Minions Barbarians Musketeer Furnace
P.E.K.K.A Barbarians
P.E.K.K.A Minions Barbarians Poison
P.E.K.K.A Barbarians Musketeer
P.E.K.K.A Minions Barbarians Musketeer
P.E.K.K.A Barbarians Poison
Barbarians P.E.K.K.A Wizard
Wizard Barbarians Musketeer Furnace
Barbarians Minions Musketeer Furnace Poison P.E.K.K.A
Minions Poison Barbarians Musketeer Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer
Poison Musketeer
Poison
Barbarians Musketeer Poison
Wizard Poison Furnace
Wizard Poison Minions Musketeer Furnace
Musketeer Furnace Wizard Poison
Poison Wizard
Poison Wizard
Minions Musketeer Poison
Poison Musketeer Wizard
Poison Musketeer Wizard
Poison Musketeer
Minions Musketeer Poison
Musketeer Furnace Poison
Musketeer Furnace Wizard Poison
Musketeer Furnace Wizard Poison
Poison
Minions
Musketeer Wizard Poison
Wizard Poison
Minions Musketeer Poison
Wizard Poison
Musketeer
Barbarians Musketeer Poison
Poison Furnace Wizard
Poison Musketeer Wizard
Musketeer Wizard Poison
Poison Musketeer
Poison Musketeer Furnace Wizard
Minions Musketeer Wizard Poison
Poison Musketeer Wizard
Poison
P.E.K.K.A
Wizard Poison
Minions Barbarians Musketeer
Poison Musketeer Wizard
Poison Musketeer Wizard
Musketeer Wizard Poison
Poison
Musketeer P.E.K.K.A
Minions Musketeer Poison
Musketeer Poison
Poison Musketeer

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