My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Balloon P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Balloon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon Bandit
Giant Snowball
Fire Spirit Archers Dart Goblin Balloon
Zap
Fire Spirit Archers Dart Goblin Balloon Bandit
Barbarian Barrel
Fire Spirit Archers Dart Goblin Bandit
The Log
Fire Spirit Archers Dart Goblin Bandit
Earthquake
Archers
Arrows
Fire Spirit Archers Dart Goblin
Royal Delivery
Fire Spirit Archers Dart Goblin Balloon P.E.K.K.A Bandit
Fireball
Archers Dart Goblin Balloon Bandit
Poison
Archers Dart Goblin Balloon
Lightning
Balloon Bandit
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Dart Goblin Tornado Bandit Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Dart Goblin

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Balloon Bandit
Zap
Tornado Balloon P.E.K.K.A Fire Spirit Archers Dart Goblin Bandit
Archers
Zap Balloon P.E.K.K.A Bandit
Dart Goblin
Zap Balloon P.E.K.K.A Bandit
Tornado
Zap P.E.K.K.A Balloon
Balloon
Zap Fire Spirit Archers Dart Goblin Tornado Bandit
P.E.K.K.A
Fire Spirit Zap Tornado Archers Dart Goblin
Bandit
Fire Spirit Zap Archers Dart Goblin Balloon

Defense Synergies 1 15

Fire Spirit
Zap Tornado P.E.K.K.A
Zap
Fire Spirit Archers Dart Goblin Tornado P.E.K.K.A Bandit
Archers
Zap Dart Goblin Tornado P.E.K.K.A Bandit
Dart Goblin
Zap Archers Tornado P.E.K.K.A Bandit
Tornado
P.E.K.K.A Fire Spirit Zap Archers Dart Goblin
Balloon
P.E.K.K.A
Tornado Fire Spirit Zap Archers Dart Goblin
Bandit
Zap Archers Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin
P.E.K.K.A Zap Dart Goblin Bandit
Tornado P.E.K.K.A Fire Spirit Archers Dart Goblin Bandit
P.E.K.K.A Dart Goblin Bandit
Tornado P.E.K.K.A
Tornado Fire Spirit Zap Archers Dart Goblin Bandit
Dart Goblin Tornado Fire Spirit Zap Archers
Zap Dart Goblin P.E.K.K.A Bandit
P.E.K.K.A Tornado
Tornado Fire Spirit Archers Dart Goblin Bandit
Archers Dart Goblin Zap Tornado Bandit
Zap Archers Dart Goblin Tornado
P.E.K.K.A Fire Spirit Zap Bandit
Fire Spirit Zap Dart Goblin Tornado P.E.K.K.A
P.E.K.K.A Bandit
Tornado Zap P.E.K.K.A Bandit
Tornado P.E.K.K.A
Fire Spirit Zap Archers Dart Goblin Tornado Bandit
Zap Tornado Fire Spirit Archers Dart Goblin Bandit
P.E.K.K.A Dart Goblin Tornado
Fire Spirit Archers Dart Goblin P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers P.E.K.K.A Bandit
Bandit Zap Archers
P.E.K.K.A Bandit Zap
P.E.K.K.A Zap Tornado Bandit
P.E.K.K.A Bandit
Fire Spirit Zap Archers Dart Goblin Tornado
P.E.K.K.A Archers Dart Goblin Bandit
P.E.K.K.A
Zap P.E.K.K.A Tornado Bandit
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A Zap Tornado
P.E.K.K.A Bandit
Archers Dart Goblin
Zap Archers Dart Goblin Tornado P.E.K.K.A
Zap Archers Dart Goblin P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Bandit
Zap Dart Goblin Tornado Bandit
Dart Goblin Bandit
Dart Goblin
Fire Spirit Zap
Fire Spirit Zap Dart Goblin Tornado
Fire Spirit Archers Dart Goblin Tornado
Fire Spirit Zap Dart Goblin Tornado
Zap Dart Goblin Tornado Bandit
Fire Spirit Tornado
Zap Dart Goblin Tornado Bandit
Fire Spirit Zap Archers Dart Goblin Tornado
Fire Spirit Dart Goblin Bandit
Dart Goblin Bandit
Zap Dart Goblin
Zap Dart Goblin Bandit
Dart Goblin Bandit
Tornado
Fire Spirit Zap Archers Dart Goblin Bandit
Fire Spirit Zap Dart Goblin Tornado
Tornado
Tornado
Zap
Zap Tornado Fire Spirit
Zap Dart Goblin Tornado Bandit
Zap Tornado Bandit
Zap Dart Goblin Tornado Bandit
Fire Spirit Zap Archers Dart Goblin Tornado
Zap Dart Goblin
Zap Dart Goblin Bandit
Zap
P.E.K.K.A
Zap Fire Spirit Archers Dart Goblin Bandit
Fire Spirit Zap Archers Dart Goblin Tornado
Dart Goblin
Zap Dart Goblin
Zap Tornado
Dart Goblin P.E.K.K.A
Zap Dart Goblin Tornado
Zap Dart Goblin Tornado
Zap Dart Goblin Tornado Bandit

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