My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Musketeer Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant
Giant Snowball
Bats Goblin Gang Musketeer Baby Dragon
Zap
Bats Goblin Gang Royal Giant
Barbarian Barrel
Knight Goblin Gang Musketeer
The Log
Goblin Gang Royal Giant Musketeer
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Musketeer Baby Dragon
Fireball
Goblin Gang Musketeer Baby Dragon
Poison
Bats Goblin Gang Musketeer
Lightning
Knight Musketeer Baby Dragon
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Goblin Gang Fireball Musketeer Baby Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Goblin Gang

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Zap Baby Dragon
Zap
Fireball Bats Knight Royal Giant Musketeer Baby Dragon
Knight
Bats Goblin Gang Musketeer Baby Dragon Zap Fireball
Goblin Gang
Knight Royal Giant Baby Dragon
Royal Giant
Bats Fireball Zap Goblin Gang Musketeer Baby Dragon
Fireball
Zap Royal Giant Knight Baby Dragon
Musketeer
Knight Zap Royal Giant Baby Dragon
Baby Dragon
Knight Bats Zap Goblin Gang Royal Giant Fireball Musketeer

Defense Synergies 5 11

Bats
Knight Zap Musketeer Baby Dragon
Zap
Fireball Bats Knight Goblin Gang Musketeer Baby Dragon
Knight
Bats Goblin Gang Musketeer Zap Fireball Baby Dragon
Goblin Gang
Knight Musketeer Zap
Royal Giant
Fireball
Zap Knight Musketeer
Musketeer
Knight Goblin Gang Bats Zap Fireball Baby Dragon
Baby Dragon
Bats Zap Knight Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Musketeer Baby Dragon
Bats Zap Knight Goblin Gang Musketeer
Goblin Gang Bats Knight Musketeer
Bats Knight Goblin Gang Musketeer
Fireball
Goblin Gang Fireball Bats Zap Musketeer Baby Dragon
Bats Musketeer Zap Goblin Gang Fireball Baby Dragon
Zap Fireball Musketeer Baby Dragon
Goblin Gang Musketeer
Knight Goblin Gang Musketeer
Bats Goblin Gang Zap Knight Fireball Musketeer Baby Dragon
Musketeer Bats Zap Goblin Gang Fireball Baby Dragon
Bats Zap Knight Goblin Gang Fireball Musketeer
Fireball Bats Zap Goblin Gang Baby Dragon
Knight Goblin Gang
Zap Goblin Gang Fireball
Bats Knight Goblin Gang Fireball Musketeer
Fireball Bats Zap Knight Goblin Gang Musketeer Baby Dragon
Zap Baby Dragon Bats Knight Fireball Musketeer
Musketeer
Goblin Gang Bats Knight Fireball Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball
Fireball Zap Knight Goblin Gang Musketeer Baby Dragon
Goblin Gang Bats Zap Knight Musketeer
Goblin Gang Bats Zap Knight Fireball Musketeer
Knight Goblin Gang Musketeer
Fireball Bats Zap Goblin Gang Musketeer Baby Dragon
Goblin Gang Bats Knight Fireball Musketeer
Knight
Zap Bats Knight Fireball Baby Dragon
Goblin Gang Musketeer
Bats Knight Musketeer
Zap Fireball
Knight Goblin Gang Fireball
Fireball Musketeer Baby Dragon
Goblin Gang Bats Zap Knight Fireball Musketeer Baby Dragon
Bats Zap Fireball Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Baby Dragon
Fireball Zap Musketeer Baby Dragon
Fireball Baby Dragon
Knight Fireball Musketeer
Fireball Zap Baby Dragon
Fireball Bats Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Bats Goblin Gang Fireball Musketeer
Zap Knight Fireball Musketeer
Fireball Zap Musketeer Baby Dragon
Knight Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Zap Fireball Musketeer Baby Dragon
Zap Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Bats
Zap Fireball Musketeer Baby Dragon
Zap Fireball Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Zap Fireball Musketeer Baby Dragon
Zap Fireball Baby Dragon
Fireball Zap Musketeer Baby Dragon
Fireball Zap Musketeer Baby Dragon
Fireball Zap Musketeer Baby Dragon
Bats Zap Fireball Musketeer Baby Dragon
Zap Bats Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Bats Goblin Gang Fireball Musketeer
Fireball Zap Musketeer Baby Dragon
Fireball
Fireball Knight Goblin Gang Musketeer Baby Dragon
Zap Fireball Musketeer Baby Dragon
Zap Fireball
Musketeer
Zap Bats Goblin Gang Fireball Musketeer Baby Dragon
Bats Zap Fireball Musketeer
Zap Fireball Musketeer Baby Dragon

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