My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit
Giant Snowball
Musketeer Witch
Zap
Witch Bandit
Barbarian Barrel
Elite Barbarians Musketeer Witch Royal Ghost Bandit
The Log
Elite Barbarians Musketeer Witch Bandit
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Musketeer Witch Royal Ghost Bandit
Fireball
Elite Barbarians Musketeer Witch Bandit
Poison
Musketeer Witch
Lightning
Elite Barbarians Musketeer Witch Bandit
Rocket
Elite Barbarians Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Royal Ghost Bandit Musketeer Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Royal Ghost

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Musketeer Witch The Log Royal Ghost Bandit
Elite Barbarians
Zap Rage The Log Royal Ghost Bandit
Musketeer
Zap The Log Royal Ghost Bandit
Rage
Elite Barbarians Witch
Witch
Rage Zap Royal Ghost Bandit
The Log
Zap Elite Barbarians Musketeer Bandit
Royal Ghost
Zap Elite Barbarians Musketeer Witch Bandit
Bandit
Zap Elite Barbarians Musketeer Witch The Log Royal Ghost

Defense Synergies 1 14

Zap
Elite Barbarians Musketeer Witch The Log Royal Ghost Bandit
Elite Barbarians
Zap The Log
Musketeer
The Log Zap Royal Ghost Bandit
Rage
Witch
Zap The Log Royal Ghost Bandit
The Log
Musketeer Zap Elite Barbarians Witch Royal Ghost Bandit
Royal Ghost
Zap Musketeer Witch The Log
Bandit
Zap Musketeer Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log
Elite Barbarians Zap Musketeer Witch The Log Bandit
Witch Elite Barbarians Musketeer Bandit
Elite Barbarians Witch Musketeer Bandit
Elite Barbarians The Log
The Log Zap Musketeer Royal Ghost Bandit
Musketeer Zap Witch
Zap Musketeer The Log Bandit
Witch Elite Barbarians Musketeer
Elite Barbarians Musketeer Royal Ghost Bandit
Witch Zap Musketeer The Log Royal Ghost Bandit
Musketeer Zap Witch
Zap Elite Barbarians Musketeer Witch The Log Bandit
Zap Witch The Log Royal Ghost
Elite Barbarians Bandit
Zap Elite Barbarians The Log Bandit
Elite Barbarians Musketeer Witch
Zap Elite Barbarians Musketeer Witch The Log Royal Ghost Bandit
Zap Witch The Log Musketeer Royal Ghost Bandit
Elite Barbarians Musketeer
Royal Ghost Elite Barbarians Musketeer Witch The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Witch Royal Ghost Bandit
Bandit Zap Elite Barbarians Musketeer The Log Royal Ghost
Bandit Zap Elite Barbarians Musketeer Witch The Log
Zap Elite Barbarians Musketeer The Log Bandit
Elite Barbarians Musketeer Witch Bandit
Zap Musketeer Witch
Elite Barbarians Musketeer Witch Bandit
Elite Barbarians
Zap Elite Barbarians Witch The Log Bandit
Witch Musketeer
Elite Barbarians Musketeer Witch
Zap Elite Barbarians The Log
Elite Barbarians Witch Bandit
Musketeer Witch
Elite Barbarians Witch Zap Musketeer The Log
Zap Elite Barbarians Musketeer Witch The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log Royal Ghost Bandit
Zap Musketeer The Log Royal Ghost Bandit
The Log Bandit
Musketeer The Log
Zap The Log
Zap Musketeer Witch
Musketeer Witch The Log
The Log Zap
The Log Zap Bandit
Elite Barbarians Musketeer
Zap Musketeer The Log Bandit
Zap Musketeer
Elite Barbarians Musketeer The Log Bandit
Musketeer Bandit
Zap Elite Barbarians Musketeer The Log
Zap Musketeer Witch The Log Bandit
Musketeer The Log Bandit
Zap Musketeer The Log Bandit
Zap Witch The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Witch
Witch
The Log Zap Musketeer Witch Royal Ghost Bandit
Zap Musketeer Witch The Log Bandit
Zap Musketeer The Log Bandit
Elite Barbarians Zap Musketeer Witch
Zap Musketeer Witch
Elite Barbarians
Zap Musketeer The Log Bandit
Zap
The Log
Zap Musketeer Witch Bandit
Zap Musketeer Witch
The Log
Musketeer
The Log Zap Musketeer
Zap
Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer Witch The Log
Zap Musketeer Witch
Zap Musketeer Witch The Log Royal Ghost Bandit

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