My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Barbarians Musketeer Hog Rider Lumberjack
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Barbarians Musketeer Wizard Lumberjack
The Log
Fire Spirit Barbarians Musketeer Hog Rider Lumberjack
Earthquake
Barbarians Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Barbarians Musketeer Hog Rider Wizard Lumberjack
Fireball
Barbarians Musketeer Hog Rider Wizard Lumberjack
Poison
Barbarians Musketeer Wizard
Lightning
Musketeer Wizard Lumberjack
Rocket
Barbarians Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Fireball Musketeer Hog Rider Freeze Lumberjack Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Fireball Musketeer Hog Rider

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Lumberjack
Barbarians
Hog Rider
Fireball
Hog Rider Freeze
Musketeer
Hog Rider Lumberjack
Hog Rider
Fire Spirit Fireball Musketeer Freeze Barbarians Wizard Lumberjack
Wizard
Hog Rider Lumberjack
Freeze
Hog Rider Fireball
Lumberjack
Fire Spirit Musketeer Hog Rider Wizard

Defense Synergies 1 6

Fire Spirit
Barbarians
Fireball
Musketeer Freeze Lumberjack
Musketeer
Lumberjack Fireball
Hog Rider
Wizard
Freeze Lumberjack
Freeze
Fireball Wizard Lumberjack
Lumberjack
Musketeer Fireball Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Wizard
Barbarians Lumberjack Musketeer
Barbarians Lumberjack Fire Spirit Musketeer Freeze
Barbarians Lumberjack Musketeer
Barbarians Fireball Lumberjack
Fireball Freeze Fire Spirit Musketeer Lumberjack
Musketeer Fire Spirit Fireball Wizard Freeze
Barbarians Fireball Musketeer
Barbarians Musketeer Lumberjack
Fire Spirit Barbarians Musketeer Lumberjack
Barbarians Fireball Musketeer Wizard Freeze Lumberjack
Musketeer Fireball Wizard
Barbarians Lumberjack Fire Spirit Fireball Musketeer Wizard Freeze
Fire Spirit Fireball Wizard Barbarians Freeze Lumberjack
Barbarians Lumberjack
Barbarians Fireball Freeze Lumberjack
Barbarians Wizard Fireball Musketeer Lumberjack
Fire Spirit Fireball Barbarians Musketeer Wizard Lumberjack
Wizard Freeze Fire Spirit Barbarians Fireball Musketeer Lumberjack
Barbarians Musketeer Lumberjack
Wizard Fire Spirit Barbarians Fireball Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Fireball
Fireball Musketeer Wizard Lumberjack
Barbarians Lumberjack Musketeer
Lumberjack Barbarians Fireball Musketeer
Barbarians Musketeer Lumberjack
Fire Spirit Fireball Wizard Musketeer Freeze
Barbarians Fireball Musketeer Lumberjack
Barbarians Lumberjack
Freeze Barbarians Fireball
Barbarians Musketeer
Barbarians Musketeer Lumberjack
Barbarians Fireball
Barbarians Fireball Wizard Lumberjack
Wizard Barbarians Fireball Musketeer
Barbarians Fireball Musketeer Freeze Lumberjack
Barbarians Fireball Musketeer Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Freeze
Fireball Musketeer
Fireball
Barbarians Fireball Musketeer Freeze
Fireball Wizard Fire Spirit
Fireball Wizard Fire Spirit Musketeer Freeze
Fire Spirit Musketeer Wizard
Fireball Fire Spirit Wizard Freeze
Fireball Wizard
Fire Spirit Fireball Musketeer Lumberjack
Fireball Musketeer Wizard
Fireball Fire Spirit Musketeer Wizard
Fire Spirit Fireball Musketeer
Fireball Musketeer Freeze
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Freeze
Fire Spirit Fireball Musketeer Wizard
Fire Spirit Fireball Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Barbarians Fireball Musketeer
Freeze Fire Spirit Fireball Wizard
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Fire Spirit Fireball Musketeer Wizard
Fireball Musketeer Wizard Freeze
Fireball
Fireball Musketeer Wizard
Fireball Freeze
Fireball Wizard
Fire Spirit Barbarians Fireball Musketeer Freeze
Fireball Fire Spirit Musketeer Wizard
Freeze
Fireball
Fireball Musketeer Wizard Lumberjack
Fireball Musketeer Wizard
Fireball
Musketeer
Fireball Musketeer Freeze
Fireball Musketeer
Fireball Musketeer Freeze

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