My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Dark Prince Giant Skeleton Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Dark Prince Giant Skeleton
Giant Snowball
Minions Battle Ram
Zap
Minions Battle Ram Dark Prince
Barbarian Barrel
Battle Ram Dark Prince Giant Skeleton Ice Wizard Magic Archer
The Log
Battle Ram Dark Prince Giant Skeleton
Earthquake
Arrows
Minions
Royal Delivery
Minions Battle Ram Dark Prince Giant Skeleton Ice Wizard Magic Archer
Fireball
Minions Battle Ram Ice Wizard Magic Archer
Poison
Minions Ice Wizard Magic Archer
Lightning
Battle Ram Dark Prince Ice Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince The Log Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Ice Wizard Battle Ram Dark Prince Magic Archer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Ice Wizard

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Minions Dark Prince Giant Skeleton The Log Ice Wizard Magic Archer
Minions
Zap Battle Ram Dark Prince Giant Skeleton
Battle Ram
Zap The Log Magic Archer Minions
Dark Prince
Zap Minions Ice Wizard Magic Archer
Giant Skeleton
Zap Minions The Log Ice Wizard Magic Archer
The Log
Battle Ram Zap Giant Skeleton Magic Archer
Ice Wizard
Zap Dark Prince Giant Skeleton
Magic Archer
Battle Ram Zap Dark Prince Giant Skeleton The Log

Defense Synergies 0 18

Zap
Minions Dark Prince Giant Skeleton The Log Ice Wizard Magic Archer
Minions
Zap Dark Prince Giant Skeleton The Log Ice Wizard
Battle Ram
Dark Prince
Zap Minions The Log Ice Wizard Magic Archer
Giant Skeleton
Zap Minions The Log Ice Wizard Magic Archer
The Log
Zap Minions Dark Prince Giant Skeleton Ice Wizard Magic Archer
Ice Wizard
Zap Minions Dark Prince Giant Skeleton The Log
Magic Archer
Zap Dark Prince Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions The Log Magic Archer
Zap Minions Dark Prince The Log Ice Wizard
Minions Dark Prince Giant Skeleton Ice Wizard
Minions Dark Prince Ice Wizard
Dark Prince Giant Skeleton The Log
The Log Zap Minions Dark Prince Ice Wizard Magic Archer
Minions Zap Ice Wizard Magic Archer
Zap Giant Skeleton The Log Magic Archer
Minions Ice Wizard
Dark Prince Giant Skeleton Ice Wizard
Minions Ice Wizard Zap Dark Prince Giant Skeleton The Log Magic Archer
Minions Zap Ice Wizard Magic Archer
Zap Minions Dark Prince Giant Skeleton The Log Ice Wizard
Zap Minions Dark Prince The Log Magic Archer
Zap The Log
Minions Dark Prince
Zap Minions Dark Prince The Log Ice Wizard Magic Archer
Zap The Log Minions Dark Prince Giant Skeleton Ice Wizard Magic Archer
Dark Prince Minions Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Giant Skeleton
Zap The Log Magic Archer
Giant Skeleton Zap Minions Dark Prince The Log
Dark Prince Giant Skeleton Zap The Log
Giant Skeleton Dark Prince
Zap Minions Ice Wizard Magic Archer
Dark Prince Minions Giant Skeleton Ice Wizard
Giant Skeleton Dark Prince
Zap Giant Skeleton Minions Dark Prince The Log Magic Archer
Minions Dark Prince Giant Skeleton
Zap Dark Prince Giant Skeleton The Log
Dark Prince Giant Skeleton
Magic Archer
Zap Minions Dark Prince Giant Skeleton The Log Magic Archer
Minions Zap Dark Prince Giant Skeleton The Log Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton The Log
Zap The Log Ice Wizard Magic Archer
Giant Skeleton The Log Magic Archer
Dark Prince Giant Skeleton The Log
Zap Dark Prince The Log Magic Archer
Zap Minions Ice Wizard Magic Archer
The Log Magic Archer
The Log Zap Ice Wizard Magic Archer
The Log Zap
Minions
Zap Dark Prince The Log Magic Archer
Zap Magic Archer
The Log Magic Archer
Minions Magic Archer
Zap The Log Magic Archer
Zap The Log Magic Archer
Magic Archer The Log
Minions
Zap Dark Prince The Log Magic Archer
Zap The Log Magic Archer
Minions Giant Skeleton The Log Magic Archer
The Log
Zap The Log
Zap The Log Dark Prince Ice Wizard Magic Archer
The Log Zap Ice Wizard Magic Archer
Zap The Log Magic Archer
Zap The Log Magic Archer
Zap Ice Wizard Magic Archer
Zap Minions
Zap The Log Magic Archer
Zap Magic Archer
Giant Skeleton
The Log Magic Archer
Zap Minions Dark Prince Magic Archer
Zap Ice Wizard Magic Archer
The Log
Dark Prince Magic Archer
The Log Zap Magic Archer
Zap Giant Skeleton
Dark Prince
Zap Minions Giant Skeleton The Log Magic Archer
Zap Magic Archer
Zap Dark Prince Giant Skeleton The Log Magic Archer

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