My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Rascals Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Valkyrie Battle Ram Hunter Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Valkyrie Battle Ram Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Fire Spirit Minions Battle Ram
Zap
Fire Spirit Minions Battle Ram Goblin Giant
Barbarian Barrel
Fire Spirit Rascals Valkyrie Battle Ram Hunter
The Log
Fire Spirit Rascals Battle Ram Hunter
Earthquake
Arrows
Fire Spirit Minions Rascals
Royal Delivery
Fire Spirit Minions Rascals Valkyrie Battle Ram Hunter
Fireball
Minions Rascals Battle Ram Hunter
Poison
Minions Rascals Hunter
Lightning
Valkyrie Battle Ram Hunter
Rocket
Rascals Valkyrie Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Valkyrie Battle Ram Hunter Rascals Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Minions Valkyrie

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Battle Ram Goblin Giant
Zap
Battle Ram Goblin Giant Fire Spirit Minions Valkyrie Hunter
Minions
Zap Rascals Valkyrie Battle Ram Goblin Giant
Rascals
Minions Battle Ram
Valkyrie
Fire Spirit Zap Minions Battle Ram Hunter
Battle Ram
Zap Fire Spirit Minions Rascals Valkyrie Hunter
Hunter
Zap Valkyrie Battle Ram Goblin Giant
Goblin Giant
Zap Fire Spirit Minions Hunter

Defense Synergies 2 9

Fire Spirit
Zap Valkyrie
Zap
Goblin Giant Fire Spirit Minions Rascals Valkyrie Hunter
Minions
Valkyrie Zap Hunter Goblin Giant
Rascals
Zap
Valkyrie
Minions Fire Spirit Zap Hunter
Battle Ram
Hunter
Zap Minions Valkyrie
Goblin Giant
Zap Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Goblin Giant
Hunter Zap Minions Rascals Valkyrie
Hunter Fire Spirit Minions Rascals Valkyrie
Hunter Minions Rascals Valkyrie
Valkyrie
Fire Spirit Zap Minions Rascals Valkyrie Hunter
Minions Hunter Fire Spirit Zap Rascals
Zap Rascals Valkyrie Goblin Giant
Hunter Minions Rascals
Fire Spirit Rascals Valkyrie Hunter
Minions Valkyrie Zap Rascals Hunter Goblin Giant
Minions Hunter Zap Rascals
Hunter Fire Spirit Zap Minions Rascals Valkyrie
Fire Spirit Valkyrie Zap Minions Rascals Hunter
Rascals Hunter
Zap Rascals Hunter
Minions Rascals Valkyrie Hunter
Fire Spirit Zap Minions Rascals Valkyrie Hunter
Zap Valkyrie Hunter Fire Spirit Minions Rascals
Hunter
Rascals Valkyrie Fire Spirit Minions Hunter Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Zap
Zap Valkyrie Hunter
Zap Minions Rascals Valkyrie Hunter Goblin Giant
Valkyrie Hunter Zap Rascals Goblin Giant
Rascals Valkyrie Hunter Goblin Giant
Fire Spirit Zap Minions Rascals Hunter Goblin Giant
Rascals Minions Valkyrie Hunter Goblin Giant
Rascals Valkyrie Hunter Goblin Giant
Zap Minions Valkyrie
Goblin Giant
Minions Rascals Valkyrie Hunter
Zap Valkyrie Goblin Giant
Rascals Valkyrie Hunter Goblin Giant
Rascals Valkyrie
Rascals Zap Minions Valkyrie Hunter Goblin Giant
Minions Valkyrie Zap Rascals Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Valkyrie
Zap
Goblin Giant
Rascals Valkyrie
Fire Spirit Zap Valkyrie
Fire Spirit Zap Minions Hunter Goblin Giant
Fire Spirit
Fire Spirit Zap Hunter
Zap
Fire Spirit Minions
Zap Valkyrie
Fire Spirit Zap
Fire Spirit Hunter
Minions
Zap
Zap Hunter
Minions
Fire Spirit Zap Hunter
Fire Spirit Zap Valkyrie
Minions
Zap
Zap Fire Spirit Valkyrie Hunter
Zap Hunter
Zap
Zap
Fire Spirit Zap Hunter
Zap Minions
Zap Hunter
Zap
Zap Fire Spirit Minions
Fire Spirit Zap Hunter
Rascals Valkyrie Hunter
Zap
Zap
Zap Minions Rascals
Zap
Zap Goblin Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: