My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Barbarian Barrel P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Minions Battle Ram
Zap
Minions Battle Ram
Barbarian Barrel
Battle Ram Royal Ghost Electro Wizard
The Log
Battle Ram
Earthquake
Arrows
Minions
Royal Delivery
Minions Battle Ram P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Minions Battle Ram Electro Wizard
Poison
Minions Electro Wizard
Lightning
Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Minions Royal Ghost Battle Ram Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Minions Royal Ghost

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Electro Wizard Minions Barbarian Barrel Poison Royal Ghost
Minions
Zap Battle Ram Barbarian Barrel P.E.K.K.A
Battle Ram
Zap Poison Minions Barbarian Barrel P.E.K.K.A Royal Ghost Electro Wizard
Barbarian Barrel
Zap Minions Battle Ram P.E.K.K.A
Poison
Battle Ram P.E.K.K.A Zap Royal Ghost
P.E.K.K.A
Zap Poison Electro Wizard Minions Battle Ram Barbarian Barrel
Royal Ghost
Zap Battle Ram Poison Electro Wizard
Electro Wizard
Zap P.E.K.K.A Battle Ram Royal Ghost

Defense Synergies 1 14

Zap
Electro Wizard Minions Barbarian Barrel Poison P.E.K.K.A Royal Ghost
Minions
Zap Barbarian Barrel P.E.K.K.A Electro Wizard
Battle Ram
Barbarian Barrel
Zap Minions Poison P.E.K.K.A Electro Wizard
Poison
Zap Barbarian Barrel Electro Wizard
P.E.K.K.A
Zap Minions Barbarian Barrel Electro Wizard
Royal Ghost
Zap Electro Wizard
Electro Wizard
Zap Minions Barbarian Barrel Poison P.E.K.K.A Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Barbarian Barrel Electro Wizard
P.E.K.K.A Zap Minions Electro Wizard
P.E.K.K.A Minions Electro Wizard
P.E.K.K.A Minions Electro Wizard
Barbarian Barrel Poison P.E.K.K.A
Barbarian Barrel Zap Minions Royal Ghost Electro Wizard
Minions Electro Wizard Zap Poison
Zap Barbarian Barrel Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Minions
Barbarian Barrel Royal Ghost Electro Wizard
Minions Poison Electro Wizard Zap Barbarian Barrel Royal Ghost
Minions Zap Poison Electro Wizard
P.E.K.K.A Zap Minions Electro Wizard
Zap Minions Barbarian Barrel Poison P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Minions Poison P.E.K.K.A Electro Wizard
Zap Minions Barbarian Barrel Royal Ghost Electro Wizard
Zap Barbarian Barrel Poison Minions Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Royal Ghost Minions Barbarian Barrel Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Barbarian Barrel P.E.K.K.A Royal Ghost Electro Wizard
Poison Electro Wizard Zap Barbarian Barrel Royal Ghost
P.E.K.K.A Zap Minions Electro Wizard
P.E.K.K.A Zap Barbarian Barrel Electro Wizard
P.E.K.K.A
Poison Zap Minions Electro Wizard
P.E.K.K.A Minions Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Minions Barbarian Barrel Poison
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A
Electro Wizard Zap Minions Barbarian Barrel Poison P.E.K.K.A
Minions Poison Zap Barbarian Barrel P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Barrel Royal Ghost
Poison Zap Barbarian Barrel Royal Ghost Electro Wizard
Barbarian Barrel Poison
Barbarian Barrel Poison
Poison Zap Barbarian Barrel
Poison Zap Minions
Poison
Poison Zap Barbarian Barrel
Poison Zap
Minions Poison Electro Wizard
Poison Zap Barbarian Barrel Electro Wizard
Poison Zap
Poison Barbarian Barrel
Minions Barbarian Barrel Poison
Zap Barbarian Barrel Poison
Zap Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Poison
Minions
Zap Barbarian Barrel Poison Electro Wizard
Zap Barbarian Barrel Poison
Minions Poison
Poison
Zap Barbarian Barrel Poison
Zap Poison Barbarian Barrel
Poison Zap Barbarian Barrel Royal Ghost Electro Wizard
Zap Poison
Poison Zap Barbarian Barrel
Poison Zap Electro Wizard
Zap Electro Wizard Minions Poison
Poison Zap
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Minions Barbarian Barrel
Poison Zap Electro Wizard
Barbarian Barrel
Poison Electro Wizard
Zap Poison
Zap Poison
P.E.K.K.A
Zap Minions Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Barbarian Barrel Royal Ghost Electro Wizard

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