My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Ghost Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit
Giant Snowball
Miner
Zap
Bandit
Barbarian Barrel
Tesla Royal Ghost Bandit Electro Wizard
The Log
Bandit
Earthquake
Tesla
Arrows
Royal Delivery
Miner Royal Ghost Bandit Electro Wizard
Fireball
Tesla Bandit Electro Wizard
Poison
Electro Wizard
Lightning
Tesla Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Royal Ghost Bandit Tesla Fireball Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Miner Royal Ghost Bandit

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Miner Electro Wizard Royal Ghost Bandit Mega Knight
Tesla
Fireball
Zap Miner Electro Wizard Mega Knight
Miner
Zap Fireball Royal Ghost Bandit Electro Wizard Mega Knight
Royal Ghost
Zap Miner Bandit Electro Wizard Mega Knight
Bandit
Zap Miner Royal Ghost Electro Wizard Mega Knight
Electro Wizard
Zap Fireball Miner Royal Ghost Bandit Mega Knight
Mega Knight
Zap Fireball Miner Royal Ghost Bandit Electro Wizard

Defense Synergies 3 16

Zap
Fireball Electro Wizard Mega Knight Tesla Miner Royal Ghost Bandit
Tesla
Zap Fireball Electro Wizard
Fireball
Zap Tesla Miner Bandit Electro Wizard Mega Knight
Miner
Zap Fireball Mega Knight
Royal Ghost
Zap Electro Wizard Mega Knight
Bandit
Zap Fireball Electro Wizard Mega Knight
Electro Wizard
Zap Tesla Fireball Royal Ghost Bandit Mega Knight
Mega Knight
Zap Fireball Miner Royal Ghost Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Electro Wizard
Zap Tesla Bandit Electro Wizard Mega Knight
Tesla Mega Knight Bandit Electro Wizard
Tesla Bandit Electro Wizard Mega Knight
Fireball Mega Knight
Fireball Zap Tesla Royal Ghost Bandit Electro Wizard Mega Knight
Tesla Electro Wizard Zap Fireball
Zap Tesla Fireball Bandit Electro Wizard Mega Knight
Tesla
Tesla Miner Royal Ghost Bandit Electro Wizard Mega Knight
Electro Wizard Zap Tesla Fireball Royal Ghost Bandit Mega Knight
Tesla Zap Fireball Electro Wizard
Tesla Mega Knight Zap Fireball Bandit Electro Wizard
Fireball Mega Knight Zap Tesla Royal Ghost Electro Wizard
Tesla Bandit Electro Wizard Mega Knight
Zap Tesla Fireball Bandit Electro Wizard Mega Knight
Tesla Mega Knight Fireball Electro Wizard
Tesla Fireball Mega Knight Zap Royal Ghost Bandit Electro Wizard
Zap Tesla Fireball Royal Ghost Bandit Electro Wizard Mega Knight
Tesla Electro Wizard
Royal Ghost Mega Knight Tesla Fireball Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla Fireball Royal Ghost Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Tesla Miner Royal Ghost Mega Knight
Bandit Mega Knight Zap Electro Wizard
Mega Knight Zap Tesla Fireball Bandit Electro Wizard
Tesla Bandit Mega Knight
Fireball Zap Tesla Electro Wizard
Tesla Fireball Bandit Electro Wizard
Mega Knight Tesla
Zap Electro Wizard Mega Knight Fireball Bandit
Tesla
Mega Knight Tesla
Mega Knight Zap Fireball Electro Wizard
Mega Knight Tesla Fireball Bandit
Tesla Fireball Mega Knight
Tesla Electro Wizard Zap Fireball
Mega Knight Zap Tesla Fireball Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost Bandit
Fireball Zap Miner Royal Ghost Bandit Electro Wizard
Fireball Miner Bandit
Fireball
Fireball Zap Mega Knight
Fireball Zap
Fireball Zap
Fireball Miner Zap Bandit
Fireball Electro Wizard
Miner Zap Fireball Bandit Electro Wizard
Fireball Zap
Fireball Miner Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Bandit
Fireball Bandit Mega Knight
Fireball
Zap Fireball Bandit Electro Wizard Mega Knight
Zap Fireball Miner Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Mega Knight
Fireball Miner Zap Royal Ghost Bandit Electro Wizard
Fireball Zap Miner Bandit Mega Knight
Fireball Miner Zap Bandit
Zap Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball Miner Bandit Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball
Zap Electro Wizard Fireball Bandit
Fireball Zap Electro Wizard
Fireball
Fireball Miner Electro Wizard Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Miner Royal Ghost Bandit Electro Wizard Mega Knight

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