My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Witch Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarian Barrel Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone Bandit
Giant Snowball
Skeleton Barrel Clone Witch
Zap
Skeleton Barrel Clone Witch Bandit
Barbarian Barrel
Skeleton Barrel Clone Witch Bandit
The Log
Skeleton Barrel Clone Witch Bandit
Earthquake
Clone Witch
Arrows
Skeleton Barrel Clone Witch
Royal Delivery
Skeleton Barrel Clone Witch Bandit
Fireball
Skeleton Barrel Clone Witch Bandit
Poison
Skeleton Barrel Clone Witch
Lightning
Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Rage Clone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Rage Skeleton Barrel Clone Bandit Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Barbarian Barrel Rage Skeleton Barrel

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Skeleton Barrel Barbarian Barrel Witch Bandit Mega Knight
Skeleton Barrel
Clone Zap Witch Bandit Mega Knight
Barbarian Barrel
Zap Bandit Mega Knight
Rage
Witch
Clone
Skeleton Barrel Witch
Witch
Rage Zap Skeleton Barrel Clone Bandit Mega Knight
Bandit
Zap Skeleton Barrel Barbarian Barrel Witch Mega Knight
Mega Knight
Zap Skeleton Barrel Barbarian Barrel Witch Bandit

Defense Synergies 1 11

Zap
Mega Knight Skeleton Barrel Barbarian Barrel Witch Bandit
Skeleton Barrel
Zap Mega Knight
Barbarian Barrel
Zap Witch Bandit Mega Knight
Rage
Clone
Witch
Zap Barbarian Barrel Bandit Mega Knight
Bandit
Zap Barbarian Barrel Witch Mega Knight
Mega Knight
Zap Skeleton Barrel Barbarian Barrel Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Barbarian Barrel
Zap Witch Bandit Mega Knight
Witch Mega Knight Bandit
Witch Bandit Mega Knight
Barbarian Barrel Mega Knight
Barbarian Barrel Zap Bandit Mega Knight
Zap Witch
Zap Skeleton Barrel Barbarian Barrel Bandit Mega Knight
Witch
Barbarian Barrel Bandit Mega Knight
Witch Zap Barbarian Barrel Bandit Mega Knight
Zap Witch
Mega Knight Zap Witch Bandit
Mega Knight Zap Barbarian Barrel Witch
Bandit Mega Knight
Zap Bandit Mega Knight
Mega Knight Witch
Mega Knight Zap Barbarian Barrel Witch Bandit
Zap Barbarian Barrel Witch Bandit Mega Knight
Mega Knight Barbarian Barrel Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Barbarian Barrel Witch Bandit
Bandit Zap Skeleton Barrel Barbarian Barrel Mega Knight
Bandit Mega Knight Zap Witch
Mega Knight Zap Barbarian Barrel Bandit
Witch Bandit Mega Knight
Zap Skeleton Barrel Witch
Witch Bandit
Mega Knight
Zap Mega Knight Barbarian Barrel Witch Bandit
Witch
Mega Knight Witch
Mega Knight Zap
Mega Knight Witch Bandit
Witch Mega Knight
Witch Zap Barbarian Barrel
Mega Knight Zap Barbarian Barrel Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Barbarian Barrel Bandit
Zap Skeleton Barrel Barbarian Barrel Bandit
Skeleton Barrel Barbarian Barrel Bandit
Skeleton Barrel Barbarian Barrel
Zap Barbarian Barrel Mega Knight
Zap Skeleton Barrel Witch
Witch
Zap Skeleton Barrel Barbarian Barrel
Zap Skeleton Barrel Bandit
Zap Skeleton Barrel Barbarian Barrel Bandit
Zap
Skeleton Barrel Barbarian Barrel Bandit
Skeleton Barrel Barbarian Barrel Bandit
Zap Skeleton Barrel Barbarian Barrel
Zap Skeleton Barrel Barbarian Barrel Witch Bandit
Skeleton Barrel Barbarian Barrel Bandit Mega Knight
Barbarian Barrel
Zap Skeleton Barrel Barbarian Barrel Bandit Mega Knight
Zap Skeleton Barrel Barbarian Barrel Witch Mega Knight
Mega Knight
Zap Skeleton Barrel Barbarian Barrel
Zap Barbarian Barrel Witch Mega Knight
Witch
Zap Skeleton Barrel Barbarian Barrel Witch Bandit
Zap Skeleton Barrel Witch Bandit Mega Knight
Zap Skeleton Barrel Barbarian Barrel Bandit
Zap Witch
Zap Skeleton Barrel Witch
Zap Bandit Mega Knight
Zap
Mega Knight
Zap Skeleton Barrel Barbarian Barrel Witch Bandit
Zap Witch
Barbarian Barrel
Mega Knight
Zap Skeleton Barrel
Zap
Mega Knight
Zap Witch
Zap Witch
Zap Skeleton Barrel Barbarian Barrel Witch Bandit Mega Knight

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