My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Dark Prince Inferno Dragon
Giant Snowball
Goblin Gang Goblin Barrel Inferno Dragon
Zap
Goblin Gang Goblin Barrel Dark Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Goblin Barrel Dark Prince
The Log
Goblin Gang Goblin Barrel Dark Prince
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Goblin Barrel Dark Prince Inferno Dragon
Fireball
Goblin Gang Goblin Barrel Inferno Dragon
Poison
Goblin Gang
Lightning
Dark Prince Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Freeze Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Dark Prince Freeze Inferno Dragon Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Goblin Barrel Dark Prince

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Dark Prince Freeze Lightning Mega Knight
Goblin Gang
Goblin Barrel Dark Prince
Goblin Barrel
Goblin Gang Dark Prince Arrows Mega Knight
Dark Prince
Goblin Barrel Arrows Goblin Gang Lightning
Freeze
Arrows
Lightning
Arrows Dark Prince
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Goblin Barrel

Defense Synergies 1 6

Arrows
Mega Knight Dark Prince Lightning
Goblin Gang
Dark Prince Inferno Dragon
Goblin Barrel
Dark Prince
Arrows Goblin Gang
Freeze
Mega Knight
Lightning
Arrows
Inferno Dragon
Goblin Gang Mega Knight
Mega Knight
Arrows Freeze Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Inferno Dragon Goblin Gang Dark Prince Mega Knight
Goblin Gang Mega Knight Dark Prince Freeze Lightning Inferno Dragon
Inferno Dragon Goblin Gang Dark Prince Mega Knight
Lightning Arrows Dark Prince Mega Knight
Arrows Goblin Gang Freeze Dark Prince Mega Knight
Lightning Inferno Dragon Arrows Goblin Gang Freeze
Lightning Arrows Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Dark Prince Mega Knight
Goblin Gang Arrows Dark Prince Freeze Mega Knight
Arrows Inferno Dragon Goblin Gang
Mega Knight Goblin Gang Dark Prince Freeze Lightning
Mega Knight Arrows Goblin Gang Dark Prince Freeze
Inferno Dragon Goblin Gang Mega Knight
Goblin Gang Freeze Lightning Inferno Dragon Mega Knight
Mega Knight Arrows Goblin Gang Dark Prince
Arrows Mega Knight Goblin Gang Dark Prince
Arrows Freeze Dark Prince Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Dark Prince Mega Knight Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Dark Prince
Arrows Goblin Gang Lightning Inferno Dragon Mega Knight
Goblin Gang Mega Knight Dark Prince Lightning
Goblin Gang Dark Prince Lightning Mega Knight
Goblin Gang Dark Prince Inferno Dragon Mega Knight
Arrows Goblin Gang Freeze
Goblin Gang Dark Prince Lightning
Mega Knight Dark Prince Inferno Dragon
Freeze Lightning Mega Knight Dark Prince Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Dark Prince
Lightning Mega Knight Arrows Dark Prince
Dark Prince Lightning Mega Knight Goblin Gang
Mega Knight
Goblin Gang Dark Prince Freeze Lightning Inferno Dragon
Arrows Mega Knight Dark Prince Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Freeze
Arrows
Lightning Arrows
Lightning Arrows Dark Prince Freeze
Arrows Dark Prince Mega Knight
Arrows Freeze
Arrows
Arrows Freeze Lightning
Arrows Lightning
Lightning Goblin Gang
Lightning Arrows Dark Prince
Lightning Arrows
Lightning
Lightning Arrows Freeze
Lightning Arrows
Lightning Arrows
Lightning Arrows Mega Knight
Lightning Arrows Freeze
Lightning
Lightning Arrows Dark Prince Mega Knight
Lightning Arrows Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Freeze Dark Prince Mega Knight
Inferno Dragon
Arrows Lightning
Lightning Arrows Mega Knight
Lightning Arrows
Lightning Arrows
Lightning Freeze
Lightning
Lightning Arrows Mega Knight
Lightning Arrows Freeze
Mega Knight
Arrows Lightning
Lightning Goblin Gang Dark Prince Freeze
Lightning Arrows
Freeze
Arrows
Lightning Goblin Gang Dark Prince Mega Knight
Arrows Lightning
Lightning Arrows
Dark Prince Mega Knight
Goblin Gang Freeze Lightning
Lightning
Lightning Dark Prince Freeze Mega Knight

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