My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army
Zap
Bats Royal Giant Skeleton Army
Barbarian Barrel
Knight Skeleton Army Magic Archer
The Log
Royal Giant Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Knight Hog Rider Skeleton Army Magic Archer
Fireball
Hog Rider Skeleton Army Magic Archer
Poison
Bats Skeleton Army Magic Archer
Lightning
Knight Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Skeleton Army Hog Rider Magic Archer Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Skeleton Army

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Hog Rider
Arrows
Royal Giant Hog Rider Knight
Knight
Bats Hog Rider Arrows Magic Archer
Royal Giant
Bats Arrows Hog Rider Rocket Magic Archer
Hog Rider
Bats Arrows Knight Royal Giant Rocket Magic Archer
Rocket
Royal Giant Hog Rider
Skeleton Army
Magic Archer
Knight Royal Giant Hog Rider

Defense Synergies 2 3

Bats
Knight
Arrows
Knight
Knight
Bats Magic Archer Arrows Skeleton Army
Royal Giant
Hog Rider
Rocket
Skeleton Army
Knight Magic Archer
Magic Archer
Knight Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Magic Archer
Skeleton Army Bats Knight
Rocket Skeleton Army Bats Knight
Skeleton Army Bats Knight
Arrows Rocket Skeleton Army
Arrows Skeleton Army Bats Magic Archer
Bats Rocket Arrows Magic Archer
Rocket Arrows Magic Archer
Skeleton Army
Knight Skeleton Army
Bats Skeleton Army Arrows Knight Magic Archer
Arrows Bats Magic Archer
Skeleton Army Bats Knight Rocket
Rocket Skeleton Army Bats Arrows Magic Archer
Skeleton Army Knight
Rocket Skeleton Army
Bats Arrows Knight Skeleton Army
Arrows Bats Knight Skeleton Army Magic Archer
Arrows Bats Knight Magic Archer
Skeleton Army Bats Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army
Arrows Knight Rocket Magic Archer
Skeleton Army Bats Knight Rocket
Rocket Skeleton Army Bats Knight
Knight Skeleton Army
Arrows Rocket Bats Magic Archer
Rocket Skeleton Army Bats Knight
Knight Skeleton Army
Rocket Bats Knight Skeleton Army Magic Archer
Skeleton Army
Bats Knight
Rocket Skeleton Army Arrows
Rocket Skeleton Army Knight
Skeleton Army Magic Archer
Skeleton Army Bats Knight Rocket Magic Archer
Bats Arrows Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Rocket
Arrows Magic Archer
Rocket Arrows Magic Archer
Arrows Knight Rocket
Rocket Arrows Magic Archer
Arrows Bats Rocket Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows
Rocket Bats
Rocket Arrows Knight Magic Archer
Arrows Rocket Magic Archer
Rocket Knight Magic Archer
Arrows Rocket Magic Archer
Arrows Magic Archer
Rocket Arrows Magic Archer
Magic Archer Arrows Rocket
Arrows Rocket
Bats Rocket
Rocket Arrows Magic Archer
Rocket Arrows Magic Archer
Rocket Magic Archer
Rocket Arrows
Rocket
Rocket Arrows
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Rocket Arrows Magic Archer
Bats Arrows Magic Archer
Rocket Bats
Arrows Rocket Magic Archer
Rocket Arrows Magic Archer
Rocket Arrows Magic Archer
Bats Rocket Skeleton Army Magic Archer
Rocket Arrows Magic Archer
Arrows
Knight Rocket Magic Archer
Arrows Magic Archer
Rocket Arrows
Bats Rocket Magic Archer
Bats Rocket Magic Archer
Rocket Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: