My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Battle Ram Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Miner
Giant Snowball
Barbarians Mega Minion Musketeer Battle Ram Miner
Zap
Battle Ram
Barbarian Barrel
Barbarians Musketeer Battle Ram
The Log
Barbarians Mini P.E.K.K.A Musketeer Battle Ram
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mega Minion Mini P.E.K.K.A Musketeer Battle Ram Miner
Fireball
Barbarians Mega Minion Musketeer Battle Ram
Poison
Barbarians Mega Minion Musketeer
Lightning
Mega Minion Mini P.E.K.K.A Musketeer Battle Ram
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Battle Ram Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Miner Mini P.E.K.K.A Musketeer Battle Ram Poison Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mega Minion Miner Mini P.E.K.K.A Musketeer

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mega Minion
Giant Poison Miner
Mini P.E.K.K.A
Giant Musketeer
Musketeer
Giant Mini P.E.K.K.A Battle Ram Miner
Battle Ram
Poison Musketeer
Giant
Mega Minion Mini P.E.K.K.A Musketeer Poison Miner
Poison
Battle Ram Giant Miner Mega Minion
Miner
Giant Poison Mega Minion Musketeer

Defense Synergies 0 4

Barbarians
Mega Minion
Musketeer Miner
Mini P.E.K.K.A
Musketeer
Musketeer
Mega Minion Mini P.E.K.K.A Miner
Battle Ram
Giant
Poison
Miner
Mega Minion Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Musketeer
Barbarians Mini P.E.K.K.A Mega Minion Musketeer
Barbarians Mini P.E.K.K.A Mega Minion Musketeer
Barbarians Mini P.E.K.K.A Mega Minion Musketeer
Barbarians Mini P.E.K.K.A Poison
Mega Minion Musketeer
Mega Minion Musketeer Poison
Barbarians Musketeer Poison
Barbarians Mini P.E.K.K.A Musketeer
Barbarians Mini P.E.K.K.A Musketeer Miner
Barbarians Poison Mega Minion Musketeer
Mega Minion Musketeer Poison
Barbarians Mini P.E.K.K.A Musketeer
Barbarians Mega Minion Mini P.E.K.K.A Poison
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Musketeer Poison
Barbarians Mega Minion Musketeer
Poison Barbarians Mega Minion Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Barbarians Mini P.E.K.K.A Musketeer Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A
Poison Mega Minion Mini P.E.K.K.A Musketeer Miner
Barbarians Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Poison Musketeer
Mini P.E.K.K.A Barbarians Mega Minion Musketeer
Mini P.E.K.K.A Barbarians
Barbarians Mega Minion Mini P.E.K.K.A Poison
Barbarians Mega Minion Musketeer
Barbarians Mega Minion Mini P.E.K.K.A Musketeer
Barbarians Poison
Barbarians Mini P.E.K.K.A
Barbarians Musketeer
Barbarians Mega Minion Mini P.E.K.K.A Musketeer Poison
Poison Barbarians Mega Minion Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer
Poison Musketeer Miner
Poison Miner
Barbarians Musketeer Poison
Poison
Poison Mega Minion Musketeer
Musketeer Poison
Poison
Poison Miner
Mini P.E.K.K.A Musketeer Poison
Poison Miner Musketeer
Poison Musketeer
Poison Musketeer Miner
Musketeer Poison
Musketeer Poison
Musketeer Poison
Musketeer Poison
Poison
Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A Musketeer Poison
Poison Miner
Musketeer Poison
Poison
Musketeer
Barbarians Musketeer Poison
Poison
Mega Minion
Poison Miner Musketeer
Musketeer Poison Miner
Poison Miner Musketeer
Poison Musketeer
Mega Minion Musketeer Poison
Mega Minion Mini P.E.K.K.A
Poison Musketeer Miner
Poison
Poison
Barbarians Musketeer
Poison Mega Minion Musketeer
Poison Miner Mega Minion Mini P.E.K.K.A Musketeer
Musketeer Poison
Poison
Mega Minion Musketeer
Musketeer Poison
Musketeer Poison
Poison Musketeer Miner

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