My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Giant P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Bomber Mega Minion Lumberjack
Zap
Bomber
Barbarian Barrel
Bomber Electro Wizard Lumberjack
The Log
Bomber Lumberjack
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Mega Minion P.E.K.K.A Electro Wizard Lumberjack
Fireball
Bomber Mega Minion Electro Wizard Lumberjack
Poison
Bomber Mega Minion Electro Wizard
Lightning
Mega Minion Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Mega Minion Poison Electro Wizard Lumberjack Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Mega Minion Poison

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant P.E.K.K.A Lumberjack
Arrows
Giant P.E.K.K.A Mega Minion Lumberjack
Mega Minion
Giant Arrows Poison
Giant
Bomber Arrows Mega Minion Poison Electro Wizard Lumberjack
Poison
Giant P.E.K.K.A Mega Minion
P.E.K.K.A
Arrows Poison Electro Wizard Bomber Lumberjack
Electro Wizard
P.E.K.K.A Giant Lumberjack
Lumberjack
Bomber Arrows Giant P.E.K.K.A Electro Wizard

Defense Synergies 0 10

Bomber
P.E.K.K.A Electro Wizard
Arrows
Mega Minion P.E.K.K.A Lumberjack
Mega Minion
Arrows Electro Wizard Lumberjack
Giant
Poison
Electro Wizard
P.E.K.K.A
Bomber Arrows Electro Wizard
Electro Wizard
Bomber Mega Minion Poison P.E.K.K.A Lumberjack
Lumberjack
Arrows Mega Minion Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mega Minion Electro Wizard
P.E.K.K.A Lumberjack Bomber Mega Minion Electro Wizard
P.E.K.K.A Lumberjack Bomber Mega Minion Electro Wizard
P.E.K.K.A Lumberjack Bomber Mega Minion Electro Wizard
Bomber Arrows Poison P.E.K.K.A Lumberjack
Arrows Bomber Mega Minion Electro Wizard Lumberjack
Mega Minion Electro Wizard Arrows Poison
Arrows Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Lumberjack
Bomber Electro Wizard Lumberjack
Poison Electro Wizard Bomber Arrows Mega Minion Lumberjack
Arrows Mega Minion Poison Electro Wizard
P.E.K.K.A Lumberjack Bomber Electro Wizard
Bomber Arrows Mega Minion Poison P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Bomber Arrows Poison P.E.K.K.A Electro Wizard Lumberjack
Arrows Bomber Mega Minion Electro Wizard Lumberjack
Arrows Poison Bomber Mega Minion Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Bomber Arrows Poison P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A Electro Wizard
Poison Electro Wizard Bomber Arrows Mega Minion Lumberjack
P.E.K.K.A Lumberjack Electro Wizard
P.E.K.K.A Lumberjack Electro Wizard
P.E.K.K.A Lumberjack
Arrows Poison Electro Wizard
P.E.K.K.A Mega Minion Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Electro Wizard Mega Minion Poison
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Lumberjack
P.E.K.K.A Arrows Poison Electro Wizard
P.E.K.K.A Lumberjack
Bomber
Electro Wizard Bomber Mega Minion Poison P.E.K.K.A Lumberjack
Arrows Poison Bomber Mega Minion P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison Electro Wizard
Arrows Poison
Arrows Poison
Bomber Poison Arrows
Arrows Poison Mega Minion
Bomber Arrows Poison
Arrows Poison
Arrows Poison
Poison Electro Wizard Lumberjack
Poison Arrows Electro Wizard
Poison Arrows
Poison
Arrows Poison
Arrows Poison
Bomber Arrows Poison
Arrows Poison
Arrows Poison
Bomber
Bomber Arrows Mega Minion Poison Electro Wizard
Bomber Arrows Poison
Poison
Arrows Poison
Arrows Poison
Arrows Poison Bomber
Mega Minion
Arrows Poison Electro Wizard
Arrows Poison
Poison Arrows
Poison Arrows Electro Wizard
Electro Wizard Mega Minion Poison
Mega Minion
Poison Bomber Arrows
Arrows Poison Electro Wizard
P.E.K.K.A
Arrows Poison
Electro Wizard
Poison Arrows Mega Minion Electro Wizard
Arrows
Poison Mega Minion Electro Wizard Lumberjack
Arrows Bomber Poison
Arrows Poison
Mega Minion P.E.K.K.A
Poison Electro Wizard
Poison Electro Wizard
Poison Electro Wizard

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