My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards Witch Lumberjack
Zap
Guards Witch
Barbarian Barrel
Wizard Guards Witch Lumberjack
The Log
Hog Rider Guards Witch Lumberjack
Earthquake
Hog Rider Guards Witch
Arrows
Guards Witch
Royal Delivery
Hog Rider Wizard Guards Witch P.E.K.K.A Lumberjack
Fireball
Hog Rider Wizard Witch Lumberjack
Poison
Wizard Guards Witch
Lightning
Wizard Witch Lumberjack
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Fireball Hog Rider Lumberjack Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Fireball Hog Rider

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider P.E.K.K.A Lumberjack
Fireball
Arrows Hog Rider
Hog Rider
Arrows Fireball Wizard Guards Witch Lumberjack
Wizard
Hog Rider P.E.K.K.A Lumberjack
Guards
Hog Rider Lumberjack
Witch
Hog Rider P.E.K.K.A Lumberjack
P.E.K.K.A
Arrows Wizard Witch Lumberjack
Lumberjack
Arrows Hog Rider Wizard Guards Witch P.E.K.K.A

Defense Synergies 0 10

Arrows
Fireball P.E.K.K.A Lumberjack
Fireball
Arrows Lumberjack
Hog Rider
Wizard
Guards P.E.K.K.A Lumberjack
Guards
Wizard Witch Lumberjack
Witch
Guards Lumberjack
P.E.K.K.A
Arrows Wizard
Lumberjack
Arrows Fireball Wizard Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
P.E.K.K.A Lumberjack Witch
Witch P.E.K.K.A Lumberjack
Witch P.E.K.K.A Lumberjack Guards
Arrows Fireball P.E.K.K.A Lumberjack
Arrows Fireball Guards Lumberjack
Arrows Fireball Wizard Witch
Arrows Fireball P.E.K.K.A
Witch P.E.K.K.A Lumberjack
Guards Lumberjack
Guards Witch Arrows Fireball Wizard Lumberjack
Arrows Fireball Wizard Witch
P.E.K.K.A Lumberjack Fireball Wizard Guards Witch
Fireball Wizard Arrows Guards Witch P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Fireball P.E.K.K.A Lumberjack
Wizard Arrows Fireball Witch P.E.K.K.A Lumberjack
Arrows Fireball Wizard Guards Witch Lumberjack
Arrows Wizard Witch Fireball Guards Lumberjack
P.E.K.K.A Lumberjack
Wizard Arrows Fireball Guards Witch P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Fireball Witch P.E.K.K.A
Fireball Arrows Wizard Lumberjack
Guards P.E.K.K.A Lumberjack Witch
Guards P.E.K.K.A Lumberjack Fireball
P.E.K.K.A Guards Witch Lumberjack
Arrows Fireball Wizard Witch
Guards P.E.K.K.A Fireball Witch Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Fireball Witch
Witch P.E.K.K.A Guards
P.E.K.K.A Guards Witch Lumberjack
P.E.K.K.A Arrows Fireball Guards
P.E.K.K.A Fireball Wizard Guards Witch Lumberjack
Wizard Fireball Witch
Guards Witch Fireball P.E.K.K.A Lumberjack
Arrows Fireball Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball
Arrows Fireball
Arrows Fireball Guards
Fireball Wizard Arrows
Arrows Fireball Wizard Witch
Arrows Wizard Witch
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Guards Lumberjack
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard Witch
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard Witch
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Witch
Witch
Arrows Fireball Wizard Witch
Fireball Arrows Wizard Witch
Fireball Arrows
Arrows Fireball Wizard Witch
Fireball Wizard Guards Witch
Fireball
Arrows Fireball Wizard
Arrows Fireball
P.E.K.K.A
Arrows Fireball Wizard
Fireball Guards Witch
Fireball Arrows Wizard Witch
Arrows Fireball
Fireball Wizard Lumberjack
Arrows Fireball Wizard
Arrows Fireball
P.E.K.K.A
Fireball Guards Witch
Fireball Witch
Fireball Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: