My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Bandit Electro Wizard Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Lumberjack
Zap
Bandit
Barbarian Barrel
Bandit Electro Wizard Magic Archer Lumberjack
The Log
Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
P.E.K.K.A Bandit Electro Wizard Magic Archer Lumberjack
Fireball
Bandit Electro Wizard Magic Archer Lumberjack
Poison
Electro Wizard Magic Archer
Lightning
Bandit Electro Wizard Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Bandit Fireball Electro Wizard Magic Archer Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Bandit Fireball

Attack Synergies 5 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Electro Wizard The Log Bandit Magic Archer Lumberjack
Fireball
Zap The Log Electro Wizard Magic Archer
P.E.K.K.A
Zap Electro Wizard Magic Archer The Log Lumberjack
The Log
Zap Fireball P.E.K.K.A Bandit Magic Archer Lumberjack
Bandit
Zap The Log Electro Wizard Magic Archer Lumberjack
Electro Wizard
Zap P.E.K.K.A Fireball Bandit Magic Archer Lumberjack
Magic Archer
P.E.K.K.A Zap Fireball The Log Bandit Electro Wizard Lumberjack
Lumberjack
Zap P.E.K.K.A The Log Bandit Electro Wizard Magic Archer

Defense Synergies 4 19

Zap
Fireball Electro Wizard P.E.K.K.A The Log Bandit Magic Archer Lumberjack
Fireball
Zap The Log Bandit Electro Wizard Lumberjack
P.E.K.K.A
The Log Zap Electro Wizard
The Log
Fireball P.E.K.K.A Zap Bandit Electro Wizard Magic Archer Lumberjack
Bandit
Zap Fireball The Log Electro Wizard Magic Archer Lumberjack
Electro Wizard
Zap Fireball P.E.K.K.A The Log Bandit Magic Archer Lumberjack
Magic Archer
Zap The Log Bandit Electro Wizard Lumberjack
Lumberjack
Zap Fireball The Log Bandit Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log Electro Wizard Magic Archer
P.E.K.K.A Lumberjack Zap The Log Bandit Electro Wizard
P.E.K.K.A Lumberjack Bandit Electro Wizard
P.E.K.K.A Lumberjack Bandit Electro Wizard
Fireball P.E.K.K.A The Log Lumberjack
Fireball The Log Zap Bandit Electro Wizard Magic Archer Lumberjack
Electro Wizard Zap Fireball Magic Archer
Zap Fireball P.E.K.K.A The Log Bandit Electro Wizard Magic Archer
P.E.K.K.A Lumberjack
Bandit Electro Wizard Lumberjack
Electro Wizard Zap Fireball The Log Bandit Magic Archer Lumberjack
Zap Fireball Electro Wizard Magic Archer
P.E.K.K.A Lumberjack Zap Fireball The Log Bandit Electro Wizard
Fireball Zap P.E.K.K.A The Log Electro Wizard Magic Archer Lumberjack
P.E.K.K.A Bandit Electro Wizard Lumberjack
Zap Fireball P.E.K.K.A The Log Bandit Electro Wizard Lumberjack
Fireball P.E.K.K.A Electro Wizard Lumberjack
Fireball Zap The Log Bandit Electro Wizard Magic Archer Lumberjack
Zap The Log Fireball Bandit Electro Wizard Magic Archer Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Fireball P.E.K.K.A The Log Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap The Log Magic Archer Lumberjack
P.E.K.K.A Bandit Lumberjack Zap The Log Electro Wizard
P.E.K.K.A Lumberjack Zap Fireball The Log Bandit Electro Wizard
P.E.K.K.A Bandit Lumberjack
Fireball Zap Electro Wizard Magic Archer
P.E.K.K.A Fireball Bandit Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Electro Wizard Fireball The Log Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Zap Fireball The Log Electro Wizard
P.E.K.K.A Fireball Bandit Lumberjack
Fireball Magic Archer
Electro Wizard Zap Fireball P.E.K.K.A The Log Magic Archer Lumberjack
Zap Fireball P.E.K.K.A The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer The Log Bandit
Fireball Zap The Log Bandit Electro Wizard Magic Archer
Fireball The Log Bandit Magic Archer
Fireball The Log
Fireball Zap The Log Magic Archer
Fireball Zap Magic Archer
The Log Magic Archer
Fireball The Log Zap Magic Archer
Fireball The Log Zap Bandit
Fireball Electro Wizard Lumberjack
Zap Fireball The Log Bandit Electro Wizard Magic Archer
Fireball Zap Magic Archer
Fireball The Log Bandit Magic Archer
Fireball Bandit Magic Archer
Zap Fireball The Log Magic Archer
Zap Fireball The Log Bandit Magic Archer
Magic Archer Fireball The Log Bandit
Fireball
Zap Fireball The Log Bandit Electro Wizard Magic Archer
Zap Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Magic Archer
Fireball The Log Zap Bandit Electro Wizard Magic Archer
Fireball Zap The Log Bandit Magic Archer
Fireball Zap The Log Bandit Magic Archer
Zap Fireball Electro Wizard Magic Archer
Zap Electro Wizard Fireball
Fireball
Zap Fireball The Log Bandit Magic Archer
Zap Fireball Electro Wizard Magic Archer
P.E.K.K.A
Fireball The Log Magic Archer
Zap Electro Wizard Fireball Bandit Magic Archer
Fireball Zap Electro Wizard Magic Archer
The Log Fireball
Fireball Electro Wizard Magic Archer Lumberjack
The Log Zap Fireball Magic Archer
Zap Fireball
P.E.K.K.A
Zap Fireball The Log Electro Wizard Magic Archer
Zap Fireball Electro Wizard Magic Archer
Zap Fireball The Log Bandit Electro Wizard Magic Archer

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