My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Fire Spirit Guards Lumberjack
Zap
Fire Spirit Royal Giant Guards
Barbarian Barrel
Fire Spirit Tesla Wizard Guards Lumberjack
The Log
Fire Spirit Royal Giant Guards Lumberjack
Earthquake
Tesla Guards
Arrows
Fire Spirit Guards
Royal Delivery
Fire Spirit Wizard Guards Lumberjack
Fireball
Tesla Wizard Lumberjack
Poison
Wizard Guards
Lightning
Tesla Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Guards Tesla Fireball Lumberjack Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Guards Tesla

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Lumberjack
Tesla
Royal Giant
Fire Spirit Fireball Wizard Guards The Log Lumberjack
Fireball
Royal Giant The Log
Wizard
Royal Giant Lumberjack
Guards
Royal Giant The Log Lumberjack
The Log
Royal Giant Fireball Guards Lumberjack
Lumberjack
Fire Spirit Royal Giant Wizard Guards The Log

Defense Synergies 2 11

Fire Spirit
The Log
Tesla
The Log Fireball Wizard Guards
Royal Giant
Fireball
The Log Tesla Lumberjack
Wizard
Tesla Guards The Log Lumberjack
Guards
Tesla Wizard The Log Lumberjack
The Log
Tesla Fireball Fire Spirit Wizard Guards Lumberjack
Lumberjack
Fireball Wizard Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard The Log
Lumberjack Tesla The Log
Tesla Lumberjack Fire Spirit
Tesla Lumberjack Guards
Fireball The Log Lumberjack
Fireball The Log Fire Spirit Tesla Guards Lumberjack
Tesla Fire Spirit Fireball Wizard
Tesla Fireball The Log
Tesla Lumberjack
Guards Fire Spirit Tesla Lumberjack
Guards Tesla Fireball Wizard The Log Lumberjack
Tesla Fireball Wizard
Tesla Lumberjack Fire Spirit Fireball Wizard Guards The Log
Fire Spirit Fireball Wizard Tesla Guards The Log Lumberjack
Tesla Lumberjack
Tesla Fireball The Log Lumberjack
Tesla Wizard Fireball Lumberjack
Fire Spirit Tesla Fireball Wizard Guards The Log Lumberjack
Wizard The Log Fire Spirit Tesla Fireball Guards Lumberjack
Tesla Lumberjack
Wizard Fire Spirit Tesla Fireball Guards The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Tesla Fireball
Fireball Tesla Wizard The Log Lumberjack
Guards Lumberjack The Log
Guards Lumberjack Tesla Fireball The Log
Tesla Guards Lumberjack
Fire Spirit Fireball Wizard Tesla
Guards Tesla Fireball Lumberjack
Tesla Lumberjack
Fireball The Log
Tesla Guards
Tesla Guards Lumberjack
Fireball Guards The Log
Tesla Fireball Wizard Guards Lumberjack
Wizard Tesla Fireball
Tesla Guards Fireball The Log Lumberjack
Tesla Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball The Log
Fireball The Log
Fireball Guards The Log
Fireball Wizard Fire Spirit The Log
Fireball Wizard Fire Spirit
Fire Spirit Wizard The Log
Fireball The Log Fire Spirit Wizard
Fireball The Log Wizard
Fire Spirit Fireball Guards Lumberjack
Fireball Wizard The Log
Fireball Fire Spirit Wizard
Fire Spirit Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fire Spirit Fireball Wizard The Log
Fire Spirit Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fire Spirit Fireball Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fire Spirit Fireball Wizard
Fireball Wizard Guards
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fire Spirit Fireball Guards
Fireball Fire Spirit Wizard
The Log Fireball
Fireball Wizard Lumberjack
The Log Fireball Wizard
Fireball
Fireball Guards The Log
Fireball
Fireball The Log

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