My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Balloon Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon Inferno Dragon
Giant Snowball
Bomber Balloon Inferno Dragon Lumberjack
Zap
Bomber Balloon Inferno Dragon
Barbarian Barrel
Bomber Electro Wizard Lumberjack
The Log
Bomber Lumberjack
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Balloon Electro Wizard Inferno Dragon Lumberjack
Fireball
Bomber Balloon Electro Wizard Inferno Dragon Lumberjack
Poison
Bomber Balloon Electro Wizard
Lightning
Balloon Electro Wizard Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Fireball Freeze Electro Wizard Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Fireball Freeze

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Lumberjack
Arrows
Fireball Balloon Freeze Lumberjack
Fireball
Arrows Freeze Electro Wizard
Freeze
Balloon Arrows Fireball
Balloon
Arrows Freeze Lumberjack Electro Wizard
Electro Wizard
Fireball Balloon Lumberjack
Inferno Dragon
Lumberjack
Balloon Bomber Arrows Electro Wizard

Defense Synergies 0 10

Bomber
Electro Wizard
Arrows
Fireball Lumberjack
Fireball
Arrows Freeze Electro Wizard Lumberjack
Freeze
Fireball Electro Wizard Lumberjack
Balloon
Electro Wizard
Bomber Fireball Freeze Inferno Dragon Lumberjack
Inferno Dragon
Electro Wizard
Lumberjack
Arrows Fireball Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Electro Wizard
Inferno Dragon Lumberjack Bomber Electro Wizard
Lumberjack Bomber Freeze Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Bomber Electro Wizard
Bomber Arrows Fireball Lumberjack
Arrows Fireball Freeze Bomber Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Arrows Fireball Freeze
Arrows Fireball Electro Wizard
Inferno Dragon Lumberjack
Bomber Electro Wizard Lumberjack
Electro Wizard Bomber Arrows Fireball Freeze Lumberjack
Arrows Inferno Dragon Fireball Electro Wizard
Lumberjack Bomber Fireball Freeze Electro Wizard
Bomber Fireball Arrows Freeze Electro Wizard Lumberjack
Inferno Dragon Electro Wizard Lumberjack
Fireball Freeze Electro Wizard Inferno Dragon Lumberjack
Bomber Arrows Fireball Electro Wizard Lumberjack
Arrows Fireball Bomber Electro Wizard Lumberjack
Arrows Freeze Bomber Fireball Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Bomber Arrows Fireball Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Electro Wizard
Fireball Electro Wizard Bomber Arrows Inferno Dragon Lumberjack
Lumberjack Electro Wizard
Lumberjack Fireball Electro Wizard
Inferno Dragon Lumberjack
Arrows Fireball Freeze Electro Wizard
Fireball Electro Wizard Lumberjack
Inferno Dragon Lumberjack
Freeze Electro Wizard Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Lumberjack
Arrows Fireball Electro Wizard
Fireball Lumberjack
Bomber Fireball
Electro Wizard Bomber Fireball Freeze Inferno Dragon Lumberjack
Arrows Bomber Fireball Freeze Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Freeze
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Fireball Freeze
Bomber Fireball Arrows
Arrows Fireball Freeze
Bomber Arrows
Arrows Fireball Freeze
Arrows Fireball
Fireball Electro Wizard Lumberjack
Arrows Fireball Electro Wizard
Fireball Arrows
Fireball
Arrows Fireball Freeze
Arrows Fireball
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball Freeze
Bomber
Bomber Arrows Fireball Electro Wizard
Bomber Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Freeze Bomber Fireball
Inferno Dragon
Arrows Fireball Electro Wizard
Fireball Arrows
Fireball Arrows
Arrows Fireball Electro Wizard
Electro Wizard Fireball Freeze
Fireball
Bomber Arrows Fireball
Arrows Fireball Freeze Electro Wizard
Arrows Fireball
Electro Wizard Fireball Freeze
Fireball Arrows Electro Wizard
Freeze
Arrows Fireball
Fireball Electro Wizard Lumberjack
Arrows Bomber Fireball
Arrows Fireball
Fireball Freeze Electro Wizard
Fireball Electro Wizard
Fireball Freeze Electro Wizard

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