My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Fire Spirit
Zap
Fire Spirit Royal Giant Inferno Tower
Barbarian Barrel
Fire Spirit Elite Barbarians Inferno Tower Wizard
The Log
Fire Spirit Royal Giant Elite Barbarians
Earthquake
Inferno Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Wizard
Fireball
Elite Barbarians Inferno Tower Wizard
Poison
Inferno Tower Wizard
Lightning
Elite Barbarians Inferno Tower Wizard
Rocket
Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Arrows Fireball Inferno Tower Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Arrows Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Elite Barbarians
Arrows
Royal Giant Elite Barbarians Fireball
Royal Giant
Fire Spirit Arrows Fireball Elite Barbarians Wizard The Log
Elite Barbarians
Arrows Fire Spirit Royal Giant Fireball Wizard The Log
Fireball
Arrows Royal Giant Elite Barbarians The Log
Inferno Tower
Wizard
Royal Giant Elite Barbarians
The Log
Royal Giant Elite Barbarians Fireball

Defense Synergies 2 8

Fire Spirit
Inferno Tower The Log
Arrows
Fireball Inferno Tower
Royal Giant
Elite Barbarians
Wizard The Log
Fireball
The Log Arrows Inferno Tower
Inferno Tower
The Log Fire Spirit Arrows Fireball
Wizard
Elite Barbarians The Log
The Log
Fireball Inferno Tower Fire Spirit Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard The Log
Elite Barbarians Inferno Tower The Log
Inferno Tower Fire Spirit Elite Barbarians
Elite Barbarians Inferno Tower
Arrows Elite Barbarians Fireball The Log
Arrows Fireball The Log Fire Spirit
Inferno Tower Fire Spirit Arrows Fireball Wizard
Arrows Fireball Inferno Tower The Log
Inferno Tower Elite Barbarians
Elite Barbarians Fire Spirit Inferno Tower
Arrows Fireball Wizard The Log
Arrows Inferno Tower Fireball Wizard
Inferno Tower Fire Spirit Elite Barbarians Fireball Wizard The Log
Fire Spirit Fireball Wizard Arrows The Log
Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Fireball The Log
Wizard Arrows Elite Barbarians Fireball Inferno Tower
Fire Spirit Arrows Fireball Elite Barbarians Wizard The Log
Arrows Wizard The Log Fire Spirit Fireball
Elite Barbarians Inferno Tower
Wizard Fire Spirit Arrows Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Inferno Tower
Fireball Arrows Elite Barbarians Wizard The Log
Elite Barbarians Inferno Tower The Log
Elite Barbarians Fireball Inferno Tower The Log
Inferno Tower Elite Barbarians
Fire Spirit Arrows Fireball Wizard
Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians
Elite Barbarians Fireball Inferno Tower The Log
Inferno Tower
Elite Barbarians Inferno Tower
Arrows Elite Barbarians Fireball The Log
Elite Barbarians Fireball Inferno Tower Wizard
Wizard Fireball
Elite Barbarians Inferno Tower Fireball The Log
Arrows Elite Barbarians Fireball Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Wizard Fire Spirit Arrows The Log
Arrows Fireball Wizard Fire Spirit
Fire Spirit Arrows Wizard The Log
Arrows Fireball The Log Fire Spirit Wizard
Arrows Fireball The Log Wizard
Fire Spirit Elite Barbarians Fireball
Arrows Fireball Wizard The Log
Fireball Fire Spirit Arrows Wizard
Fire Spirit Elite Barbarians Fireball The Log
Arrows Fireball
Arrows Elite Barbarians Fireball The Log
Arrows Fireball Wizard The Log
Arrows Fireball Wizard The Log
Arrows Fireball
Fire Spirit Arrows Fireball Wizard The Log
Fire Spirit Arrows Fireball Wizard The Log
Fireball The Log
Arrows Fireball Wizard
The Log
Arrows Fireball The Log
Arrows The Log Fire Spirit Fireball Wizard
Arrows Fireball The Log Wizard
Fireball Arrows Wizard The Log
Fireball Arrows The Log
Elite Barbarians Fire Spirit Arrows Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Arrows Fireball Wizard The Log
Arrows Fireball
Arrows Fireball Wizard The Log
Fire Spirit Fireball
Fireball Fire Spirit Arrows Wizard
Arrows The Log Fireball
Fireball Wizard
Arrows The Log Fireball Wizard
Arrows Fireball
Elite Barbarians
Elite Barbarians Fireball The Log
Fireball
Fireball The Log

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