My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Baby Dragon Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Baby Dragon Witch Lumberjack
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Tesla Wizard Witch Lumberjack
The Log
Goblin Gang Witch Lumberjack
Earthquake
Goblin Gang Tesla Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Wizard Baby Dragon Witch Lumberjack
Fireball
Goblin Gang Tesla Wizard Baby Dragon Witch Lumberjack
Poison
Goblin Gang Wizard Witch
Lightning
Tesla Wizard Baby Dragon Witch Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Tesla Baby Dragon Lumberjack Wizard Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Tesla Baby Dragon

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Baby Dragon
Tesla
Wizard
Lumberjack
Rocket
Baby Dragon
Goblin Gang Witch Lumberjack
Witch
Baby Dragon Lumberjack
The Log
Lumberjack
Lumberjack
Wizard Baby Dragon Witch The Log

Defense Synergies 2 13

Goblin Gang
Tesla The Log Lumberjack
Tesla
Goblin Gang The Log Wizard Baby Dragon
Wizard
Tesla The Log Lumberjack
Rocket
The Log
Baby Dragon
Tesla Witch The Log Lumberjack
Witch
Baby Dragon The Log Lumberjack
The Log
Tesla Goblin Gang Wizard Rocket Baby Dragon Witch Lumberjack
Lumberjack
Goblin Gang Wizard Baby Dragon Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Wizard Baby Dragon The Log
Lumberjack Goblin Gang Tesla Witch The Log
Goblin Gang Tesla Rocket Witch Lumberjack
Tesla Witch Lumberjack Goblin Gang
Rocket The Log Lumberjack
Goblin Gang The Log Tesla Baby Dragon Lumberjack
Tesla Rocket Goblin Gang Wizard Baby Dragon Witch
Rocket Tesla Baby Dragon The Log
Tesla Witch Goblin Gang Lumberjack
Goblin Gang Tesla Lumberjack
Goblin Gang Witch Tesla Wizard Baby Dragon The Log Lumberjack
Tesla Goblin Gang Wizard Baby Dragon Witch
Tesla Lumberjack Goblin Gang Wizard Rocket Witch The Log
Wizard Rocket Goblin Gang Tesla Baby Dragon Witch The Log Lumberjack
Goblin Gang Tesla Lumberjack
Rocket Goblin Gang Tesla The Log Lumberjack
Tesla Wizard Goblin Gang Witch Lumberjack
Tesla Goblin Gang Wizard Baby Dragon Witch The Log Lumberjack
Wizard Baby Dragon Witch The Log Tesla Lumberjack
Tesla Lumberjack
Goblin Gang Wizard Tesla Baby Dragon Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Tesla Witch
Goblin Gang Tesla Wizard Rocket Baby Dragon The Log Lumberjack
Goblin Gang Lumberjack Rocket Witch The Log
Goblin Gang Rocket Lumberjack Tesla The Log
Goblin Gang Tesla Witch Lumberjack
Wizard Rocket Goblin Gang Tesla Baby Dragon Witch
Goblin Gang Rocket Tesla Witch Lumberjack
Tesla Lumberjack
Rocket Baby Dragon Witch The Log
Witch Goblin Gang Tesla
Tesla Witch Lumberjack
Rocket The Log
Rocket Goblin Gang Tesla Wizard Witch Lumberjack
Wizard Tesla Baby Dragon Witch
Goblin Gang Tesla Witch Rocket Baby Dragon The Log Lumberjack
Tesla Wizard Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon The Log
Baby Dragon The Log
Rocket Baby Dragon The Log
Rocket The Log
Wizard Rocket Baby Dragon The Log
Wizard Rocket Baby Dragon Witch
Wizard Baby Dragon Witch The Log
The Log Wizard Baby Dragon
The Log Wizard
Rocket Goblin Gang Lumberjack
Rocket Wizard The Log
Wizard Rocket Baby Dragon
Rocket Baby Dragon The Log
Rocket Baby Dragon
Baby Dragon The Log
Rocket Wizard Baby Dragon Witch The Log
Wizard Rocket Baby Dragon The Log
Rocket
Rocket
Rocket Wizard Baby Dragon The Log
Rocket Wizard Baby Dragon Witch The Log
Rocket Baby Dragon The Log
Rocket Wizard
Rocket The Log
Rocket Baby Dragon The Log
The Log Wizard Baby Dragon Witch
Witch
The Log Wizard Baby Dragon Witch
Wizard Baby Dragon Witch The Log
Rocket Baby Dragon The Log
Wizard Baby Dragon Witch
Rocket Wizard Witch
Wizard Rocket The Log
Rocket
Rocket Wizard The Log
Goblin Gang Rocket Witch
Rocket Wizard Baby Dragon Witch
The Log
Goblin Gang Wizard Rocket Baby Dragon Lumberjack
The Log Wizard Baby Dragon
Rocket
Goblin Gang Rocket Baby Dragon Witch The Log
Rocket Witch
Rocket Baby Dragon Witch The Log

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