My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Cannon Cart Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Cannon Cart Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Guards Skeleton Army Cannon Cart
Giant Snowball
Goblin Barrel Guards Skeleton Army
Zap
Royal Giant Goblin Barrel Guards Skeleton Army Cannon Cart
Barbarian Barrel
Goblin Barrel Guards Skeleton Army Cannon Cart Electro Wizard Magic Archer
The Log
Royal Giant Goblin Barrel Guards Skeleton Army Cannon Cart
Earthquake
Goblin Barrel Guards Skeleton Army
Arrows
Goblin Barrel Guards Skeleton Army
Royal Delivery
Goblin Barrel Guards Skeleton Army Cannon Cart Electro Wizard Magic Archer
Fireball
Goblin Barrel Skeleton Army Cannon Cart Electro Wizard Magic Archer
Poison
Guards Skeleton Army Electro Wizard Magic Archer
Lightning
Cannon Cart Electro Wizard Magic Archer
Rocket
Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Guards Skeleton Army Electro Wizard Magic Archer Cannon Cart Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Barrel Guards Skeleton Army

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Goblin Barrel Guards Cannon Cart The Log Electro Wizard Magic Archer
Goblin Barrel
Royal Giant Guards Skeleton Army Cannon Cart
Guards
Royal Giant Goblin Barrel The Log
Skeleton Army
Goblin Barrel
Cannon Cart
The Log Royal Giant Goblin Barrel Electro Wizard Magic Archer
The Log
Cannon Cart Royal Giant Guards Magic Archer
Electro Wizard
Royal Giant Cannon Cart Magic Archer
Magic Archer
Royal Giant Cannon Cart The Log Electro Wizard

Defense Synergies 0 14

Royal Giant
Goblin Barrel
Guards
Skeleton Army Cannon Cart The Log Electro Wizard Magic Archer
Skeleton Army
Guards Cannon Cart The Log Electro Wizard Magic Archer
Cannon Cart
Guards Skeleton Army Electro Wizard Magic Archer
The Log
Guards Skeleton Army Electro Wizard Magic Archer
Electro Wizard
Guards Skeleton Army Cannon Cart The Log Magic Archer
Magic Archer
Guards Skeleton Army Cannon Cart The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart The Log Electro Wizard Magic Archer
Skeleton Army Cannon Cart The Log Electro Wizard
Skeleton Army Cannon Cart Electro Wizard
Skeleton Army Guards Cannon Cart Electro Wizard
Skeleton Army The Log
Skeleton Army The Log Guards Cannon Cart Electro Wizard Magic Archer
Electro Wizard Magic Archer
Cannon Cart The Log Electro Wizard Magic Archer
Skeleton Army
Guards Skeleton Army Cannon Cart Electro Wizard
Guards Skeleton Army Electro Wizard Cannon Cart The Log Magic Archer
Electro Wizard Magic Archer
Skeleton Army Guards Cannon Cart The Log Electro Wizard
Skeleton Army Guards Cannon Cart The Log Electro Wizard Magic Archer
Skeleton Army Cannon Cart Electro Wizard
Skeleton Army The Log Electro Wizard
Skeleton Army Cannon Cart Electro Wizard
Guards Skeleton Army Cannon Cart The Log Electro Wizard Magic Archer
The Log Guards Cannon Cart Electro Wizard Magic Archer
Cannon Cart Electro Wizard
Skeleton Army Guards Cannon Cart The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Cannon Cart Electro Wizard
Electro Wizard Cannon Cart The Log Magic Archer
Guards Skeleton Army Cannon Cart The Log Electro Wizard
Guards Skeleton Army Cannon Cart The Log Electro Wizard
Guards Skeleton Army Cannon Cart
Electro Wizard Magic Archer
Guards Skeleton Army Cannon Cart Electro Wizard
Skeleton Army Cannon Cart
Electro Wizard Skeleton Army Cannon Cart The Log Magic Archer
Guards Skeleton Army
Guards Cannon Cart
Skeleton Army Guards The Log Electro Wizard
Skeleton Army Cannon Cart Guards
Skeleton Army Cannon Cart Magic Archer
Guards Skeleton Army Electro Wizard Cannon Cart The Log Magic Archer
Cannon Cart The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards The Log
The Log Electro Wizard Magic Archer
Cannon Cart The Log Magic Archer
Cannon Cart Guards The Log
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
Guards Electro Wizard
Cannon Cart The Log Electro Wizard Magic Archer
Magic Archer
Cannon Cart The Log Magic Archer
Cannon Cart Magic Archer
Cannon Cart The Log Magic Archer
Cannon Cart The Log Magic Archer
Magic Archer Cannon Cart The Log
The Log Electro Wizard Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
Cannon Cart The Log
The Log Magic Archer
The Log Electro Wizard Magic Archer
The Log Magic Archer
The Log Magic Archer
Electro Wizard Magic Archer
Electro Wizard Guards
The Log Magic Archer
Electro Wizard Magic Archer
The Log Magic Archer
Electro Wizard Guards Skeleton Army Cannon Cart Magic Archer
Electro Wizard Magic Archer
The Log
Cannon Cart Electro Wizard Magic Archer
The Log Magic Archer
Cannon Cart
Guards The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
Cannon Cart The Log Electro Wizard Magic Archer

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