My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Fire Spirit Minions Barbarians Musketeer Hog Rider
Zap
Fire Spirit Minions
Barbarian Barrel
Fire Spirit Barbarians Musketeer Valkyrie
The Log
Fire Spirit Barbarians Musketeer Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Barbarians Musketeer Valkyrie Hog Rider
Fireball
Minions Barbarians Musketeer Hog Rider
Poison
Minions Barbarians Musketeer
Lightning
Musketeer Valkyrie
Rocket
Barbarians Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Arrows Minions Musketeer Valkyrie Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Arrows Minions

Attack Synergies 8 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider
Arrows
Hog Rider
Minions
Hog Rider Valkyrie
Barbarians
Hog Rider
Musketeer
Valkyrie Hog Rider The Log
Valkyrie
Fire Spirit Musketeer Hog Rider Minions
Hog Rider
Fire Spirit Arrows Minions Musketeer Valkyrie The Log Barbarians
The Log
Hog Rider Musketeer

Defense Synergies 3 7

Fire Spirit
Valkyrie The Log
Arrows
Barbarians Valkyrie
Minions
Valkyrie Musketeer The Log
Barbarians
Arrows
Musketeer
Valkyrie The Log Minions
Valkyrie
Minions Musketeer Fire Spirit Arrows The Log
Hog Rider
The Log
Musketeer Fire Spirit Minions Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Valkyrie The Log
Barbarians Minions Musketeer Valkyrie The Log
Barbarians Fire Spirit Minions Musketeer Valkyrie
Barbarians Minions Musketeer Valkyrie
Arrows Barbarians Valkyrie The Log
Arrows The Log Fire Spirit Minions Musketeer Valkyrie
Minions Musketeer Fire Spirit Arrows
Arrows Barbarians Musketeer Valkyrie The Log
Barbarians Minions Musketeer
Fire Spirit Barbarians Musketeer Valkyrie
Minions Barbarians Valkyrie Arrows Musketeer The Log
Arrows Minions Musketeer
Barbarians Fire Spirit Minions Musketeer Valkyrie The Log
Fire Spirit Valkyrie Arrows Minions Barbarians The Log
Barbarians
Barbarians The Log
Barbarians Arrows Minions Musketeer Valkyrie
Fire Spirit Arrows Minions Barbarians Musketeer Valkyrie The Log
Arrows Valkyrie The Log Fire Spirit Minions Barbarians Musketeer
Barbarians Musketeer
Valkyrie Fire Spirit Arrows Minions Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie
Arrows Musketeer Valkyrie The Log
Barbarians Minions Musketeer Valkyrie The Log
Valkyrie Barbarians Musketeer The Log
Barbarians Musketeer Valkyrie
Fire Spirit Arrows Minions Musketeer
Minions Barbarians Musketeer Valkyrie
Barbarians Valkyrie
Minions Barbarians Valkyrie The Log
Barbarians Musketeer
Minions Barbarians Musketeer Valkyrie
Arrows Barbarians Valkyrie The Log
Barbarians Valkyrie
Barbarians Musketeer Valkyrie
Barbarians Minions Musketeer Valkyrie The Log
Arrows Minions Valkyrie Barbarians Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Barbarians Musketeer Valkyrie The Log
Fire Spirit Arrows Valkyrie The Log
Arrows Fire Spirit Minions Musketeer
Fire Spirit Arrows Musketeer The Log
Arrows The Log Fire Spirit
Arrows The Log
Fire Spirit Minions Musketeer
Arrows Musketeer Valkyrie The Log
Fire Spirit Arrows Musketeer
Fire Spirit Musketeer The Log
Arrows Minions Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows
Minions
Fire Spirit Arrows Musketeer The Log
Fire Spirit Arrows Valkyrie The Log
Minions Musketeer The Log
Arrows
Musketeer The Log
Arrows Barbarians Musketeer The Log
Arrows The Log Fire Spirit Valkyrie
Arrows The Log Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Fire Spirit Arrows Musketeer
Minions Musketeer
Arrows Musketeer The Log
Arrows
Arrows The Log
Fire Spirit Minions Barbarians Musketeer
Fire Spirit Arrows Musketeer
Arrows The Log
Musketeer Valkyrie
Arrows The Log Musketeer
Arrows
Musketeer
Minions Musketeer The Log
Musketeer
Musketeer The Log

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