My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Witch Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Goblin Barrel Night Witch
Giant Snowball
Goblin Gang Skeleton Barrel Goblin Barrel Witch Night Witch
Zap
Goblin Gang Skeleton Barrel Goblin Barrel Witch Night Witch
Barbarian Barrel
Goblin Gang Skeleton Barrel Goblin Barrel Witch Night Witch
The Log
Goblin Gang Skeleton Barrel Goblin Barrel Witch
Earthquake
Goblin Gang Goblin Barrel Witch
Arrows
Goblin Gang Skeleton Barrel Goblin Barrel Witch Night Witch
Royal Delivery
Goblin Gang Skeleton Barrel Goblin Barrel Witch Night Witch
Fireball
Goblin Gang Skeleton Barrel Goblin Barrel Witch Night Witch
Poison
Goblin Gang Skeleton Barrel Witch Night Witch
Lightning
Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Tornado Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Skeleton Barrel Goblin Barrel Tornado Night Witch Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Skeleton Barrel Goblin Barrel

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Skeleton Barrel Golem
Skeleton Barrel
Goblin Barrel Goblin Gang Tornado Witch Golem
Goblin Barrel
Goblin Gang Skeleton Barrel Golem
Tornado
Skeleton Barrel Witch Golem The Log Night Witch
Witch
Skeleton Barrel Tornado Golem
Golem
Night Witch Goblin Gang Skeleton Barrel Goblin Barrel Tornado Witch The Log
The Log
Tornado Golem
Night Witch
Golem Tornado

Defense Synergies 0 5

Goblin Gang
The Log
Skeleton Barrel
Goblin Barrel
Tornado
Witch The Log
Witch
Tornado The Log
Golem
The Log
Goblin Gang Tornado Witch Night Witch
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel The Log
Goblin Gang Witch The Log Night Witch
Goblin Gang Tornado Witch Night Witch
Witch Night Witch Goblin Gang
Tornado The Log
Goblin Gang Tornado The Log Night Witch
Tornado Goblin Gang Witch Night Witch
Skeleton Barrel The Log
Witch Goblin Gang Tornado Night Witch
Goblin Gang Tornado Night Witch
Goblin Gang Witch Tornado The Log Night Witch
Goblin Gang Tornado Witch Night Witch
Night Witch Goblin Gang Witch The Log
Goblin Gang Tornado Witch The Log Night Witch
Goblin Gang
Tornado Goblin Gang The Log
Goblin Gang Tornado Witch Night Witch
Goblin Gang Tornado Witch The Log Night Witch
Tornado Witch The Log
Tornado
Goblin Gang Witch The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch
Goblin Gang Skeleton Barrel The Log
Goblin Gang Witch The Log
Goblin Gang Tornado The Log Night Witch
Goblin Gang Witch Night Witch
Goblin Gang Skeleton Barrel Tornado Witch
Goblin Gang Witch Night Witch
Tornado Witch The Log
Witch Goblin Gang
Witch
Tornado The Log
Goblin Gang Witch Night Witch
Witch
Goblin Gang Witch Tornado The Log Night Witch
Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel The Log
Skeleton Barrel Tornado The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
The Log
Skeleton Barrel Tornado Witch
Tornado Witch The Log
The Log Skeleton Barrel Tornado
The Log Skeleton Barrel Tornado
Goblin Gang Tornado Night Witch
Skeleton Barrel Tornado The Log
Tornado
Skeleton Barrel The Log
Skeleton Barrel
Skeleton Barrel The Log
Skeleton Barrel Witch The Log
Skeleton Barrel The Log
Tornado
Night Witch
Skeleton Barrel The Log
Skeleton Barrel Tornado Witch The Log
The Log Night Witch
Tornado
Tornado The Log
Skeleton Barrel The Log
Tornado The Log Witch
Witch
The Log Skeleton Barrel Tornado Witch
Skeleton Barrel Tornado Witch The Log
Skeleton Barrel Tornado The Log
Tornado Witch Night Witch
Skeleton Barrel Witch
Night Witch
The Log Night Witch
The Log
Skeleton Barrel Goblin Gang Witch Night Witch
Tornado Witch
The Log
Goblin Gang
The Log Skeleton Barrel
Tornado
Goblin Gang Tornado Witch The Log
Tornado Witch
Skeleton Barrel Tornado Witch The Log

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