My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Hunter Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Hogs Miner
Giant Snowball
Spear Goblins Barbarians Royal Hogs Miner
Zap
Spear Goblins Royal Hogs
Barbarian Barrel
Spear Goblins Barbarians Royal Hogs Hunter
The Log
Spear Goblins Barbarians Royal Hogs Hunter
Earthquake
Spear Goblins Barbarians Royal Hogs
Arrows
Spear Goblins Royal Hogs
Royal Delivery
Spear Goblins Barbarians Royal Hogs Hunter Miner
Fireball
Barbarians Royal Hogs Hunter
Poison
Spear Goblins Barbarians Royal Hogs Hunter
Lightning
Hunter
Rocket
Barbarians Royal Hogs Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Miner Fireball Hunter Barbarians Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins The Log Miner Fireball

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Royal Hogs Mega Knight
Barbarians
Fireball
Royal Hogs The Log Miner Mega Knight
Royal Hogs
Spear Goblins Fireball The Log Mega Knight
Hunter
Mega Knight
The Log
Fireball Royal Hogs Miner Mega Knight
Miner
Spear Goblins Fireball The Log Mega Knight
Mega Knight
Spear Goblins Fireball Royal Hogs Hunter The Log Miner

Defense Synergies 1 10

Spear Goblins
Barbarians The Log Mega Knight
Barbarians
Spear Goblins
Fireball
The Log Miner Mega Knight
Royal Hogs
Hunter
The Log Mega Knight
The Log
Fireball Spear Goblins Hunter Miner Mega Knight
Miner
Fireball The Log Mega Knight
Mega Knight
Spear Goblins Fireball Hunter The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball The Log
Barbarians Hunter The Log Mega Knight
Barbarians Hunter Mega Knight
Barbarians Hunter Mega Knight
Barbarians Fireball The Log Mega Knight
Fireball The Log Spear Goblins Hunter Mega Knight
Hunter Spear Goblins Fireball
Barbarians Fireball The Log Mega Knight
Barbarians Hunter
Spear Goblins Barbarians Hunter Miner Mega Knight
Barbarians Spear Goblins Fireball Hunter The Log Mega Knight
Hunter Spear Goblins Fireball
Barbarians Hunter Mega Knight Fireball The Log
Fireball Mega Knight Barbarians Hunter The Log
Barbarians Hunter Mega Knight
Barbarians Fireball Hunter The Log Mega Knight
Barbarians Mega Knight Fireball Hunter
Fireball Mega Knight Spear Goblins Barbarians Hunter The Log
Hunter The Log Spear Goblins Barbarians Fireball Mega Knight
Barbarians Hunter
Mega Knight Spear Goblins Barbarians Fireball Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Spear Goblins Fireball
Fireball Hunter The Log Miner Mega Knight
Barbarians Mega Knight Spear Goblins Hunter The Log
Hunter Mega Knight Barbarians Fireball The Log
Barbarians Hunter Mega Knight
Fireball Hunter
Spear Goblins Barbarians Fireball Hunter
Mega Knight Barbarians Hunter
Mega Knight Spear Goblins Barbarians Fireball The Log
Barbarians
Mega Knight Barbarians Hunter
Mega Knight Barbarians Fireball The Log
Barbarians Mega Knight Fireball Hunter
Barbarians Fireball Mega Knight
Barbarians Spear Goblins Fireball Hunter The Log
Mega Knight Barbarians Fireball Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Miner
Fireball The Log Miner
Barbarians Fireball The Log
Fireball The Log Mega Knight
Fireball Spear Goblins Hunter
The Log
Fireball The Log Hunter
Fireball The Log Miner
Fireball
Miner Fireball The Log
Fireball
Fireball Hunter The Log Miner
Fireball
Fireball The Log
Spear Goblins Fireball Hunter The Log
Fireball The Log Mega Knight
Fireball
Fireball Hunter The Log Mega Knight
Fireball The Log Miner Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Barbarians Fireball The Log
The Log Fireball Hunter Mega Knight
Fireball The Log Miner Hunter
Fireball The Log Miner Mega Knight
Fireball Miner The Log
Fireball Hunter
Fireball
Fireball
Fireball Hunter The Log Miner Mega Knight
Fireball
Mega Knight
Fireball The Log
Spear Goblins Barbarians Fireball
Fireball Hunter
The Log Fireball
Fireball Miner Hunter Mega Knight
The Log Fireball
Fireball
Mega Knight
Fireball The Log
Fireball
Fireball The Log Miner Mega Knight

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