My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Good
Versatility
Bad
F2P score
RIP

3 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Battle Ram Princess Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Heal Spirit Ice Golem Battle Ram Princess Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Lava Hound
Giant Snowball
Battle Ram Princess Lava Hound
Zap
Royal Giant Battle Ram Princess Lava Hound
Barbarian Barrel
Heal Spirit Battle Ram Princess Electro Wizard
The Log
Royal Giant Heal Spirit Battle Ram Princess
Earthquake
Arrows
Heal Spirit Princess Lava Hound
Royal Delivery
Heal Spirit Battle Ram Princess Electro Wizard Lava Hound
Fireball
Battle Ram Princess Electro Wizard Lava Hound
Poison
Princess Electro Wizard Lava Hound
Lightning
Ice Golem Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Ice Golem Battle Ram Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Golem Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Ice Golem The Log Princess Battle Ram Electro Wizard Royal Giant Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Ice Golem The Log Princess

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Heal Spirit Ice Golem The Log Princess Electro Wizard
Heal Spirit
Royal Giant Battle Ram
Ice Golem
Battle Ram Royal Giant Electro Wizard
Battle Ram
Ice Golem The Log Heal Spirit Princess Electro Wizard Lava Hound
The Log
Battle Ram Royal Giant Princess
Princess
Royal Giant Battle Ram The Log
Electro Wizard
Royal Giant Ice Golem Battle Ram
Lava Hound
Battle Ram

Defense Synergies 0 5

Royal Giant
Heal Spirit
Ice Golem
The Log Princess Electro Wizard
Battle Ram
The Log
Ice Golem Princess Electro Wizard
Princess
Ice Golem The Log
Electro Wizard
Ice Golem The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem The Log Electro Wizard
The Log Electro Wizard
Electro Wizard
Electro Wizard
The Log Princess
The Log Electro Wizard
Electro Wizard Princess
Ice Golem The Log Electro Wizard
Princess
Ice Golem Electro Wizard
Electro Wizard Ice Golem The Log Princess
Princess Electro Wizard
The Log Electro Wizard
The Log Princess Electro Wizard
Electro Wizard
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard
The Log Ice Golem Princess Electro Wizard
Electro Wizard
The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Electro Wizard
Electro Wizard Ice Golem The Log
Ice Golem The Log Electro Wizard
Ice Golem The Log Electro Wizard
Ice Golem Princess Electro Wizard
Ice Golem Electro Wizard
Electro Wizard Ice Golem The Log
The Log Electro Wizard
Ice Golem
Princess
Electro Wizard Ice Golem The Log
Ice Golem The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Ice Golem The Log
The Log Princess Electro Wizard
The Log
Ice Golem The Log
The Log
Ice Golem Princess
The Log Princess
The Log Ice Golem Princess
The Log
Electro Wizard
The Log Princess Electro Wizard
Princess
Ice Golem The Log Princess
Princess
Princess Ice Golem The Log
The Log Princess
The Log Princess
The Log Princess Electro Wizard
The Log Princess
The Log
Princess
The Log
The Log
Ice Golem The Log Princess
The Log Princess Electro Wizard
The Log Princess
The Log
Ice Golem Princess Electro Wizard
Electro Wizard
The Log
Princess Electro Wizard
The Log Princess
Electro Wizard Princess
Princess Electro Wizard
The Log
Princess Electro Wizard
The Log Ice Golem Princess
The Log Princess Electro Wizard
Princess Electro Wizard
The Log Princess Electro Wizard

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