My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Hunter Princess Bandit Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Princess Bandit Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Clone Bandit Lava Hound
Giant Snowball
Fire Spirit Bomber Clone Princess Lava Hound
Zap
Fire Spirit Bomber Clone Princess Bandit Lava Hound
Barbarian Barrel
Fire Spirit Bomber Clone Hunter Princess Bandit
The Log
Fire Spirit Bomber Clone Hunter Princess Bandit
Earthquake
Bomber Clone
Arrows
Fire Spirit Bomber Clone Princess Lava Hound
Royal Delivery
Fire Spirit Bomber Clone Hunter Princess Bandit Lava Hound
Fireball
Bomber Clone Hunter Princess Bandit Lava Hound
Poison
Bomber Clone Hunter Princess Lava Hound
Lightning
Hunter Bandit
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Hunter Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Giant Snowball Hunter Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Clone Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Giant Snowball Clone Princess Bandit Hunter Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Giant Snowball Clone

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Bandit
Bomber
Giant Snowball Bandit
Giant Snowball
Fire Spirit Bomber Hunter Princess Bandit Lava Hound
Clone
Lava Hound
Hunter
Giant Snowball Bandit
Princess
Giant Snowball
Bandit
Fire Spirit Bomber Giant Snowball Hunter
Lava Hound
Clone Giant Snowball

Defense Synergies 0 8

Fire Spirit
Giant Snowball
Bomber
Giant Snowball Bandit
Giant Snowball
Fire Spirit Bomber Hunter Princess Bandit
Clone
Hunter
Giant Snowball Bandit
Princess
Giant Snowball Bandit
Bandit
Bomber Giant Snowball Hunter Princess
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Hunter Bomber Bandit
Hunter Fire Spirit Bomber Giant Snowball Bandit
Hunter Bomber Bandit
Bomber Princess
Fire Spirit Bomber Giant Snowball Hunter Bandit
Giant Snowball Hunter Fire Spirit Princess
Bandit
Hunter Princess
Fire Spirit Bomber Giant Snowball Hunter Bandit
Bomber Giant Snowball Hunter Princess Bandit
Hunter Giant Snowball Princess
Hunter Fire Spirit Bomber Giant Snowball Bandit
Fire Spirit Bomber Giant Snowball Hunter Princess
Hunter Bandit
Giant Snowball Hunter Bandit
Bomber Hunter
Fire Spirit Bomber Giant Snowball Hunter Bandit
Giant Snowball Hunter Fire Spirit Bomber Princess Bandit
Hunter
Bomber Fire Spirit Giant Snowball Hunter Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Bandit
Bandit Bomber Giant Snowball Hunter
Bandit Hunter
Hunter Bandit
Hunter Bandit
Fire Spirit Giant Snowball Hunter Princess
Hunter Bandit
Hunter
Giant Snowball Bandit
Hunter
Giant Snowball
Hunter Bandit
Bomber Princess
Bomber Hunter
Bomber Giant Snowball Hunter Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Bandit
Giant Snowball Princess Bandit
Bandit
Bomber Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Hunter Princess
Fire Spirit Bomber Princess
Fire Spirit Giant Snowball Hunter Princess
Giant Snowball Bandit
Fire Spirit Giant Snowball
Princess Bandit
Fire Spirit Giant Snowball Princess
Fire Spirit Giant Snowball Hunter Princess Bandit
Princess Bandit
Princess Giant Snowball
Bomber Giant Snowball Hunter Princess Bandit
Princess Bandit
Giant Snowball
Bomber
Fire Spirit Bomber Giant Snowball Hunter Princess Bandit
Fire Spirit Bomber Giant Snowball Princess
Giant Snowball Princess
Giant Snowball
Giant Snowball Fire Spirit Bomber Hunter Princess
Giant Snowball Hunter Princess Bandit
Giant Snowball Princess Bandit
Bandit
Fire Spirit Giant Snowball Hunter Princess
Giant Snowball
Giant Snowball
Bomber Giant Snowball Hunter Bandit
Giant Snowball Princess
Giant Snowball Princess
Fire Spirit Princess Bandit
Fire Spirit Giant Snowball Hunter Princess
Hunter Princess
Bomber Giant Snowball Princess
Giant Snowball
Giant Snowball Princess
Giant Snowball Princess
Giant Snowball Princess Bandit

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